goffmog

LD18

This time I’m in!

Ok, no messing about, this time I’m competing… Or changing my name for next time!

I’ll most likely be using jMonkeyEngine…
or slimdx…
or SDL…
or Unity…
or Windows Forms????

How many hours do I have again?….

At least I know I’ll be using:

Blender for any 3D graphics
Paint.NET for 2D “art”
sxfr & audacity for sound.

Comments

20. Aug 2010 · 19:53 UTC
Yah he,…a jMonkeyEngine-comrade. Is it coincidence that I also don’t have a clue what engine to use.

Actually I used jME everytime but somehow I wanted to write an android-app this time, but that would be much too hard as my knowledge is not as far as I want to be. So I have to choose between jME and Unity3d. But I think tomorrow I will unleash the monkey. 4h to go! 😀

Finished!!

Well, that was interesting :)

My first Ludum Dare but surely not my last. It’s been more fun, more rewarding and a lot tougher than I expected. I have awesome amounts of respect for anyone else who completed their entry, particularly if they got everything in it that they intended.

I’ve also ended up making a completely different game from what I had in mind on completely different tech. I had been planning to use jMonkeyEngine with Blender for 3D but none of the 3D game ideas I had really fitted the theme.

Unfortunately, the game has no sound :( I simply ran out of time. If I had worked ridiculous hours, I might have got sound in, but I might not have finished the gameplay or got all the bugs out of it.

My Entry

Enemy Maze Screenshot

LD20

Heloo again Ludum

If all goes according to plan, I will compete again this time.

I’d really like to use HTML5/canvas on top of node.js and mongodb to do something web based with persistent content and/or multiplayer. So I will be doing a blog post on the subject of using those things together to make games.

However, if the theme doesn’t suit that set-up, or I have a 3D idea that’s feasible in the timeframe I’ll probably default to OpenGL/Java.

Last time I entered, I used .NET with the SlimDX DirectX wrapper. But that alienated too many people who otherwise might have given it a try. I think I’ve learned my lesson that unless my screenshot looks awesome, people are not going to bother with a download. I probably downloaded only 10% of windows games last time, and played nearly all the web ones.

Tags: Ludum Dare

Comments

19. Apr 2011 · 15:11 UTC
If you make a downloadable game, a good tactic is to put up a youtube video of it so that people can see how cool it is and that might give them the extra push to download it.

My base code – sort of

Hello Ludumites,

As promised I have posted pretty much every scrap of reusable (and plenty that isn’t reusable) web game code I’ve ever written, on my brand spanking new wordpress site. Assuming I do end up making a game for LD20 that’s web based and has a server component, then some of this base code will be used. Other than that, everything will be written from scratch. The other libraries involved being node.js, socket.io, jQuery and JSON. Sorry for not getting this blog post together sooner :(

I’ve thrown this together very quickly so if I’ve accidentally left server or database passwords in there then I guess that’s a bonus for anyone who is interested enough to read it :)

now for some sleep

Good Luck everyone!

My node.js and canvas basecode

LD23

My codebase, kind of

My codebase for this LD will probably be extracted from the last entry I did (about 3 dares ago), the code is all here:

Multiplayer Zombie Garden Adventure

zombie garden code

However, I’m going to spend some time tonight looking at three.js and other canvas libraries for the rendering, as I’m fairly sure it’ll be better than my own.

Same tech as last time which means:

node.js
socket.io
html5/canvas
jquery

and one lucky winner out of mongodb and mysql will be chosen as the database, if necessary.

Another boring desk with computers on it

I have to do something to improve on the community scores I’ve been getting in previous dares, so I’m pulling out all the stops and posting a picture of my actual real life desk on the blog! Inspired, I know.

I mentioned the codebase/languages I’ll be using in my previous post so in this one I should add that I do all my javascript and html coding in PHP Storm, use Paint.net for graphics and a combination of creative’s sound recorder and audacity for pasting together music (not that I’m hopeful of having time to get sound included) Oh and I’ll be using putty to connect to my AWS EC2 server. Spotify will be providing me all of Sweden’s finest exports and if I get hungry I will eat my toy buffalo (EDIT: went for Mexican instead – just as well as he’s not really mine).

LD24

It’s that time again!

And mercifully my entry will contain neither pixel art, nor puns!

This time I’m determined to use Unity and do something 3D – notepad++ and possibly blender and/or sculptris if I absolutely cannot make all my 3D assets procedurally :)

 

Let the games begin!

Edit: Oh, I meant to say paint.net, not notepad++ perhaps I would be better off doing my graphics in a text editor …

Day 1 progress

Well this is the first time I’ve ever submitted a progress report before the end! Last time I didn’t even submit a post mortem.

My game doesn’t really have a name yet, but it’s about giving evolution a helping hand, not much you can do in it yet except beam up/down the very unevolved (so far) local lifeforms in your inter-galactic wildlife conservationist flying saucer.

