starts to look like a game – but it is not really yet 😉
after two team entries (LD28 and LD29 with LeafThief whose great game from LD30 can be found here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3923) it was time for a solo entry this time.
my goal was to focus on artwork as much as possible. coming from the programming/game design corner of the business, i knew that i had those two areas covered and it was time to improve my drawing skills. usually i use simple 2d/3d objects for my prototypes but this time i wanted to improve on the visual end of the game.
after i got the initial game design done and prototyped (see gif below) i started up pro motion and watched/read a couple of pixel art tutorials.
i decided on a style with not too many pixels/character because i thought that this might minimize the margin for error 😉
at first i created the two main characters (see image below) and afterwards i worked on the smaller army characters.
I did a livestream of this process at http://www.twitch.tv/ddrei/c/4993048 – the video shows that i am not really fast but i am quite happy with the result.
here are the smaller characters:
what went well (in my opinion)
what did not work so well
all in all i am very pleased with the result and to quite some motivation out of it. i hope you enjoy the game at least a tiny bit!
you can check it out at http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=23131
please let me know what you did like and also what you did not like in the comments. see you next time! <3
if you are interested in my other game develop activities you can follow me on twitter: @iossif
visualization of my path choosing mechanic starts to look better. this might actually work 
only could squeeze in two hours of work today. will extend for a day and try to get it finished for the jam deadline.
the navigation part is working in its most basic form. tomorrow: content, more variation, more shiny 😉
you heard it here first. more infos soon 😉
managed to code 3 levels and a game manager that links them together randomly before i head to bed. since i use placeholder programmer art, i better post a link to the “playable” early version instead of gifs :p
warning: not much game feedback yet and possible bugs.
https://dl.dropboxusercontent.com/u/2440694/webglbuild/index.html
My 3rd idea turned out to be better than i thought. Will move the project into the jam and finish more levels tomorrow 
A beta with 2 levels is available as webgl
=> https://dl.dropboxusercontent.com/u/2440694/LD35/index.html
Screenshot:



did not have too much time this weekend (real life... yuk) but i got something done!
enjoy SGFactory
