kableado

LD22

I’m IN!

Hi!
This is my first LD48, I will try to have fun. This is my setup:

Programing: GCC + SciTE
Graphics: GIMP
Sound: Audacity + sfxr

Tags: compo

Warmed-up and READY to go!

Hey!

I submitted my warm-up game “Bouncy Bouncy“. And it looks like I’m ready to go.

Also mi updated setup is that:

Compiler: GCC and mingw (for cross-compiling)

Library: SDL and my framework (GameLib)

Graphics: GIMP

Sound: Audacity and Sfxr/Bfxr

Timelapse: Glapse

Hardware: Gigabyte M912

 

And well; the required “desk” shot:

I supose that makes me a couch-gamedev 😀

Tags: compo, desk, update

Progress report after 17h

I guess the first bad impresion about the theme was unfounded. After some thinking I found a feasible idea. I think the coding is going smoothly, even after some struggles with the typical problems of coding in C. The art is coming in nicely as well. Here is the first screenshot.

 

Tags: compo, progress, screenshot, update

Progress report after 24h

I think i have finished with almost all the gameplay elements. Now I’m planning the rest of the graphics and starting with the sounds.  So now the status is:

  • Player –  Gameplay done – Graphics pending – Sounds pending.
  • Columns – done!
  • Floor – pending. (fix border tiles)
  • Barrel – done! – Sounds pending.
  • Spikes Hole – done!
  • Spikes Hole filling with Barrels – done! – Effect pending. 
  • Lava Hole – done!
  • Arrow Shooters – Gameplay done! – Graphics pending. Sounds pending.
  • Arrows – Gameplay done! – Graphics pending. 
  • Boulder Dropper – Canceled.
  • Boulder – Canceled.
  • Save Points – done! – Graphics pending. Sounds pending.
  • Exit Point – done! – Graphics pending. Sounds pending.
  • Menu – pending.
  • Intro screen – pending.
  • Game Over screen – pending.
  • Ending Screen – pending.
Here is another screenshot:

I have put the Alpha1 for testing purposes here:

[stextbox id=”download”]Lonley Ruins – Alpha1. This version is for windows and linux.[/stextbox]

Tags: compo, demo, game, progress, screenshot, update

Progress report -7h

These are the changes since the last report:

  • Player graphics and sounds
  • Fix Floor borders.
  • Arrow graphics and sounds.
  • Arrow shooter graphics and sounds.
  • Barrel sounds.
  • Save point sounds and graphics.
  • Exit point sounds and graphics.
  • Burning Effect.
  • Title screen.
  • Ending screen.

Tags: compo, progress, update

Lonely Ruins – Postmortem & Timelapse

What went right.

  • I finished. That simply made all the effort worth it.
  • I’m happy enough with the graphics overall.
  • I had fun making and playing it.
  • I had healthy food, that made me have good mood.

What went wrong.

  • I allocated too little time for level design, and it shows.
  • I had to cut some features planed.
  • I overslept.
  • I procrastinated to much.

Conclusions.

The experience has been great and I’m somewhat proud of the result.

Timelapse

 

http://www.youtube.com/watch?v=77C0O9OYyFk

 

 

Tags: compo, postmortem, timelapse

LD23

I’m In, again.

Hi!

This will be my second time here in LD48. This will be mi tools.

Programing: Mingw + SciTE.

Graphics: GIMP.

Library: SDL and my framework (GameLib).

Sound: Audacity and Bfxr.

Timelapse: Chronolapse.

Workplace:

 

Tiny World

Tiny world was the theme proposed, and after more that a day I don’t have a clear idea of where to go with it.

I was thinking on making an overhead shooter in a small world, but there is something incomplete there. Anyway there is a desk shot as of now:

Day Cicles

The sun rounds the world to make the daycicles posible:

Dusk:

Dawn:

 

I’m Out

This weekend has been going completely wrong, the theme wasn’t inspiring me. And I was procrastinating too much… So, I will not finish this for the compo, and I doubt I can make it to the jam.

Just for the record, there is the media I did for this LD48 #23:

Good Luck to everyone still IN!

Comments

kutuup1989
22. Apr 2012 · 15:39 UTC
It looks like you have a considerable amount accomplished there! Could you not strip out some features and submit something more simplified? At least you will have the satisfaction of submitting something! Don’t give up!
22. Apr 2012 · 22:54 UTC
Thanks for encouragin me. I ended sending something.

LD25

LD30

I’m IN for LD30

Third time for me. I will be using:

  • Programming: MinGW, SciTE, SDL1.2 and mi code base.
  • Graphics: GIMP and Bamboo drawing tablet.
  • Sound: Audacity and SFXR.
  • Other: Emscripten, Chronolapse, Firefox, etc

And this is my current workplace:

Kableado-LD30

Kableado-LD30

Good Luck and Happy Coding to Everyone!

LD32

I might be IN

I might be in, and might follow Sol_HSA Challenge. But probably not.

My habitual toolchain:

  • Programming: MinGW, SciTE, SDL1.2 and mi code base.
  • Graphics: GIMP and Bamboo drawing tablet.
  • Sound: Audacity and SFXR.
  • Other: Emscripten, Chronolapse, Firefox, etc

And my current workspace:

Kableado-LD32

Good Luck!

LD35

LD36

“Balloon” it’s done

This is a game made by my wife and I. It was her first 😉

I guess the art style is in stark contrast with the programmer art of my previous entries.

there are too many things unfinished, but it would have been a waste if we didn’t publish it.

shot-0000

Ludum Dare 46

I'm in

"Alright chums, I’m back! Let’s do this... LeeEeeroooOOyyy Jeenkingsss!!!!"

  • Editor: VS Code
  • Compiler: GCC
  • Graphics: Gimp
  • Framework: GameLib

"... It’s not my fault!"

TowerDefense Postmortem

I thought that in the end I would not be able to make any game this time. But after 6 hours of crunch, with a very weak idea, I managed to make "TowerDefense".

I didn't get to do anything over the weekend, but I did want to be able to send something, anything. The subject was good, and it gave me many ideas ... too many, which paralyzed me.

I have dedicated, around 3 hours for graphics and another 3 hours for gameplay and other coding. Obviously, I have not managed to spend time on sound, but this is common in my games for LDJAM.

I wished I could have included more game mechanics, a more varied setting and some sound.

Title.png

Ludum Dare 48

I'm in!

Let's Go!

  • Editor: VS Code
  • Compiler: GCC
  • Graphics: Gimp
  • Framework: GameLib