The terrain is my own generator/renderer and as such it sucks a bit. Especially at the seams. That will hopefully improve. the main focus for tomorrow will be on nailing the evolution and mating processes and putting in the bad guys. Feels like a lot of the hard work is done but there’s so much to go!

Some great looking entries shaping up so far.

play my WIP at http://www.goffmog.com/ld24/

Submitted!

Yay!

Once again, bit off a little too much and had to redesign a few systems as I went but overall less of a rush at the end than previous dares, and a lot of things made easier by using Unity – 3D not being one of them! I should have used a ton of unity systems I didn’t use because I haven’t had much experience with them, including terrain and physics.

Anyway, it’s called Unnatural Selection, it looks like this:

And the entry page is here:

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=2011

Unnatural Selection – in hindsight

Well overall I was more pleased with this one than I have been with any LD previously. I started with this design document:

The original idea was that you had been sent to an infant world, which was under threat from space baddies – intent on removing every trace of life from the planet.

As part of the galactic wildlife conservation society you feel this just isn’t fair on the potentially intelligent species that is currently evolving on the planet. So you set down to give nature a helping hand.

The original idea was that you had to find primordial ooze and drop it onto the creatures to mutate them, then get them to breed. They would become more powerful and intelligent until, by invasion time, they would able to defend themselves.

Well the final game turned out a bit (but not a lot) different :) You’ll have to play to see what I mean!

My biggest mistake was doing my own terrain system for this game. I ended up with terrain that has visible seams. I should have just used Unity’s terrain. (please don’t fly off the edge of the world!) Hopefully somebody will appreciate the fact that I tried to roll my own :)

The screenshot above, illustrates this – but it also shows the system I’m most pleased with. The floating billboards around your ship show in which direction to find the nearest creatures.

I left in a silly bug that stopped the invasion mechanics from working, most of the time. Most people who played never got to see this situation:

I’ve since uploaded a bugfixed version, please do check that out if you decide to play the game. thanks to everyone who has played and commented so far. I probably won’t do a full post-compo version but will probably do one more LD with the same base code – as I did with  the HTML5 MMO games I made for the last two.

Play and rate Unnatural Selection here

New builds and a rant about Linux users

Unnatural selection (my LD24 entry) was originally only a Unity webplayer game, but now has Windows and Mac standalone builds available – which may or may not mean that Linux users can get it to run under emulation.

Looking at comments left on a lot of the games I’ve been rating, I’m a little bit perplexed by the number of Linux users who post on games that don’t profess to support Linux, just to say that they can’t run the game under emulation on Linux – because it’s running on a framework/engine that is known not to work on Linux.

Well what did they expect?

Did they expect a solo indie dev in 48 hours to not only have written a complete game but also figured out how to overcome the limitations of XNA or the Unity web plugin? Or do Linux users just have a chip on their shoulders when it comes to games? 😉

Comments

dr_soda
15. Sep 2012 · 14:44 UTC
The same can be said of people who don’t have an Android who make the same comments on Android-only entries. In fairness though, the compo encourages people to report that they could not run an entry just so long as people remember not to rate the entry. It is a good thing to get a sense of how broad your reach is or is not and these reports can help with that.
goffmog
15. Sep 2012 · 14:57 UTC
That’s right, good times ahead for Linux users (of which I am also one btw!) I can understand how it’s helpful to point out that a native Windows app doesn’t run in WINE on Linux but I really don’t see the point of saying “This game won’t run on Linux because it’s XNA, and XNA doesn’t work under WINE” one may as well say “This kitten will drown underwater, because kittens are mammals and mammals don’t have gills”
15. Sep 2012 · 15:47 UTC
leaving a comment like that is the only way to get it off your ratings list so you can rate more games, would you prefer everyone just commented “…” and said nothing instead? The way LD’s site works it’s basicly the only way to find more games to play (the search does NOT work, 90% of the results it comes back with are false positives), and yes i’ve complained about this EVERY year that we seriously seriously need some way to sort by platform.
15. Sep 2012 · 15:48 UTC
Another problem is, that after you rated some games to increase the

chance to get your constructive feedback by others, this chance

decreases by one which can’t play your game (so he can remove it from

the list of games he should rate). That a game doesn’t run on a specific platform

is interesting, but in comparison to a game-related feedback not very

useful and disappointing.
sorceress
15. Sep 2012 · 15:50 UTC
I’m a little bit perplexed by the number of Linux users who post on games that don’t profess to support Linux
16. Sep 2012 · 08:50 UTC
I think you’re looking at this the wrong way: those comments are useful demographic information. Remember, these are people who came to the page wanting to play your game, but went away frustrated because they couldn’t. Each one of them represents a part of your potential market that you’ve cut off.

LD26

I’m in 7drts

Yay 7dRTS!

I want to do this upcoming LD and I’ve never done a Mini before, so this is my warmup!

