evilentity

LD27

Ludum Dare :getin:

Im in. And I have no idea what im doing.

Tools/libs:

LibGDX

Intellij IDEA

TweenEngine?

Box2dlights?

Gimp and inkscape

Depends on the theme really.

Good luck!

Seamless postmortem

LD #27 is over, time for postmortem!

First, heres my entry: Seamless Check it out!

The good
It was my first LD, and it was great. 48 hours is really short amount of time to make decent game.
Tools that Ive used are great!
LibGDX as general framework and
Spine for animation. Its fantastic, check it out.
And lastly Tiled for building the map

Seamless-4

The bad
Im very tired.
I didnt plan far enough, and the code is truly awful.
Wasted plenty of time figuring out box2d, no time for any sounds or music.
And no time to tweak controls and the level. Map was supposed to be huge, but it ended up super tiny.
Also missed the mark on integrating Universal Tween Engine and box2dlights.

The ugly
Turns out box2d is pretty bad choice for platforms, who would have thought?
Controls in Seamless are pretty floaty and unprecise.
Camera is zoomed to far, you cant see enough far ahead.
There are no sounds or music.

Seamless-1

Overall,
LD was a great experience. Ive finally made a game that someone else but myself saw. I look forward to next edition!

LD30

Lets do this!

Ludum Dare here I come! Again!

I plan on using on using Go to create game that can be played in terminal. I will most likely fail miserably. It will be glorious!

LD32

Innn

I’m in!

Like last time, going to use libgdx framework + some gfx apps. Gonna be fun!

LD33

Get In

Let’s do this!

Compo it is.

Going with Libgdx and some common tools for assets.

LD34

Enter cliché “I’m in” title here

Lets do this! Again.

Going to use LibGDX with Artemis-odb framework and maybe Kotlin? Sounds fun! And usual suspects for assets.

GLHF!