intmain

LD19

From Nothing – Post Mortem

This certainly was a fun experience, and I’ll definitely be back again. Until then, I need a drink.

From Nothing is a minimalist game with a simple goal: The world begins in darkness but is revealed as the player navigates through it, and collects shiny things…

I can see myself revisiting this, developing the mechanic, polishing, and optimizing the code.

I began this game in an odd way, due to the time constraint no doubt. I started doodling with the character design as I brainstormed possible directions to go. Realizing I had spent way too much time fiddling with the little details of the player character (If I adjust the alpha by just 0.02…) I moved on to the controls, still without a clear direction in mind.

I wanted the controls to be simple to reflect the rest of the game, and be easy to pick up. Again, I spent way too much time fiddling with the little numbers in order to get the right feeling, but I think it was worth it.

This is where I feel I went wrong, designing the character and controls before having a clear idea of the gameplay, so I buckled up and focused on the word… discovery. I decided I wanted the world to start from nothing and be revealed slowly. To do this I designed a quasi-destructible terrain engine, covered my world with it, and optimized it as much as I could in the time I had.

Now I had the player, the controls, and the idea. Implemented. But I didn’t have a game. And I had just slept for 12 hours. Great. So with a few hours before the deadline, I tied up the loose ends with what felt right. And so we have From Nothing.

LD20

A spooky look into the future

one of the new level mockups for T.H.I.S

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

No zombies, I promise… But maybe some skeleton kittens.

4

This entry was posted on Tuesday, May 3rd, 2011 at 1:28 pm and is filed under LD #20 - It's Dangerous to go Alone! Take This!. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD21

Flashpunk and A* and escape, Oh my!

 

Astar Postmortem

http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=3309

 

Tools used

Flashdevelop – $0

Flashpunk – $0

PXtone – $0

ASEprite – $0

Postmortemdinner – $16

Total cost – Not going to laser-tag with my friends on Saturday D:

Learn from my mistakes –

– and don’t leave butternut squash soup out for 48 hours, it goes bad. Also, making games is hard:

The first risk I took was implementing the A* pathfinding algorithm into flash, which beforehand I had only ever done in Gamemaker, and that was a looong time ago. So I opened that up for reference and away I went.

The first implementation “worked” but had some sorta hilarious path results. I wish I had a screenshot but it looked somthing like this ->

My professional representation of pathfinding gone wrong

 

The Second issue was sound. I knew I needed music and I had a nebulous idea of the type of feeling I wanted from the music. “Puzzle-y music” I thought… “Puzzle-y music”… So I started to fool around with some violins and realized I sucked at that. So I ended up using my old friend the Sin-wave and was glad I did. It took about three tries before I had the sound I wanted.

 

So I suppose the lesson here is to experiment, because my favorite part of this compo/exercise is the risks I took and learned from.

 

blah blah blah, you can play it here.

P.S. I secretly have a crush on every participant, don’t tell. Great job everyone!

 

 

Comments

tcstyle
23. Aug 2011 · 17:48 UTC
That really is a hilarious pathfinding.

LD22

I’m in

 

All stocked up on food and music, so I’m ready.  Will be using flash. See you there!

 

LD23

6 hours! An update…

Wooooaaahh. Exciting times. Get back to work!

almost done!

The World is Flat!

Oh hey there. I’ve been so busy post-Ludum Dare I hardly had time to talk about my game D:

Well here it is, Scape

Scape is a puzzle game where your goal is to fill all the empty spots with trees. Every move you make you plant a tree, every tree takes 3 moves to grow fully and once it’s grown it blocks your path so you have to plan your movements carefully. There are some added challenges later but I’ll let you play to see them 😉

You can play it here:

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3309

Also, I’d like to say this was a special ludum dare for me because the day it started was the my last day at my old job, which I quit so I can make my own games full time, because I want to. And I’m very happy with how things turned out! Thanks to everyone who has played/commented on the game.

I’m looking forward to playing everyone’s games. If you think i’ll like your game post it in the comments and I promise to play it and give feedback!

 

Cheers,

Andrew

Awesome games!

I’m having lots of fun kicking back and rummaging through everyones games, here are some interesting/fun/smart entries worth checking out.

There is a Picture by MortisGhost

Extensionism by Eelfroth

ANtopia by pgil

 

Still lot’s of awesome games to checkout, if you want me to check yours out let me know!

LD25

LD30

There are no planets in this post

 

 

I was making a game about planets, but I started over on sunday so now I have this.

Untitled_30FPS_GIF_08-25-14