I have an idea for a theme, and some of the mechanics for an RTS/sim game that I’ve been thinking about for years now, but have so many conflicting ideas and real doubt over whether the game can ever be made to work, or be fun.

So for this 7dRTS I’ve decided to just throw a few of the ideas into an RTS/Sim/Tower Defense/Zelda mash-up and see what sticks.

With any luck I might even have a few hours to spend on it this week :)

Comments

22. Jul 2013 · 07:26 UTC
I will almost certainly use Unity, and have a 3D world viewed top-down with very abstract little characters similar to the creatures in my last game… The flying saucer from my last game may also make an appearance but the terrain will be completely different.

LD27

In it, innit

It’s quite possible that, come Saturday, I shall find myself in.

If I do, I’ll probably be using the following tech:

Unity engine
Visual Studio
Paint.net
sfxr

This would be my 5th LD. In the first I did a simple 2D game with monsters chasing the player around a maze. For the next two I took part in, I went multiplayer and HTML5 (but still 2D) – which was interesting. Last time I did a 3D game in Unity.

LD27 is unlikely to be multiplayer, and it’s too early to tell yet whether it will be 2D or 3D… It will have a number of Ds between 2 and 3 inclusive.

As always during LD, I will be enjoying lots of sleep, and large breakfasts. This time, however, I will also attempt to release early to get some early feedback.

Have fun everyone :)

LD29

I am in

If the theme suits it I think I’m going to do a text based game in HTML (but not a Twine, I can’t figure out how to use Twine). Otherwise I might revert to Unity.

Obligatory room illustration:

>look

This is a small rectangular room with neutral walls and parquet flooring. The door opens to the right, behind it there are some bookcases and a small wardrobe. At the opposite end of the room the view beyond the large single window is obscured by heavy metallic blinds. In front of the window stands a small cheap looking black desk and a chair. A chunky black box whirrs away noisily in the corner beside the window.

>look desk

Dominated by a monitor screen that seems far too large and heavy for it, the desk looks cheap, even for Ikea. A fluffly white toy, in the shape of a cat, sits on the desk basking in the luminous glow of the screen.

>look chair

At the desk is a worn out looking chair, seating a worn out looking programmer.

>look cat

He looks fierce, like a sabrecat.

LD30

I may be in

So… The last couple of times I decided to do this I ended up doing other things instead, so maybe this is the third time lucky? It probably depends on the theme!

This will (hopefully) be my 5th Ludum Dare, and is likely to be my 2nd done in Unity although there is an outside chance of my doing another HTML5ish multiplayer thingy depending on the theme.

Good luck everyone!

LD34

In!

Ok, time to declare my in-ness.

This time I will be using Unity again, but targeting HTML5 rather than the web player. For once I want to try making something simple but fun (as opposed to my trademark overcomplicated and boring) partly because I’m starting late but also because I’m dying of the plague. There will, however, still be an element of preceduralness.

“The Dream” is still to get some sort of music into one of my LD entries!

Finished?

Amazingly I my be finished ahead of the deadline – there’s possibly enough time to add music although I have far too many things to figure out before that’s going to happen. The game really needs a guitar track but none of my recording stuff is set up on my laptop so let’s see what the procedural tools have to offer!

Behold – X-treme Snowball!

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=2011
ss1

LD35

Very maybe possibly in

I’d like to participate in the compo again this time, like last time all the omens are good at this stage and the weekend is theoretically clear except for a few hours on Sunday.

70-80% sure I’ll be using Unity again especially if the idea I have calls for a lot of 3D, although I’ve been meaning to get back to basics and go full retro C++/OpenGL for the sake of more C++ in my portfolio.

However, I still like being able to produce web builds so I have a feeling this will sway me over to Unity even if the desire for cheap and cheerful 3D doesn’t manifest.

As always I will aim to have as few non-code assets as possible. Also, at some point I will definitely say I’m going to do music for this one, and then probably run out of time for it.

Comments

Gas
13. Apr 2016 · 22:14 UTC
Uhh, C++ & OpenGL aren’t exactly retro..

Yay!

Thanks to everyone who helped put Space Cows From Taurus in the top 100 for humor and the top 200 for graphics! Graphics was really my only hope this time, so it was nice that so many people appreciated a throwaway “feature” I added on a whim (the loading bar with the funny text is, I assume, why I got so many humor votes) next time I shall be taking on audio for sure.

LD36

Belated statement of in-ness

Hello Ludumites, I am IN!

I’ve actually been in since this morning but didn’t make a great start to the day and so have only just about arrived at a solid design that might make a decent game. Really pleased with the theme this time, basically lets you do any type of game with no constraints on the genre or mechanics!

Will naturally be using Unity3D and targeting WebGL first. But as the idea I’m currently going with feels like something ideal for touchscreens, I will be trying to get an Android build together this time as the ultimate goal.