EthanWebster

LD30

I’ll have to miss out Saturday completely

I’ll be entering the game compo on Friday but due to real life events I need to miss Saturday. I can finish my second day on Sunday, but is Saturday the last day for the compo and is it against the rules to skip a day?

 

Thanks

-Ethan

Tags: compo

Comments

GreaseMonkey
21. Aug 2014 · 06:32 UTC
It’s possible to write a game in one day. It’s possible to write a game in one hour (even in C) but seeing as you have a day you’ll come up with something reasonable.

Thought I should share the progress on my game.

My game is called On The Other Side. There are two worlds which are vertically connected. You can switch between them with the right mouse button, you can also jump with the left mouse button. It’s basically a more advanced version of those jump-over-spikes games. Every 30 seconds a disaster occurs, as of now there are only 3 disasters. Here’s a GIF of the gameplay so far! You might have to click the image to see the animation.

On The Other Side

On The Other Side Gameplay

Here are the tools I have used to make this, or will use tomorrow:

Engine: None, coded from scratch in C++

Libraries: SDL2 (and its sister libraries, SDL2_image, SDL2_ttf and SDL2_mixer)

Sounds: BFXR

Music: LMMS

Images: Paint.NET

Oh, and by the way this is for the compo unless I can’t finish it by tomorrow, in which case it’s going to have to be for the jam :)

– Ethan

Tags: 2D, C++, compo, game, progress, screenshot

LD31

The “I’m in” posts are here already? Well, I’m in.

This will be my second LD Compo, my first was 30. Hopefully this time I will make something more visually appealing – this time I’ll use a game engine rather than writing code from scratch and focus more on the game design, sound and overall aesthetics.

So far I haven’t decided what engine I’ll use, but it’ll probably be Game Maker: Studio. (Or Unity if I learn how to make 2d games with it.)

I wish everyone luck!

-Ethan

Tags: 2D, compo, ld #31

Progress so far

About 9 hours of solid development, and that wraps up today. Tomorrow I hope to add some more powerups, variation of enemies (i.e. enemies with guns) and a final boss for wave 25.

The game is called Ludum Fortress

– Ethan

Comments

06. Dec 2014 · 18:43 UTC
Nice! That looks quite polished. Looking forward to seeing it in its final form!

LD32

I’m in for the third time!

This will be my third *main* Ludum Dare compo.

Tools of the trade:

  • Language: C++
  • Framework/Library: SFML2
  • Audio: bfxr/LMMS
  • Graphics: Paint.NET, Pyxel Edit

I will probably silently livestream my development. Good luck to all!

– Ethan

LD33

I’m in for the 4th time

I’m in for the 4th time!

To be honest I haven’t really done much (or any) game dev since the last Ludum Dare as I’ve been busy with web related projects, but hopefully I can produce something half decent this time and get back into the exhausting but rewarding world that is game development.

My tools, as usual, are:

  • Language: JavaScript / HTML5
  • Framework: None
  • Audio: Bxfr/LMMS
  • Graphics: PyxelEdit/Paint.NET

See you on the other side!

– Ethan

LD34

I’m in

C++, SFML, Thor

(My game will contain more effort than this post)

(hopefully)

My game is finished

It’s not much, but it’s as best I could do with only one day since I had other things to prepare for the next day.

It’s made with C++ using SFML and Thor libraries, check it out  :)

SS1