lugalias

LD21

Introducing the Mini-LD #30 (Togetherness!)

The Mini-LD #30 will be taking place on November 4th-6th. It will start at 6PM PST.

The theme is: Adaptation!

If you want to join our Google+ Hangout, please add me here!
https://plus.google.com/113083902335221572750

We are also hosting a local game jam here in Phoenix on that weekend. I plan on setting up a live stream of the room as we work.

We would love to see some other communities group up and join us!

In fact, that is the “secondary theme“! Anyone who can, please join this jam with other groups in a community. If you are not in an area with neighbors, set up a Google Hangout! The best part of game jamming is working with a group of fun individuals, so don’t rob yourself of that enjoyment.

Even if you are being a “Lone-Wolf”, join a pack!

If you have any tips or suggestions, or would like to offer help set up an online hangout (Skype, G+, etc), please comment on this to let me know. See you guys on the 4th!

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LD24

Using LOVE2d for LD

I am doing this Ludum Dare simply to compare to the first LD I did in 2010, to get a feeling of how well I’ve progressed over the years. Due to this fact, I will be using LOVE2D, the same engine I started with 2 years ago. I’ve spent the last day or so putting together an engine using some third party libraries and a basic gamestate. I’ve attached it below.

I’ve added quite a bit, including parts of the hump library, Love Frames, TLfres, and of course, the AnAl library.
The one thing I would like to do tomorrow before the jam starts is create some basic assets for the game. Art is usually the element that slows me down the most, so if I can get some basic particle emitters, sprite sheets and other elements out of the way now, it would really help me put on the polish during the 48. Since this is my first solo adventure since 2010, I also plan on doing a stream of my work, most likely using Ustream or another like-product.

Engine- http://dl.dropbox.com/u/16544039/BaseEngine.zip

 

Oh, and the themes I want the most?
Tunnels or Colony.

Heatmaps, Biomes, and other things

Well, I definitely spent a long time getting the world generation working. It’s currently using three layers- height, temperature, and water. Included in the screenshots are two examples with the temp on and off. I have yet to put in a visualizer for the water, but I plan on doing it at some point.

The next major step is to get the creatures and plants in the game. This should take some time, and could take me until the entry time tomorrow. If I don’t have a working game by the compo deadline, I will submit to the jam instead.

The game is a bit laggy when the erosion updates occur, so I am considering doing multi-threading, but I don’t have much experience with threads. That might have to wait til after the jam.

 

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ cap1 tempon world
worldheat

LD33

I’m in!

Wasn’t sure what to do with the theme at first, but I think I have an idea that is simple, quick, and fairly unique! Here’s a gif of what I have so far:

Gif You're the Monster