Signing up for LD29
It’s not my first game jam, but it’s my first LD, so I’m gonna keep my toolset relatively safe:
- Unity3D + Playmaker
- GIMP 2.0
- Bfxr + Audacity
It’s not my first game jam, but it’s my first LD, so I’m gonna keep my toolset relatively safe:
This might be unrealistic, but I really want to try making a game in Unreal Engine 4 this time! It would be a great trial-by-fire training session.
If I chicken out I’ll just use Unity again, but I I’m not too comfortable with how many Unity games I’ve been making lately. I need to switch things up! Even if the resulting game isn’t great…
Beyond that, I would use:
Alright I ended up using plain old Unity… well it’s the Unity 4.6 beta, so it was pretty fun (and annoying) trying out the new features.
Anyways, I went with a very minimalist, color-centric design for my game. Simple touch/click and drag controls and fast action to try to get a high score. I’m pretty happy with it!
Check it out! http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=36186

Tools used:
Unity 4.6 beta
VS2012 for programming
Bfxr for sounds
Audacity for sound editing
GIMP 2.0 for image editing
Forgot to make my in post, so here it is!
I’m jamming with a bunch of awesome Richmond, VA game devs (http://rvagamejams.com/) at the 804RVA coworking space (http://www.804rva.com/). Check out all the games our little club has made, including many previous Ludum Dare entries: http://rvagamejams.com/games/
As for this jam, I already have a cool minimalist idea, but I won’t spoil it here. Look out for the final result!
Tech:
-Plain ol’ JS… might use CoffeeScript too because its fun
-GIMP for graphics
-bfxr for audio
Phew, this was a tough LD! But I somehow managed to get everything in in time!
The game is Super Resizer, which is played in a browser popup that you have to resize and move around to activate blocks and get points!
It’s a really experimental and unconventional control system for a game, and browsers really aren’t meant to be used like this, but I hope you enjoy it. And I really hope no one else had the same idea as me 😛

Tech:
Pure JS with HTML5 Canvas for graphics/gameplay
bfxr and Audacity for making audio
Howler.js for playing audio
Alright for my 4th LD I am going to use a new engine and actually try to make my own music!
I’ll be using:
HaxeFlixel! (all the cool kids are using it)
GIMP 2.0
MilkyTracker
Bosca Ceoil
Chiptone (like BFXR but better http://sfbgames.com/chiptone/)
Let’s see if I can get something relatively playable…!

If you like Persona 5, or Malcolm Gladwell, or have crippling social anxiety like me, you should check out my game The Tipping Point! Easily playable in the browser, you can get the gist of it in about 5 minutes. Try to make connections with all 1000 randomly generated people in this small world (get it????)
7 years since my first LDJAM, I'm so happy to be able to participate in #LD48! Never expected we would get to this
Hey all, I just published a post-jam quality-of-life update to Press Space To Jump The Gap!
Now's the time to try it out and see why this dinky mario clone game got GOLD in Innovation:
https://ldjam.com/events/ludum-dare/48/press-space-to-jump-the-gap

Update changes: - Made zooming easier and smoother - Quieter zoom sound - Added keyboard shortcuts - Fixed flag collider showing up on scenes without flag - Tweaked victory message timings
Try my super easy to learn, hard to master arcade game that mixes Piano Tiles with time travel! Works on desktops with keyboard or mouse, or mobile with touch.
https://ldjam.com/events/ludum-dare/51/type-traveler
PS: If any Godot experts want to take a look at my code and give me tips/criticisms, I would highly appreciate it! It was my first time using it and I feel like I did a lot of things the hard way.
