JNT

LD29

First LD48

Hey!

This will be my first LD48, more specifically in the JAM segment together with a friend. I haven’t quite decided if we should go with C# for the project or C++ together with a few external libraries. However, in the event of us using C++ here’s what libraries we are considering using:

* SDL
* OpenGL
* OpenFrameworks
* MiniLib

That last one is a project that I created and that I am still maintaining. It is basically a more slimmed down version of STL, including only the stuff I personally consider essential. However, it also contains a few other goodies such as a linear algebra library and a small barebones library for game/graphics development. It’s public for anyone to download and use. A word of warning though; the library may not include the things you consider essential, it may be buggy, and the current design is subject to change (although I will not commit any changes during LD48).

I wish you all luck in the event!

LD30

LD30 Declaration

Hi all,

For LD30 I will be using the following game engine:

* SGE2D

There seems to be another engine named SGE2D already, but I’m using this one: https://github.com/SirJonthe/SGE2D

This game engine depends on a few other libraries:

* MiniLib, found here: https://github.com/SirJonthe/MiniLib. Note that SGE2D contains code for an updated version of MiniLib (it’s found in the SGE2D repo).

* SDL and helper libraries, such as SDL_image and SDL_mixer.

* OpenGL.

Good luck, everyone!

LD31

Another LD on the horizon

I’m looking forward to the next Ludum this weekend. I’d like to take the time to make an inventory of the technologies and tools that I will be using:

* MAGE2D – a little game engine I designed that allows me to focus on making a game rather than on technical details,

* SDL and OpenGL,

* code in QT Creator, graphics in GIMP.

That’s what I can think of at the moment. I’ll update in the event something else comes to mind. I will also likely be making the game with the user Vunse, and as such we will be participating in the Jam rather than the Compo.

LD33

I’m in

I’m going to try to make a game, although I have less time available than the full 48 hours. Probably going to be a 72 hour Jam entry.

The libraries and APIs I’m using:

The programming language:

  • C++

The tools I’m using:

  • Qt Creator
  • Bfxr/Sfxr
  • GIMP
  • Visual Studio

If there is anything I’ve forgotten to mention I’ll update this post.

Cheers!

LD36

Giving the Jam a half-assed attempt

Hi all,

I have been looking forward to participate in Ludum Dare for quite some time now. My last entry was submitted about a year ago now.

That being said, I do not have a x86 based stationary computer running Windows. I might find a work-around for that, but until then I’m using a old Macbook running OS X 10.6 and a Raspberry Pi 3 running Raspbian for development. Hilarious.

Regardless, I plan on drinking a lot, hanging out with my girl friend a lot, and coding a lot. That should make for one heck of a Ludum Dare.

I am still on the fence about what technologies to use for development. I am unsure if I can even compile MAGE2D (my game engine made specifically for speeding up Ludum Dare development) on the Raspberry Pi (I am unsure what versions of OpenGL and/or OpenGL ES that the Pi 3 supports). Furthermore, I am unsure in what regard I might need to change my C++ code in both MAGE2D and MiniLib (which is a small library containing useful data structures for generic use, mathematics, graphics, and SIMD arithmetic) in order to make it run and not crash on an ARM processor. Because of this, I am investigating the possibility to use other, cross-platform technologies, to develop the game such as C#, Java, and even Javascript (that last one really makes me scared).

Some of the tools I will use may or may not include:

  • C++, C#, Java, or Javascript
  • MiniLib (which is a small library containing useful data structures for generic use, mathematics, graphics, and SIMD arithmetic) and MAGE2D (my game engine made specifically for speeding up Ludum Dare development)
  • Qt Creator (for C++)
  • Monodevelop (for C#)
  • Netbeans (for Java)
  • Any text editor for Javascript
  • GIMP for image creation
  • SFXR for sound creation

I wish myself the best of luck and every one else participating misfortune! I am going to need it.