misson20000

LD24

I’m ready!

This is my second LD. My first LD was LD23 and I made “Just keep dying”. It’s a pretty bad game. I was more concerned with speed because I had no idea what I could do in 48 hours when I made it.

Language: Java

IDE: Eclipse

Graphics library: javax.swing

Audio library: javax.sound.sampled (Stupid)

Tile editor: GIMP

Music: AutoTracker-bu + SchismTracker

SFX: SFXR

OS: Ubuntu Linux 12.04 64-bit

Anything else I need?

Comments

24. Aug 2012 · 19:19 UTC
Anything else you need? Do you have a host in mind yet?

Half done =]

I’m almost halfway done with my game.

Beta version of Bugs

In my game, you start out as a generic bug. You are underground and you must work your way out. Then you become an ant. The ant’s job is to take food from the apple and bring it to the ant hill. That is the mechanic I’m working on now. Eventually you’ll evolve into a fly. As a fly, it will be the kind of game where you are moving and you need to avoid objects. The objects will be spiderwebs. When you reach the end, you evolve into a spider. As a spider, you need to capture flies with your spiderwebs and eat them. However, flies in spiderwebs will despawn after a bit if you don’t eat them. After you’ve eaten enough flies, you win the game!

 

Status update!

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Title screen Help screen The help screen Still needs some work... Still needs some work…

I would upload the title screen music, but it’s more then 2MB and I don’t feel like setting up file hosting

 

Estado número informe 2

I don’t actually speak much spanish, and I am not spanish.

Translation: Status report number 2

I am now 3/4 done with my game. I finished up ant and fly modes. The map for the fly mode is now 256*16, but I didn’t feel like mapping all that out so I wrote a simple world generator. Sometimes (Hopefully very rarely) it will generate impossible terrain. Just hit “R” like the message tells you. The message says that it does that very frequently because it used to do that. I haven’t changed it yet.

Beta build!

I’m gonna upload it to dropbox once dropbox finishes installing =P

Beta build!

I’m releasing a beta build for my game, bugs.

Applet Jarfile

The sound may or may not work for you. For me, the sound works on the apple but not the jarfile.

Extra:

I love appletviewer

LD25

Hello, World

I’m doing it again. Ludum Dare. This will be my third Ludum Dare, and I want to be ambitious this time. I might not make it for the compo. However, if i don’t there’s still the jam.

My tools:

Language: Java

IDE: Eclipse

Graphics: javax.swing

Graphics Editing: GIMP

Sound: sfxr

Music: Autotracker

Sound: Not sure yet. Hehehe…

Also, I may be streaming at twitch.tv/misson20000

LD27

I’ll try…

Hello! I’m gonna try to do this LD, even though there are a few events in the way, such as a camping trip the week after that I need to pack for, and… umm… nothing else…

I’m a bit worried that the theme will be terrible, like “Small world” or “Minimalism”, but I like most of the themes in the Final Round.

Anyhoot, here are the tools I’ll be using:

Image Editor: GIMP – The GNU Image Manipulation Program is one of my favourite image editors of all time, for at least 3 reasons:  A. It’s all free and stuff! B: It runs on Linux! C: It’s an amazing image editor!

Music: Autotracker – I might try to whip up something with some random music stuff lying around, but I’ll probably use autotracker

SFX: SFXR – The legendary sound effect generator originally written by Dr. Petter

Language: Java

IDE: Eclipse

Map Editor: Tiled

I’m also going to try to make a game engine in the remaining ~8 hours. When I do, I’ll post it here

 

My game engine

I spent the last 8 hours whipping together a java game engine from scratch. I’m pretty sure that in order to be able to use it for my game, I need to post it here. It’s mostly complete, but misson20000.game.engitoad.InventoryGui isn’t finished.

Binary jar: https://dl.dropboxusercontent.com/u/100514162/ld27/engifrog.jar

Source code: https://dl.dropboxusercontent.com/u/100514162/ld27/engitoadsrc.zip

Bye

5 lost hours

I had to start late, due to miscellaneous things, but I’ve got my game idea and my engine set up.

What’s with all the unity games?

The first 5 games I clicked on were made with unity. I hate unity, because they don’t support Linux. I use Linux, and that means I can’t play ANY unity games, which means I can’t (shouldn’t) vote on them.

