kingpirux

LD31

we are ven… we are in the jam!

Let’s get it on! For our game we are going to be based on my friends franchise (well actually are just nice cool looking toys :D), using his animation abilities and my programming (in construct2) skills, to make a one screen funny game.

Just for start, the idea was actually done in one promotional video he had made, so have fun and wait for it ;):

Mutatoons Social Impact

We started and we are doing an easy game, the objective will be to sell as many mutatoons you can, hiting your costumers not to hard with the monsters :3

In construct 2 this is kind of game is easly done, just tricking with bullet behaviour and some codding to create a false “physics”.

muta

I’m try to not use “physics” behaviour since it is not represented in the same way in every device or computer. So, to avoid it, im using the bullet with bounce and the platform to create a similar effect. If some one have more experience and wants to help or give me some advice, im all open 😀

Mutatoons Social Impact 2

gameinSeguimos trabajando, gracias a tener una idea limpia, simple y divertida, nos damos el lujo de jugar con las animaciones y varios efectos en el juego.
Por suerte con el sistema que usamos de manejarnos sin fisica y con solo usando un bullet, el construct2 responde muy bien y da resultados muy livianos.
esperamos llegar muy bien para mañana :)

Mutatoons Social Impact 3

muta3En el juego se tomó la desición de hacer que los objetivos sean movibles. Como la mecánica es conocida (por ejemplo el viejo bowman de flash), le pusimos algunos giros para hacerlo único. Para empezar el jugador debe “golpear” al cliente pero no muy fuerte, para evitar que lo nockee. Por el momento tenemos tres tipos de clientes, cada uno tiene una “resistencia” diferente.

El jugador podrá aprovecharse de los rebotes para reducir la velocidad o intentar acertar en un solo golpe.
Más adelante se le agregará: – Cada bichito que tira tendrá un costo, el jugador debe tratar de mantener sus ingresos, si estos llegan a cero, pierde el juego. No habrá una victoria, pero sí constantes y variados progresos, desde más bichitos, huecos en el mapa, trucos, más clientes, trampas, etc…

Trato siempre de mantener un codigo fácil y con la menor cantidad de eventos posibles, por ello repaso varias veces cada acción para ver si hay una forma más eficiente de hacerlo.

Obviamente el mismo construct tiene sus limitaciones, pero también sé que me falta mucho por aprender, incluso en un proyecto tan simple no puedo evitar entrar en la web de scirra para descubrir nuevos truquitos.

Mutatoons Social Impact 4 with Test!

muta4 muta6Seguimos avanzando, XD no es recomendable tener un trabajo el mismo día que te sentas a hacer una jam… principalmente porque la cabeza te estalla…

Podríamos haberlo terminado durante la noche pero me quedé literalmente dormido en la silla… En fin…

:) ahora contamos con 2 bichitos para usar, un chancho-conejo que se tira un pedo para dar un ultimo salto, y un murcielago zorro, que puede planear por la pantalla pero tiene la costumbre de pegarse al techo… El objetivo del juego sigue siendo impactar a la gente con el mutatoon, pero cada uno tendrá un costo diferente, si llegas con el mutatoon a una persona sin nockearla, te dará dinero para seguir tirando mutatoons. Si nockeas a alguien pierdes dinero, y si no llegas a tener el mínimo directamente pierdes y vuelves a empezar :)

Proximo aditamento es un koala-toro, que te permite en el suelo rodar un poquito para llegar a tus clientes y que te lleven con felicidad :3

Por otro lado, la inteligencia artificial de los “clientes” es muy simple, tiene cada uno un temporizador que le hará caminar. Pasarán de su estado de quieto a caminar cuando el reloj lo marca. Una vez que su animación de caminar acaba se le dará un tiempo aleatorio nuevo para su próxima caminata, también en ese momento se decide si van para un lado o para el otro.

Nada más :) simple y efectivo, el truco es que cada persona tiene una duracion diferente de caminata, apenas medio segundo, pero con eso ya es suficiente para generar una “personalidad” en cada tipo de cliente, por más que la inteligencia sea la misma.

 

Y si quieren ir testeando:

http://www.heroesestudios.com/Mutatoons

 

Mutatoons Social Impact SemiFinal

Clipboard02The game is fully functional 😀 with 8 lvls+1! :

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46920

What can i say? The game works, it have 3 little monsters to pick and a lot of bugs! 😀 yea pick your bug 😛 … and tell me where is it to fix it ._.

