fanatrick

LD30

Okay, I guess I’m in.

I was a bit reluctant at first, but I guess I’ll join. I wanted to join the Jam at first, but Monday just won’t work for me and I didn’t want to slow anyone down with my absence.

Tools of the trade:
Coding: C++, C#, GML
IDE/Engine: Custom, Unity, GM:S (Depending on the theme)
Other: Photoshop CS4, GraphicsGale, Bfxr, Skelly (My own 2d animation software, PM if you’re interested in using)

Lots of coffee prepared, no energy drinks tho :)

Update

It took me around 2 hours to brainstorm this up.
2D Platformer where the world behind the usual perspective helps you reach the goal. Think of it as Earth turning into one giant magical mirror! :)

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Comments

rob
23. Aug 2014 · 12:11 UTC
Oh nice! I like where this is going!
23. Aug 2014 · 12:12 UTC
Great idea, why couldn’t i come up with thisL :p
Fanatrick
23. Aug 2014 · 12:46 UTC
Thanks ^^

Still no name Update

 

More eyecandy and gameplay. The game is already hard.

I can’t figure out a good name, it’s preventing me from making main menu.

Ignis Update

Almost there!

Ended up calling the game Ignis. Here’s the main menu thing, just few more things and it’s finished.

Ignis Release!

screenie

3 minutes before the clock. Still has things I’d change a bit, but I’ll update this game in the future nevertheless.
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39646

Hope you guys had fun, I certainly did. This was my first LudumDare and I’m
sure we can redo thisin 4 months time!

Too challenging?

Apparently the (.zip) file of my submission Ignis was a build where the game levels were running around 20% faster due to a typo. I made it faster for debugging reasons and later due to rush forgot to comment that line out. This is definitely the reason why most of the feedback received was about how difficult the game is, which was a big downer for me. The .zip link has been updated.

Thank you based pixel gods!

This is my first LudumDare and I had a blast developing. The feedback this community provides is above every expectation.

Entry page.

Ignis – score aftermath

Ignis score:

#140 91% Graphics 3.88
#179 90% Theme 3.76
#363 76% Overall 3.40
#552 64% Innovation 3.16
#564 63% Mood 2.98
#578 62% Fun 3.02
#581 61% Humor 2.28
#674 65% Audio 2.48

-The good-

Graphics:
I knew the graphics are gonna be my game’s strong point, around 30% of the time was spent on graphics, either coding or designing. People liked the intro screen and reflection effect a lot.

Theme:
It took me around 2 hours to brainstorm the idea of the reflected world platformer. In my mind it suited the nature of the theme really well, in the end I was sure I could make a game out of it. This was another part of my game I relied on the most.

Overall:
I polished as much as I could, maybe even went a bit overboard. I believe this score could’ve been higher if I had time to make a music track or two. People liked the concept very much.

Fun:
Considering how hard the game turned out to be I expected an even lower rating after getting some feedback. At first I wanted it to be hard since the time constraint wouldn’t let me make many fun levels, but in the end it made the game much less approachable. Apparently people quit far too early and didnt even give the game a closer look. At least 4 people who left a reply didn’t even bother to notice the main game mechanic being the reflection part of the level, thus leaving comments like “it’s buggy” or “Really love the reflection, but couldn’t get anywhere to experience what it does”. In the end I learned the best thing a game can have is approachability.

-The bad-

Innovation:
Obviously opting in for a platformer killed this score a bit. I still feel the reflection part of the game is fairly neat, however I think it could’ve been pulled off much better if I had the time to do so. I believe I tried to do too much for a 48 hour competition.

Mood and Humor:
I wasn’t doing much to immerse a player in the game. Ignis has nothing to offer when it comes to storywriting, it feels like an arcade game with non-developed character.

Audio:
The game only has around 5-6 sounds and no BGM. I was introduced to the tools people use to make music for jams like this only after the submission period. I expected this, and now I learned what to do in the future.

LD33

We’re in Jam!

Hey, I’m Matthew!… That should do for introduction.

I debuted in ludum dare compo with Ignis about a year ago, the game received most praise in graphics and theme which were the main focus of the project. Other scores were really mediocre but still the feedback was mostly positive. Insane difficulty of the game was heavily criticized, but people also praised the overall production value.

So this time, with precious experience attained this past year, I’m joining a Jam part of the competition as a coder with two partners that both kick ass in their own departments consisting of pixel art and music composition. This is the first time we’re teaming up so we certainly don’t hope of taking the community by storm, but we’ll humbly do what we can to make something nice.

We want to wish good luck to all the competitors, there is no doubt in our minds this jam will see some amazing submissions!

Matthew K

LD34

Oklahoma Tempest

ColoradoTempest

Tags: ld #34

Comments

Drury
13. Dec 2015 · 01:14 UTC
damn man stop being almost as good as me
13. Dec 2015 · 18:27 UTC
As an Oklahoman, I say you give us way too much credit.

LD35

LD 38

We're in

Batter Bros.

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:beers: :beers: This already serves as our new drinking game :beers: :beers:


Link:

https://ldjam.com/events/ludum-dare/38/batter-bros

I'll be streaming LD38 games on twitch in a few hours

Post games in comments, and I'll check them out. I'll start once I collect enough links, likely will pick some at random myself. Make sure they're all Windows or HTML5 games, else I can't play them.

My twitch: https://www.twitch.tv/cavecoder

Make sure to try out our submission and leave feedback as well :Đ

https://ldjam.com/events/ludum-dare/38/batter-bros LOGO.png

Live on twitch!

Don't want to end up spamming the main page, but I'm live on twitch playing the games you posted in the comments. Post more here I guess :D

https://www.twitch.tv/cavecoder

Batter Bros. results

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Overall: 78 (3.958 average in 50 ratings) - Top 4%

Fun: 23 (4.083 average in 50 ratings) - Top 1%

Innovation: 285 (3.313 average in 50 ratings) - Top 15%

Theme: 207 (3.755 average in 51 ratings) - Top 11%

Graphics: 23 (4.64 average in 52 ratings) - Top 1%

Audio: 90 (3.837 average in 51 ratings) - Top 5%

Mood: 202 (3.609 average in 48 ratings) - Top 11%

Thanks :)

LD 41

Royally f*cked myself up, but here we are! (we're in bois)

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Yesterday wasn't the best of days. I'm still planning to stream the whole run on twitch.tv/cavecoder/ if the pain doesn't get too tough. During the last few days I've been preparing a special overlay that hopefully keeps me on track as the time goes on.

Cheers fellas

Streaming on twitch.tv/cavecoder

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Watch me agonize in pain for the weekend! My hand might be busted but so is the theme :3

Life is an RPG in a sense

It's been a while and I haven't slept much, but in any case I'm sharing my link here again to help me in these final hours of not sleeping that my body can endure. Call me a wimp but it's really been a rough ride so far and I can't be more happy to see it slowly come to fruition.

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The overlay I made helps me stay on point, life is an RPG in a sense so it would be waste for me not to pay homage to this wacky profession of mine. Level 22 strong, but all out of mana at the moment!

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You can join the agony at twitch.tv/cavecoder/ A buddy and I are talking in our native language but feel free to say hi!