Kerdelos

LD28

Flappy Pong Simulator 1962

So this will be my first game jam. As I  have other things to attend to this week end I don’t think I will be able to finish my demake in 2 days.  But I’ll try to finish it anyway.

So let’s talk about the remake, I’m doing it with unity. As for the game to demake I thought : “Well let’s get the idea to the maximum and demake one of the oldest games”. And that’s how I ended up demaking a pong. Although for now, the demake is only a visual one. By the way, I’m pretty proud of the sprite I did since I’m not really an artist.

At the end I hope to implement the following features :

-flappy paddle: just like flappy bird but with the paddle.

-character hand: a hand you will have to move to use the interrupters. Almost like in surgeon simulator.

-explosive led: led will explode randomly and you will have to replace them using your hand while the game continues.

 

As for now this is what I’ve come up with.

flappyPong

Hope to get back to work tomorrow.

Flappy Pong Simulator 1962 Submitted

So yep that’s it, I’ve submitted something, in the first game jam I did. The game is pretty basic but I can’t help but be proud of it.

It’s a simple demake of pong to which I’ve added the mechanics of flappy bird and surgeon simulator.

You can play it here : http://www.ludumdare.com/compo/minild-50/?action=preview&uid=30088

I really look forward to get your opinions because I only wish to improve.

I’ll try to publish a post mortem later on.

FlappyPongSimulator1962

 

LD29

Count me in if you would !

First Ludum Dare ! Though it’s not my first game jam, it was miniLD50 !

Last time I wasn’t able to participate because I had just began to learn SFML. But now you can surely count me in.

 

My tools will be Unity, Aseprite, bfrx, Klystrack or Bosca Ceoil and whatever I will find on the road.

 

See you on the other side guys !

(Well now I should get back to my university work if I want to free my whole week end !)

First Post Mortem ! (Louis and the Louse)

Post Mortem of “Louis and the Louse”

My first step in the gamedev field was last december. As I was learning how to use SFML I wasn’t experienced enough to join ld28. But then I also learned Unity and I was able to make it in miniLD50. One month later I was participating in LD29 and this is my post mortem.

First of all I would like to say that I managed to finish a game before the 48h deadline and that made me proud =D.

Saturday

I dedicated the entire Saturday morning to game design. Beneath the surface was one of my favorite theme and I already had an idea but I didn’t want to rush things out.

At 2pm the game design was done and I had a basic menu and a first level working.

I knew graphics would take me a lot of time and wouldn’t serve any purpose if the game was broken.

whadowesay

This is why I dedicated the Saturday to coding the game mechanics. Hopefully I knew my way around unity and was able to realise that 48h would not be enough to implement all the things I wanted. Sacrificing the less important features I managed to finish the mechanics and add some little content before going out. Because yes, when it’s your friends birthday you can hardly decline the invitation and spend the evening coding.

Sunday

Most of the Sunday was spent drawing and doing the end of the game. And 30min before the deadline mark “Louis and the Louse” was on-line, my game was ready to live its own life.

You can see down there the evolution of the graphics between Saturday and Sunday.

BeforeMl

afterml

 

What I would change if I could

  • Managing my time better : even if I could finish my game I think focusing more on LD would have allowed me to make a longer game.
  • Music : A few days before LD I learned how to use a tracking software. Unfortunately I did not had the time to use it. A voice in my head keeps telling it’s for the best because I’m not such a talented music maker. Anyway, some sounds would have been great.
  • User friendliness : I did not had time to make a really user friendly game and people were confused when they first played the game. Even though I made a “tutorial”. So that’s definitely something I’ll try to improve next time.

My last word

Finishing some thing that’s yours and getting good feed-back about it is the best feeling ! Thank you ludum dare for making this possible !

Play “Louis and the Louse” !

Any criticism is welcome !

 

Tags: post-mortem, postmortem, screenshot

LD30

Count me in !

Better late than never ! I had hoped to jam with a friend but he will not have much time. It will be my second ludum dare and hopefully it will be even better than the first time.

As many of us I’ll be using Unity.

Aseprite for the graphics. And my teammate is in charge of the music and sounds.