Comments

25. Aug 2013 · 23:47 UTC
AFAIK Unity is pretty good for rapid prototyping. That being said I haven’t used it myself, that’s just what I hear around.
25. Aug 2013 · 23:50 UTC
I’m on Linux as well. I hope the authors will at least put in the effort of uploading a native Linux build…
mactinite
25. Aug 2013 · 23:57 UTC
Saw this post, updating my submission to have a Linux build. Just for you 😉
26. Aug 2013 · 00:01 UTC
Much appreciated!
26. Aug 2013 · 00:08 UTC
No problem! I don’t have linux so I don’t know how it works. If you guys don’t mind, could you take a look and download it and tell me if it works?
26. Aug 2013 · 00:14 UTC
It’s not about Unity. People just don’t care Linux gamers as much as Windows/OSX.
26. Aug 2013 · 00:23 UTC
It works on Ubuntu 13.04 x64 :)

LD28

Hello World

I’m in once more! This is not my first Ludum Dare, and I will be using the engine from my last game, found at http://nox.xenotoad.net/ld27/, but I still don’t know what I’m going to use for sound. Sound in Java for me is always a nightmare, because it never works right for me. I really don’t want to use native libraries, but I fear I might have to.

I’ll be using pretty much the same software as last time, that being

Language: Java

Graphics: Java AWT/Swing

Sound: ?

Images: GIMP

IDE: Eclipse

SFX: bsfxr

Music: schismtracker

Engine: LD27 engine

LD29

I’ve come a long way

Thinking about it now… my first game was really bad.

| LD23 | Tiny World |

Description:

Simple game where you have to kill yourself with various different objects in the game. Each death makes the world smaller until it’s not really a world anymore

Thoughs:

This theme and my game were both really bad. I remember being excited about entering my first Ludum Dare. Thanks, Notch for indirectly introducing me to LD48. When I saw the theme I was dissapointed. I thought “What kind of theme is this?” I still think it was a bad theme. But the game was worse. Seriouly? Did I really use tiles that were just a dark gray square and a light gray square? The characters were seriously just faces with squares? I didn’t even have a background. Wow this game was bad

| LD24 | Evolution |

Description:

You play as four different kinds of bugs. I think there was ant, fly, spider and something else. For the ant you collect food, for the fly you dodge walls and for the spider you put spiderwebs and catch flies.

Thoughts:

This game was significantly better. I think this theme was the coolest of all the themes that I’ve made games for. I don’t really have many thoughts on this game, mostly because I don’t remember it too well.

| LD25 | You are the Villain |

Description:

This one I remember more than LD24. I still don’t remember the story, though. I think that the fairies were evil and they hunted unicorns for their laser horns. Anyway, you play as the fairy. You get a laser horn and hunt the good princess and her cat

Thoughts:

I don’t really know what I was thinking when I came up with this game. I like it, but it’s weird. I think I used a random level generator for this one. It was probably a really simple one. I think I generated a point at the left edge and to generate the next point I added a random number between -2 and 2 to that number. It was weird… I don’t think I had a very unique interpretation of the theme, but I don’t really care that much

| LD26 | Minimalism |

I thought this theme was so bad I didn’t enter this one. LD48 games are minimalist without a theme saying so! I can’t imagine how this got picked for the theme!

| LD27 | 10 Seconds |

Description:

A roguelike where you fight monsters and gain wealth while searching for the 10 seconds.

Thoughts:

I hada really weird interpretation of the theme here. I didn’t really want to do anything time based because I usually hate timing games, so I decided that seconds were these weird trophy/sortof things in this universe and built the game about that. I tried a roguelike for this one. I think it came out okay, but the level design got really stupid at the end, the javax.sound.sampled API is horrible, and it wasn’t clear enough. Even so, after the Ludum Dare I liked this game so much I considered remaking it with Flixel and adding more story and that sort of thing. I was originally going to have a story where these ten seconds sortof held time together. I might’ve actually put that in the game. Now that I think about it, it’s too similar to the story of one of those Pokemon mystery dungeon games. I think.

| LD28 | You Only Get One |

Description:

Another roguelike where you go through dungeons, fight monsters, get armor, and reach the end.

Thoguhts:

This one was really loosesly tied to the theme. I felt like making another roguelike for this one, soI made a roguelike and barely tied it to the theme at the end with the statement “You (only get) won!” I don’t like how similar it was to my last LD, but it actually had sound and decent graphics. I had some weird things in it. Not sure how many people noticed, but you can equip the heads that enemies drop just like a helmet. Actually, I don’t know if I mentioned at all that there was an inventory system.

What will I keep in mind this Ludum Dare?

