gnutek

LD29

Take it slow ;)

I’m in!

I do not have much Jaming experience: only SOS’s 0h Game Jam and one 48h Nordic Game Jam which I’m still psychically  recovering from 😉 This will be my first Ludum :)

So the plan is to get some good sleep, know the Theme and go for a long walk doing some other business I have planned for Saturday. Then on Saturday evening I’ll try to make something – no pressure :) I might put some more work on it on Sunday – but again, I already have some plans for that day also, so I will not be 100% focused on the Compo.

Best of luck to everyone and see you on twitch.tv :)

logovinyl

Hollow Earth!

Are you familiar with the concept of Hollow Earth? :) Check the webs – lots of neat and crazy stuff about it!

Being inside the Hollow Earth technically means your are Beneath The Surface – right?

The Sun is in the Center of the Earth. The Moon orbits around the Sun. There are no shadows here, but just think about all the cool things with this setup:

-there is always a Solar eclipse somewhere on Earth – being technically the only chance for a “night” :)

-no matter where you are, the Sun is always directly above you

-if you were on the Moon, you would see the Earth orbiting around you, and depending on Moon rotation, this would be the only place where you could see Sunsets snd Sunrises.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Watching the Moon orbiting the Sun. Watching the Moon orbiting the Sun. Solar Eclipse. Solar Eclipse. Sitting on the Moon. Watching Earth orbiting around you. Sitting on the Moon. Watching Earth orbiting around you.

You can check a really glitchy version here: http://vinylpixels.com/unity/ld29.html

Since I had trouble wrapping my head around positioning the player on the ground properly, I’m using four spheres as “wheels” with gravity pushing you away from the sun. Collisions with the ground more or less position you corectly :) Look with mouse, W to move forward. If you flip you need to restart the game :P

Unfortunatelly I have to leave the house right now and I don’t know how much work I will be able to put into this project before Dare ends.

My progress on the “Deep Space” game ;)

What? We’re not doing “Deep Space”?? Damn!

Just kidding 😉 This is the planet surface, but you cannot go beneath yet. :)

Since this is a “scratch” compo, I spent most of the time yesterday reinventing the wheel (or rather a sphere). Had some nasty bugs along the way but here it is in all its non-beaty and glory: a cube mapped planet with heightmaps and nasty seams on cube edges 😛

LD29_01

 

And now back to work…

Comments

PhiK
27. Apr 2014 · 08:00 UTC
Nice Melon you got there 😀

I guess it wasn’t THAT bad ;)

HE04

Did you know that Hollow Earth believers, believe that earthquakes come from asteroids hitting the outer surface? 

About submission: Less than I wanted, although the last hours were pretty good. Managed to increase terrain resolution, fixed the normals (which now gives shading), changed the horrible colors and somewhat fixed the controls.

Enjoy!

LD30

Status update.

So I’m doing this “tap to advance” kind of game where you move along two lanes while trying to collect stuff and avoid obstacles. 

Basic mechanics and portals between Connected Worlds are in the game. These are parallel universes, and though they have a generally similiar layout of pickups and obstacles, things are different. Time may flow a little bit faster or slower… pickups may have different values, there may be more or less obstacles and so on. Right now, you can checkout this animated gif that shows the Normal world (blue), Hard world (red) that has obstacles everywhere, Easy world (white) without any obstacles and a green world (currently the same as blue actually).

ld302

I have to say I’m quite happy with how much I manged to code today (considering I started rather late).

 

LD31

My Boardy Is Ready! :)

Had a few hours of sleep before 2 a.m. (that’s when Ludum starts in my time zone) and now I’m ready to Dare! I absolutely love the theme! Voted for it during both rounds :)

And this is my humble battlestation:

battlestation

Time to make a good use of all that empty board space and do some designing :)

I’ll be doing Unity 4.6. Probably going the platformer way. Probably with mutliplayer (didn’t do that in Unity yet, so time to try).

Good luck everyone!

Progress report ;)

General idea: dungeon / labirynth mixed with a match3 game. As you walk through the labirynth, as long as it creates a proper match, you’ll be able to swap the tile you are on, with any of the neighbours. Matching tiles will then be cleared and new random tiles will be put in their place (no falling tiles). An algorithm that makes sure that walls / passages on neigbouring sides are the same, randomizes the geometry not only on the cleared tiles, but also on neighbouring tiles.

Zrzut ekranu 2014-12-06 o 09.13.10

Not sure how far will I go with this idea :)

Now it’s time to get some sleep…

Proper controls!

Today, the first thought I had after waking up was: “Man! The controls are terrible!”.

So I’ve added the mouse for your proper top-down shooter experience:

Walk with arrows or WSAD, aim with mouse.

Left click to shoot fireball, right click to swap tiles. For webplayer’s sake, you can also drag between two tiles with the left mouse button to switch them. Still, you can only swap the tile you are standing on, with a nejghbouring tile!

Below you can see smaller monsters that can be killed with fireballs, and bosses that can’t. All monsters die on tile clearing and are still rather dumb :)

labirynt5-compressor

So much to do, so little time left :)

It’s gonna be a close one :)

Less than 5 hours left and still hands full of work.
Added PS3 Controller support for 4 player local multiplayer.
Also, after quickwatching some youtube Unity3D networking tutorials, I managed to actually create an online game! (Nothing syncs correctly yet, but the connection is there, and exactly the same level generates for the host and client).

online

 

Now back to coding…

Bedungeoned!

Since I missed the 48h deadline, the fight continues for the Jam!

Lots of folks were confused as to how the gameplay works, so I added a nice tile switching animation. Enjoy!

bedungeoned2-compressor

Ready!

And there’s even audio and online multiplayer!

bb

Submission page.

Press “C” for the super-secret 3D mode! :)

Progress report.

Well, Single Player seems to be polished enough. Now on to fixing the multiplayer bugs and adding proper multiplayer scoring.

Btw, what do you thing about the 3d view?

be3d

Comments

qleonetti
08. Dec 2014 · 20:07 UTC
I really want to try your game ! Looks great

LD32

Critical fixes.

So it turns out that unCAVEntional wouldn’t let you start o_O.

So… I fixed the standalone builds and added a web-player while I was at it.

Enjoy!

LD33

Progress Report

I’m doing a tower defense game in Pico8. Puny humans try to kill an ancient immortal that nested on Earth thounds of years ago. As time progresses, units will go from stone age through medieval, modern up to sci-fi. You can evolve and grow limbs in order to kill the attackers.

Sooo… Basic building menu is in. Basic firing and projectiles mechanics are in. Monster projectiles kill the humans but not the other way around 😉 I have the stone thrower, spear thrower and a knight working in game as of now (with 3 more medieval units drawn and animated).

PICO-8_3

Units!

Before going to work, I’ve made some nice progress. I have most of the units drawn and working in the game. Time advancing works properly, and proper units are spawned in proper times. Also added the club guy for tribals :)

immo