Candies? Is October already here??

Have you already get back all the stolen candies? The black cat and kittens are ready to help their friend :candy:
:arrow_right: https://ldjam.com/events/ludum-dare/56/candyween

Have you already get back all the stolen candies? The black cat and kittens are ready to help their friend :candy:
:arrow_right: https://ldjam.com/events/ludum-dare/56/candyween

Thank you very much for your warm feedback and bug reports :tools:. We fixed most of problems which you faced and I published new release 1.0.1. Original one 1.0.0 is available in itch's download section. Now the gameplay is more smother and I hope you enjoy it :heart: Details of the changes are in the description
Soon we will update the design of game page itself!
:arrow_right: https://ldjam.com/events/ludum-dare/56/candyween

If you can't launch the web build, you can download the game and enjoy the game and this cute icon on your PC!

Let me know if you face any issues with game.
arrow_right https://ldjam.com/events/ludum-dare/56/candyween
After a long break, I'm back to join Ludum and I wish you lots of luck and inspiration! Now it's time to COMPO

I have been asked this question sooo many times
Technically, it's 3D, but it's just an imitation of 3D model :D
I made it by creating two sprite objects and merging them with a C# script.
In detail: the script generates a mesh in runtime between two sprites.Once it defines geometry it starts mapping UV for side material and keeps repeating this process until it reaches the opposite edge
Q: Is this better to create a 3d model of coin?
A: Nah :D This way is much funnier!
So go play the game and see it for yourself!
Submission - https://ldjam.com/events/ludum-dare/58/seven-day-bargain

Do you like the animation? :smirk:
So check out the game :point_right: https://ldjam.com/events/ludum-dare/58/seven-day-bargain

In fact
When I was brainstorming the concept and visual direction at the start of the jam, I remembered Eve’s music video “Ghost Avenue.” It became a key inspiration for the game’s look and the styling of the UI elements.
Check out the game :arrow_right: https://ldjam.com/events/ludum-dare/58/seven-day-bargain

Playing your games guys while waiting Jam entries
Wish you best luck and dev tempo to make your games in time :heart:
This cup of tea for you
(I know there is a timer inside of game, give me a minute to take a picture! :D)
My compo entry :arrow_right: https://ldjam.com/events/ludum-dare/58/seven-day-bargain

Well yes, technically, it’s 3D, but in reality just an imitation of 3D model
I made it by creating two sprite objects and merging them with a C# script.
In detail: the script generates a mesh in runtime between two sprites. Once it defines geometry it starts mapping UV for side material and keeps repeating this process until it reaches the opposite edge
Check out by yourself :arrow_right: https://ldjam.com/events/ludum-dare/58/seven-day-bargain

During the jam, we often resort to creative shortcuts to write code faster and cut down development time — which sometimes leads to some very strange solutions of problems
Do you have any things that you would never do in production or pet project? :D
My compo game :arrow_right: https://ldjam.com/events/ludum-dare/58/seven-day-bargain


During the jam, I kept iterating on the original concept and mechanics — some ideas had to be cut along the way. For example, at first, I planned to have 5 slots for coins, but once I added them, the gameplay lost its flow and just didn’t feel fun. So I scrapped that feature, even though it was already fully implemented.
Some other ideas were also dropped, like relics or special abilities for coins, which I simply didn’t have enough time to balance
But it's a standard pipeline of game creating, and for gamejam too
So don't be afraid of deny some ideas if you think that it doesn't fit or you don't have a time
My submission :arrow_right: https://ldjam.com/events/ludum-dare/58/seven-day-bargain


I was sleepy as hell..

My compo submission :arrow_right: https://ldjam.com/events/ludum-dare/58/seven-day-bargain
An improvised server for automatic content delivery to itch.io is ON! Next time, I'll connect to my bot's Discord API and ping issue notifications about new builds and publications :D
Also, really glad back to ludum and I wish everyone success and luck in creating a game that will bring a ton of fun to players! :heart:


I made dynamic animation for all the fish using spine :fish:
Feels very alive

Just finished designing the game pages. I’m so tired after 48 hours of hard work.
I hope you guys did great and took care of your health during the compo/jam.
Congrats to everyone on their new game, and good luck to all the jam participants with their projects!
➡️ Entry https://ldjam.com/events/ludum-dare/59/$424969

You almost always run into the same problem - you have to cut content and planned features to finish the game on time and give it a proper level of polish.
It's a sad reality, but a real one we have to live with. And this applies not only to gamejams, but to gamedev in general
I'd suggest sharing in the comments what you wanted to make, or what didn’t make it into the final build, so that your efforts don't go to waste.
In my case, I had to feature cut shark enemy because setting up its animation skeleton turned out to be a real pain
I also ended up cutting some upgrades and sonar signals.
Here is my game :arrow_right: https://ldjam.com/events/ludum-dare/59/the-sea-of-stars