It’s easy to play! just pick your mutatoon and then aim and power the canon (by holding your touch or mouse) and release to fire!! and let’s see how do your products impact on people.  The objective is to sell mutatoons and avoid knocking people (i know its fun to hit people, but don’t do it, they are costumers).
It have Highscore table so you can impact on other peoples mind!

LD32

And my weapon is…

OKEY! Here we go… yeah! cool! weapons :D..

… unconventional… 😀 great… so many things to do… so many ways to use a weapon… yeah…

i got nothing :(

 

Okey let’s get this started:

– Unconventional Weapon: Something related to something unralted to weapons. Like love but more manly.

– There was a Frankenstein movie on tv… somebody said we are what we made for our selves… somewhere i read things arent black and white, the rainbow is beautifull for its colors… i remembered FateStayNight Unlimited Blade Works…

something is hiden in this messages… i have to figure out what

Tags: unlimited blade works

The true weapon of the warrior

Okey! now i have a weapon, and it’s unconventional. But it’s power is well known.

Ready to fight?

idea

The concept is simple: The game is not about the fight, but a terrible battle is going on out of your sight. You are not the warrior, but you are in the warrior… The blood system.

You are the most powerfull weapon of a warrior, a correct administration of blood flow is the key to survive the battle. Giving power to the arms, your legs, your head, your hearth, everything is related. Every blow your warrior does depends on the streght in his arms, a clever mind needs a lot in the head… but any cut, any error will cost you blood, until you die bleeding. Be carefull, be smart, be strong, flow with the warriors needs 😉

LD33

#33 ladum dage am in!

I have no idea what i’m going to do, i have less than 24 hs… so let the rock begin:

You are the monster.

After a lot of mental strugle to think a game for that, i decided to do a simple and funny thing for all monsters, massive killing stuff… after some sketches on my HayPad (just a piece of plastic that i “invented” to help teaching game design concepts) i come with this:

IMG_20150822_205113It will be a endless war simulator, you can create e… i don’t know… pixels… so the pixels will kill each other depending on his ..e… color… and each color will have different stats, so the battle result will depend on their stats and colors… yeah… aaand the funny thing is that you are like god, so you create thousand of pixels just to see them kill each other (having fun with their pain! o… you monster!! ta daaaaa )

i have to think an objective more specific but at least i have the game idea, missions, ways to loose and stuff will come later.

 

Well this is just starting, so here we go.

Tags: amebawarfare

Comments

23. Aug 2015 · 00:00 UTC
Will be awesome! Also reminds me of Minecraft Clay Soldiers Mod XD

MonstaSpringWar

So here we go, at least the game is starting to get some form. Anyway, i don’t have graphics, and maybe i’ll never get to do them, so im using generic open source weapon icons that im sure no body will complain i mean look at this: Sin título-1 :I …. cmon…

There is, the creatures are randomly generated, but you choose to put them in the box or not. Is some kind of ants war for … stuff.  The crazy eyes maybe will be deleted in more advanced versions but for now the idea is growing good.Clipboard03still a lot of work to do, more IA, blood, objectives, blood, maybe some explosions?

Tags: amebawarfare

Digital monstars for a monstar

Actually the game is getting fun from a different perspective. Is more like a toy, the creatures in the game are starting to behave quite funny and intresting, even when the IA is absurdly simple, the dinamics in the game create quite a lot of personalities.

For example, here you can find a fat ninja, a resistant peacelover poop guy, a very angry peanut and a lot of more… 😀 and see them kill each other makes me wonder what could happend if i let the game open all night…

lol so this is how gods feels when we are in war times :) he is souch a funny monsta

Anyway, still a lot of work to do! An other funny thing that happends is that the placeholder, now looks like an ameba, or cell or some kind of microscopic organism, but actually i didn’t do it, it was just randomstuff… but with a little effect of erosion to simulate their life bar, they become an antibody war kind arena…

 

EDIT: remember de ninja guy? well after 1 hour (or more i don’t know, but for sure is quite more), the litle bastard was still alive against all odds… but sudenly a new kind of ameba i just placed killed him! and can you gess what happend? well its imposible you do, because not even me expected this:

digievolution

this is quite scary, because it digivolved… i don’t know what a hell is going on xD and i’m his maker!!!

Tags: amebawarfare, MonstaSpringWar, preview

TickTack time is a monster

finally the game is something playable, now you are some crazy cientist that for some reason made medieval weapons for cells.

screen2It was quite a challenge to create a flexible IA with evolution patterns, at thebeggining the bugs in the game made it quite funny, but when it stated to grow those funny bugs became a headache… So here we are, with a lot of little funny friends with axes 😀 pick your favourites, train them and try to get them to the top in the evolution chain!