Sound is pretty important, but it’s probably better to not have any sound than to have really bad sound

Don’t make three roguelikes in a row

Let the theme guide you, not direct you

Technical things to keep in mind:

Don’t bother rendering offscreen objects

Solid collision is important

As cool as Java is, it’s not optimized for pixel operations

I don’t really have to keep a lot of these in mind, since this time I’m going to be using the HaxePunk + OpenFL + Haxe trio. I’ve used Java for all of my previous games, so it’ll be nice to try something different. I’ve made my own engine for all my previous games, but I’m not very good at keeping things efficient. I’ll try to collide against all the entities instead of selecting the ones that I might actually collide with. I’ll render offscreen objects because I don’t feel like not rendering them.

Using HaxePunk should make my games faster. OpenFL and Haxe should make my games more portable (than Java? Wow!) and the combination should help push me towards doing something new

I’ve decided to enter in the Jam this time with one of my friends. He’s never done Ludum Dare before, but he’s getting in to making games and he’ll help with creativity, graphics, and sound. He might also help with someprogramming, but it’s not his area of expertise

Now, the tools we’re using:

Art: aseprite/GIMP/My custom sprite editor if I get it working enough
Sound: sfxr/bfxr/audacity
Music: lmms/schismtracker.
OS: Arch Linux.
Language: Haxe.
Framework: OpenFL.
Engine: HaxePunk.
Editor: emacs.
Physics: My simple physics/nape depending on the game.
Planned platforms: Flash, Windows, Linux, Mac, and maybe android depending on the game.

One thousand words. Try putting this in a word/charactercounter. I think it’s pretty cool

LD30

Unity, The Web Player, and Linux Builds

I see there’s a lot of people using Unity this LD. That’s good, but in past Ludum Dares, I’ve seen a lot of people only post their web builds, and sometimes Windows builds, too.

But I run Linux. The Unity web player doesn’t work on Linux, running Windows games under Wine is usually more pain than it’s worth, and Pipelight isn’t a real solution. I’d love to see some more cross platform games, Linux/Mac builds, and games with build instructions or Makefiles in their source code.

But porting to more systems, adding Makefiles, and debugging on foreign platforms is a post-LD thing. I’ll probably be using Wine to play quite a few games, but it gets frustrating when games use arcane libraries that many people don’t have, or when Wine decides it would rather not run your game. I’m not saying Unity is horrible or anything, just please export for Linux. Or, if you want be really cross-platform, consider programming with Haxe+OpenFL, Flash, HTML5, Love2D, or one of the many other cross-platform setups

 

tl; dr:

Unity devs, please export for Linux, preferable both x86 and x86_64. The web player doesn’t work on many Linux distros

Comments

19. Aug 2014 · 06:06 UTC
Totally agree, except for one thing… Flash :). I mean, it’s kinda ok for web-only games, but please don’t think it’s a good tool to develop cross-platform applications. Also don’t learn it, learn html5 instead if you want to make a web game.
19. Aug 2014 · 06:08 UTC
And I forgot: Löve (love2d) is great for game jams, you get work done quickly. The only problem is, ironically, distributing something that works on all linux distros… Some have love 0.8, others 0.9, and they are incompatible.
19. Aug 2014 · 06:10 UTC
I’ll make sure to do this, thanks for the reminder, I’d forgotten Unity added a linux export. Do you know how well it works?
19. Aug 2014 · 06:27 UTC
How do linux users feel about using java’s .jar? Is that easy enough to run?

LD31

LD32

LD34

I’m in! (Unless you guys choose a stupid theme)

The arsenal:
Language: EcmaScript 6
ES6 -> JS Compiler: Babel
Import Roller: Rollup
Build System: Gulp
Engine: misson20000/laughing-potato (LD34 Base Code)
Graphics: Canvas2D
Audio: WebAudio
Image Editor: The GIMP
Music Studio: LMMS
Sound Editor: Audacity
SFX Generator: One of those ‘FXRs
Code Editor: Emacs
Supported Browser: Chrome, Firefox

LD35

I’m In for Ludum Dare 35!

The arsenal:
Language: EcmaScript 6
ES6 -> JS Compiler: Babel
Import Roller: Rollup
Build System: Gulp
Engine: misson20000/ld35 (available on GitHub if you care, very similar to my ld34 code)
Graphics: Canvas2D WebGL!
Audio: WebAudio
Image Editor: The GIMP
Music Studio: LMMS
Sound Editor: Audacity
SFX Generator: One of those ‘FXRs
Code Editor: Emacs
Supported Browsers: Chrome, Firefox (IE? NEVER!)

LD36