First of all, here it is!
Credit to Killswitch423 for the great video
This LD has probably been my best learning experience so far. I made it my personal mission to utilize everything I learned from this video about “juiciness” in games. My previous entries have been more focused on engagement and depth of content than on feel and tactility. With Bubblegum Uppercut, I wanted to make something that was more about making something that just feels good.
First up was the character
This thing is my most basic, no frills character yet in terms of the pixel art itself, but the one I put the most thought into how it would move and animate. Rather than detail in the art, I was going for creating a feeling of elasticity and energy. Also the gin helped. I did a bunch of stuff with squashing and stretching that I’ve never done with a character sprite in a game before and I think it paid off, but give it a try yourself and let me know what you think :]
Next was the set piece. I may have taken the “give everything eyes” tip from the juice video a little more literally than intended, but what would this game be without the 20/20 rose and the panic-stricken falling rose petals? I had originally planned 3 different levels each with its own theme (rose vine, volcano, skyscraper) but time constraints forced me to cut out the other 2. That’s definitely the next thing I’ll work on if I continue on Bubblegum Uppercut. What do you think? Would you play more if you could escape an erupting volcano or climb a skyscraper?
Probably the best thing I learned from this Ludum Dare is how great an experience it can be to work with another person in an event like this. The super talented Gregg Wright of PageWright Media created the epic music for the game. I can’t even begin to tell you how useful it is to have someone to talk about ideas with. It give you a chance to not only get feedback on the fly for thoughts and concepts, but it give new perspectives on ideas. Maybe you have the greatest idea in the world. That’s cool. Share it with someone, and they may have a different angle on it that could make it even better.
And finally, I learn this a little bit more every time I participate, but DON’T OVERWORK YOURSELF! My day job and general life situation currently are a lot more stressful than they have been for past events, so I decided to give myself that extra day by entering the Jam instead of the Compo, and I’m glad I did. Not only did it give me the time to take care of myself (eat, sleep, breathe, etc.), but it allowed me to enjoy the process a lot more. If you want to challenge yourself, and do the compo all alone in 48 hours, by all means, do so! It’s a great experience. But don’t think you have anything to prove by doing so. Be honest with yourself, and really put the thought into deciding if it’s the best choice for you at the moment.
Well, there it is. I hope you enjoy Bubblegum Uppercut!, and I hope some of you found this write-up interesting :] Keep exploring and playing those LD games. There are some really unique entries this time around.
Thanks for playing!
Dustout Games
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