 

Good luck to everyone and enjoy your week end !

Most of the gameplay is done !

So after one day working on the gameplay, most of it is now finished ! Yay \o/

To anyone wondering what it is I’ll just leave some picture of the unity editor and the actual game screen.

ld30_editor1

What you can see inside the editor !

ld30_game1

And what you can see in game.

Hopefully my teammate will come back tommorrow and help me make some music and graphics !

Last minute self promotion !

Countdown is running and time is flying so I’ll just take advantage of the 6 last hours to make some advertising for Alienscape.

If you’ve always wanted to play a platformer while working on you spatial geometry skills, this game is for you.

You have two 2d views to reconstruct the 3d environment and escape from the aliens that captured you !

Will you be bold enough ? Let’s try this out : http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=30088 !

Comments

Steve | tacospice
15. Sep 2014 · 16:49 UTC
Your link seems to lead to a blog post only, and I can’t see any games on your profile ..
Kerdelos
15. Sep 2014 · 17:39 UTC
Thanks for the warning, somehow the link was broken, but it’s fixed now =D

LD31

Third member for our third time !

First time I was alone, then we were two and now we are three !

Looks like our team is complete this time, featuring a musician and programmer, a graphist and myself as designer and programmer.

For my part I’ll use Unity 3D as main software and I’m really looking forward to see what the new ui system is capable of !

See you on the other side ;D

Good night folks!

visu1_petit

Hey guys it’s going pretty well, can’t wait to share it with you in now 1 day and 23 hours!

As you can see my fellow artist is doing pretty good. The programming is not going so easily but we stil hope to make something amazing !

Bye! <3

 

Colosse Duty PostMortem

After 72h of hard work here comes the post-mortem of Colosse Duty, well at least mine. My teammates probably feel the same but this is from my point of view.

CollosseDutyTitleScreen

First Day:

The beginning of the first day was harsh. Trouble setting up our graphist computer and other stuff made us lose more than 2 hours. We performed a little brainstorm an decided to go for an action platformer where the character can switch size depending of his hp. The game would take place in a antique tower in the desert. While my friends worked on the graphics and music I struggled to implement the basics of the hero moves and attacks. I had not used Unity in more than 3 month and my code was messy. So when Stardust joined me on the programming I decided to refactor everything. This helped solve the bugs we had. Meanwhile the monster were being implemented. At the end of this day we had a few nice graphics, a cool music and the beginning of the game engine.

visu1_petit

 Second Day :

After quite a short night, the second day began. Tyrannas was working on the design of the monsters and on their animation. Stardust focused on finishing the scripts for the monsters and creating an AI for them. For my part I implemented a lot of things : lighting, particles, health-bar for the hero, implementing the sounds… At this point the graphics and the music were awesome, the game engine was almost done but the gameplay lacked something. As the game design is the only artistic contribution I can make, I was quite disappointed to have such an average gameplay. And then, as the clock rang midnight, oh my god ! I had the insight I was waiting for since the beginning of the ludum. I would sleep later. I had to implement that last minute mechanics. Stones that would control the camera.

crapeau-550x412

Third Day :

The third day was a tricky one since we had a few classes at the university but still needed to work on the game. Hopefully we managed to do both successfully. Tyrannas and Stardust were working on animating the monsters and the character. For my part I was finishing to code the new mechanic and started to work on a bit of polishing. The mistake was to leave the level design for the end. But a few last minutes bugs kept us working on until the last hour.

CollosseDutyGameScreen

Conclusion :

As always when it’s Ludum Dare, this three days were awesome. Doing it with two friends was thrice the awesomeness. I’m quite happy about the game but I still regret not having spent more time on the level design and not pushing the last day mechanic further. But what can I say, if I had had the idea on the first day, things would have been quite different.

 

Anyway if you want to play our super moody game, with a gampelay not as good as it could be, go ahead and don’t hesitate to leave a comment, every criticism is welcome :

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=30088

 

Thank you everybody for making this Ludum Dare so awesome !

LD33

Post Jam version of nixter

A bunch of friend and I participated in the Indie Vs Gamers jam.

Now that the voting is over we were able to upload a post jam version and would love to get feedback from the ludum dare community.