Tags: amebawarfare

Dr Mad Scientist on Ameba Warfare

Well luckly i finished yesterday but when i came this morning i forgot to place simple things like: start the game… so the game just starts :)

I’m very happy with it, is not a game it self, but more like a toy, where you have to touch, and experiment, since you are the scientist i’m hopping that you will find very intresting combinations, fussions and other kind of funny situations!

Use your mouse and create ameba lifeforms in the screen to see them kill each other. ¿why? because you are a monstruos mad scientist stuff crazy kind?

who cares? just have fun creating little killing guys with endless combinations and results.

PLAY IT ON: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=46920

Tags: ameba, amebawarfare, experiment, mad scientist, Warfare

LD35

Ninja ATalk v 0.1

The ShapeShifting Hands of a mute person have the power to comunicate in any place in any part of the world.

In this game, you have to form words connecting the letters in the circle of magic jutsu stuff…

It was made in 4 hours in the OneClickJam (that starts just at the same time as LudumDare, so i used both themes (accesibility and shapeshift) to create it) I had made this game with Federico Arias (music) and Georges Issa (general help), but since it had to be in so short time, the graphics werent original (the magic simbol of sakura maybe is a prove of that xD), but right now im working on them to make it completly original and since it was made in team i had the 72 hours range to make it work :)

You can actually play the game in its actual form by clicking in the image :)

handleguage

Tags: accesibility, hand lenguage, inclusion, learning, mute

LD36

Im on it! Time to get old

Well since that’s the theme… but no… i’m not very energetic today so im going to do a simple and easy game: a normal old style tower defense 😛 but with a twist (no, you are not the bad guys) so wish me luck and here we go. And no, im not using those sprites, they are just placeholders for the momment.Clipboard01

Kungo vs the sky

Right now im looking for someone to do the graphics 😛 but i keep progress on development any way. Well the game goes simple but fun. You are Kungo, a neandertal that can weild a hammer, move and throw rocks and fire up stuff with a torch, but most special, you are in charge to protect dinoeggs, those eggs hatch into baby dinos that helps you out to fight enemies, each one with their unique habilities. So is some king of tower defense and survival. Clipboard02

Kungo is Here

Now with the help of Hector Alegre, finally the game may have an original and funny look 😀

For the other side, the game is almost on its maximum for a gamejam, with 3 different “Dino-tower defenders” it’s enough, so im going to focus on level design.Clipboard02

Tags: dinosaurs, towerdefense

Kungo ancient kungo strong

At this time the game for the ludum dare is almost complete 😀 with tutorial and a general lvl :)

It’s simple but this time is only for pc just because i couldnt get time to set the touchscreen controls, but it could be in a future version.

You play as Kungo, a neandertal that protects the eggs of dinosaurs from alien invaders, to do it, you count with your streght, and that’s it. So break rocks, throw rocks and burn them into ashes.But to help you, each egg can hatch a powerfull dinosaur with special habilities, place them smartly and Destroy the Alien Spawners to win for the world!

kungo2 kungo3 kungo4

Tags: gameplay, intro, neandertal, survival, tower defense

Almost done! Kungo is getting ready

Clipboard02

Im almost done with Kungo. This awesome neandertal with his magnificent pets 😀 got a cach em all!

Now you can have:
TRexie: baits really hard!. If you place it strategically, you can have a big guardian.
Trixer: likes to run and ram! It’s a wild guy but a great companion to make you follow everywhere as a bodyguard.
Terox: Fly far and love home! This one its tricky, you can take him anywhere but after a strong and long attack it goes back to his nest egg.
Lonx: A simple budy with a long and crazy neck. Hits everything around him, just like Trexie but with more life than tooths.

Tags: gameplay, pets, tower defense

Kungo is Ready!

juego

Finally! I close the game, it have some bugs, like any kind of game done in this time but is playable and complete 😀

The game have an intro, a tutorial, and the big game where you have to survive and destroy all the aliens to finally see the winners screen 😉 The dinosaurs that you may find are random each time you start the game, but since there is only 1 enemy, it’s easy to beat with any combination.

I started the gamedesign searching for a new kind of tower defense, while experiencing with construct 2 options, i found that this combination of behaviours and options are quite fun, each dinosaur ended with its own personality and thats something i loved. Also the graphics that Hector created are lovely and fits perfect with the game intention.

Well no more words, you can play it in:

Ludum Dare 36

Tags: ancient, Construct2, dinosaurs, tower defense, turret defense