gracikmi

LD30

Excited to Build

New Comer
I am new to the competition, but not new to game dev.  Having released my first mobile game this year using Game Maker: Studio.  I am confident I will be able to finish a simple game.  Check it here:  android  iOS

Potential Problems?
I am a little worried because I will be spending the majority of Saturday at a wedding, staying up late and partying.  It will be fun, but wrapping up my entry on Sunday could be challenging, depending on how much fun I have the night before :)

 

Game Engine: Game Maker: Studio
Graphics: Game Maker: Studio
Sound: IDK (any suggestions here would be appreciated)
Fuel: Coffee and Pizza Rolls

Time for Bed

At the end of day one I am not as far as I’d like to be, but the basic gameplay is coded.   The concept is a simple lock and key puzzle with three different type of locks, requiring strength, magic or luck to overcome.   The hero will have to navigate between worlds (currently labeled heaven and hell) through the portals that connect them to find the keys.

I have some stretch goals, like zombies and traps, but we will see if there is time for them.

Yay, programmer art!

Yay, programmer art!

Looking at it, the screenshot is not very engaging.  I’ll have to fix that first thing tomorrow with some art and sound.

I am second guessing whether or not the game will be fun, but there isn’t time to start over now.  Gonna have to do the best I can with what I got.

Starting Over

Waking up this morning I am certain that the original game I was building was not fun to play, and therefore would not be fun to build.  Next time, I may decide to sleep on an idea before jumping right in.

Either way I’ll be starting over with a more abstract interpretation of the theme, which probably better suits my lack of art skill.

 

The core gameplay mechanic will be “connect-the-dots”.  Screenshots and more to come…

End of Day 2

Day 2 comes to a close for me, as I have wedding to get ready for and attend (don’t worry, its not my wedding).  I have completely started over with a simpler idea.  Hopefully I can pull it together on Sunday in time to submit.

 

SS Day 2

 

The goal is to connect the worlds of the same type to clear the map.  When a loop is formed with the nexus (the square), the worlds are removed.  Once all worlds are removed the level is complete.  It may be too easy, but most likely adding art, sound, menus and polish to this will take all of my remaining time.

 

LD33

I’m In

I’ve tried once before, but did not follow through to completion.  Hopefully this time will be different.

I’ll be attempting the Compo using Unity and Gimp and something for sound. :)

 

Good luck to everyone else!