Play Nixter

nixter

For once we chose to build around a simple concept but focus on the player feedback and on the polish. It was not easy to coordinate the work of 5 people who had not worked together before but we made it. We are open to any kind of criticism so don’t hold back ;D

We’re in and so is Spoody !

My friend and I are in and making good progress on Spoody.

spoodytemp

You see, Spoody is an ugly spider. But Spoody has a tender heart. This is why Spoody is eating every mosquitoes before they bite the kid sleeping in the room.

LD34

Holy moly, our game is finally over! (at least the first version of it)

Hello everyone!

After this looong week-end, strugeling between developpement and homework, we’re proud to present you…CELL-φ!Logo

 

 

 

 

 

 

 

 

We have chosen the “Grow” theme, to developp a turn-based, local-multiplayer game (solo mode and online version will maybe be done one day)!

You are a cell, filled up with energy! The goal is to survive and to destroy the other cells. (NO THIS IS NOT AGAR.IO)

You can divide a cell by clicking on it, and then choosing a destination. Be careful, each division divides by two the energy of your cell!

Capture ==> Capture2

You lose one energy stack per turn (which means after all players played) so always watch your stacks!

You can also specialise your cells! There are 3 specialisations:

– Energy cell: you produce energy to fill up your direct neighbors and to maintain your non-direct neighbors alive (they won’t regenerate)

Capture3

– Attack cell: an attack cell will decrease nearby ennemy-cells by one each turn! You can also use an active power to turn your attack cell and any specialised ennemy cell into base cells. If the target cell is already a base cell, then it becomes yours.

Capture4

– Defense cell: defense cells cannot be affected by attack cells. Although, if an attack cell uses it’s active power on a defense cell, the attack cell is destroyed while the defense cell is turned into a base cell.

Capture5

Note that a specialised cell cannot be divided!

At least you can also convert an ennemy cell by surrounding it on more than 50% of it sides!

Have fun (or at least try to) ((works better with friends)) !

And here is what we’ll try to achieve if we decide to continue this game!! Along with an online multiplayer mode and an A.I for solo mode!

Cells

Cheers and thank you guys!

TheMagicalUnicornTeam

LD35

We’re definitely in !

The same team that brought you Cell-Phi is back this time again !

We’ll use unity and some other tools.

See you on the other side 😉

LD 39

Board Game in Danger

Making a board game for ludum dare, you would think I was expecting it.

Truth is, not that much.

It saddens me to see I'm still 6 votes shorts of being ranked. I understand not everybody can find 6 friends to play with but I'd still appreciate some feedback, even if only just based on the rules =)

Inspired by Secret Hitler and The Werewolf, Everybody Breathes mixes bluff, deception and investigation to give you a trip into space you will remember.

Who is the robot ? Is it John who keeps failing his maintenances or Rebecca who seems to run away from detections ? Investigate your friends, share information and hopefully you'll all get back to earth alive.

Everything can be downloaded and printed here:

Everybody Breathes ... until you run out of oxygen.

Thanks for taking the time to read this message and long life to your crew.

Include shiny photostock image here

Because making a gif for a board game would be ... well, you tell me.

LD 40

Fed up with technology and boring screens? Introducing, Boardgames

Hey guys.

It's been a week since we now finished our LD40 project. Let's see the reviews from our awesome and helpful testers!

"This game was so good I ate it" - *Tyrannas' dog. *

"I almost died playing this game. Well actually I died and came back 3 days later just to be able to rate it." - Some weirdo with a beard.

"Get the **** out of my property I don't want to play your **** game". - *Our neighbourg. He's very cool. Old fashioned but cool. *

"Burp." - *A drunk guy we met in the street the other night. *

WAW AMAZING REVIEWS. I HOPE ALL OF OTHERS WILL BE AS GREAT.

So yeah guys, don't hesitate, let's give it a try, you just need a printer or some shitty drawing skills !

Play Carnage, a board game about taxi companies, traffic jams, money ~~and love~~.

realboard.png

*Pro tip : * you can also use hand colored money tokens to represent the taxis since @Tyrannas clearly oversized the proper ones.

Have fun!