nka

LD23

MiniLD #35 Progress

I’m totally new to all this competition stuff. It’s a challenge for me to design and implement a game in 48 hours (never succeeded before. lol).

The project implements mixed arcanoid+platformer mechanics. Player controlls a platform floating in a water. The ball hits the bricks on the top causing a water flow which makes water level rise => less time to catch the ball. All gfx (floating water, bubbles, waterfall) are implemented programmatically, I currently have only two assets embedded – a platform and a brick images.

Although static screenshot looks poor, it becomes much better in dynamics.

MiniLD #35 report

24 hr and I’ve got something. Gfx refreshed, changed dimensions, cleared gameplay. I think I should focus on challange and balance. Then adding coins and interface/controls/perfromance polishing.

Compiled swf here (yep, music takes 99% of size). I wonder if I managed to make aqua setting clear enough.

 

 

 

That was fun!

That is my first successfull experience of fast development. About 35 hours of work to get complete game.

Now, looking back I understand that I spent too much time on small details instead of working out basic gameplay. If I’ve payed less attention to interface features, the game could become more fun and consistent.

Anyway, meet Oceanoid! (“Aquanoid” turned out to be busy :<) It ended up as arkanoid variation with experimental run-as-far-as-you-can gameplay (your score depends on the distance as well as on the number of destroyed blocks) Have fun!

Oceanoid


MiniLD #36 – progress

Actually, I wasn’t going to participate this time due to a lack of time. But relaxed rules made me to change my mind. I designed mechanics for the game from scratch and then added water (which became lava this time) and particles system from my previous miniLD game.

I use 4 contrast colors in the game – orange-blue and black-white.

So I’m coding in AS3 using FlashPunk and Dame. Music taken from some vintage keygen. I’m going to spend the rest two days on leveldesign and polishing. I will also try to add a couple of gameplay elements if I will have time for that.

So here’s quick mechanics demo with tonns of bugs of course.

 

 

Tags: DAME, flash, flashpunk, minild #36, platformer, screenshot

Comments

Nsmurf
11. Jul 2012 · 19:36 UTC
Cool, looks good! :)
davidllanos22
11. Jul 2012 · 20:17 UTC
It’s awesome, good job!

MiniLD #36: Eruption – completed.

Ok, I admit that my interpretation of contrasts idea is way too primitive. But when I designed gameplay in the begining i thought it would be more flexible and I could expand it with some contrast specific features. Well, I was wrong :< I planned to compile several colors in player’s trail  and each color would damage contrastly colored enemies. It turned out that it was bad idea, so I focused on one color with different behaviours – that makes much more fun and brings some real challenge.

So in the end, the only reference to contrast is game’s visual style and color scheme (black-white, blue-orange).

I didn’t use much code from past projects –  FlashPunk and Dame perfectly handle all routines.

Here is the first concept where gameplay is just established and then quiclky I switched on tileset and finished it in about 4 hours. Level design took major part of my time and I ended up with 7 levels. I’m not done with this project yet, I think I will spend another week on it after short rest.

Anyway, meet Eruption! Tho i don’t  like this name… probably because it sounds much like Erection =\ Opened for offers!

http://www.ludumdare.com/compo/minild-36/?action=preview&uid=13909

Tags: eruption, flash, retro addicts, screenshot

Comments

Juacogb123
27. Jul 2012 · 13:18 UTC
This game could be awesome as a full game sadly this is only a game made for the ludum dare

but as a full game i would totally buy it

Pretty awesome work

LD24

I hope I’m in

I only participated in two latest MiniLDs, so I really want to try big LD. But I could be on my way to Moscow (3 days in a hell train), so it’s 50/50.

Anyway, my tools if I’m in:

  1. FlashPunk + FlashDevelop  for code.
  2. sfxr + PixiTracker for sound and music.
  3. Photoshop + ASeprite for gfx.
  4. Coffee and apple pie for brain.

Good luck everyone!

Comments

04. Aug 2012 · 10:40 UTC
I’m a huge fan of trackers and I’ve never heard of PixelTracker! Do you have a link?
04. Aug 2012 · 17:57 UTC
Flashpunk is pretty awesome, I’ve been using it for the past week and a half or so, and I love it. Going to be using it in LD24.

Day 1 – playable demo

So I decided to take chemical genetics approach  for evolution =) This is my first real LD and I’m pretty happy how it goes. I haven’t got any expreience in designing strategy game before, so my submission still needs some balancing and it ma be tough to play without any tutorial, but you can try it. Cannot wait to take a look on my timelapce. I’m really curious how much time of real work I had today.

DNA Wars – development stages

I really screw up with timelapse. I woke up today to open recorded video and what i saw was just a slideshow that is just impossible to watch. Me sad :[

Hopefully i saved midterm stages which shows development progress. Here are they just for history.

stage 1 ::  stage 2 :: stage 3

It’s interesting to see how game evolved.

And here’s my actual sumbission

Thanks everyone for participating – I found a lot of interesting games whith source codes MUAHAHA :>

 

(Untitled)

I’ve just finished post-compo development of my latest mini-ld entry Ghostly Me (former Eruption) and the game will soon be available for play. It will be completely free I think.

Here’s a trailer

LD25

Day 1: Engine

So I’m using HaxePunk this time. Haven’t got much to show yet, just raw pseudo-3D engine. The game itself will be about a villain trying to destroy the City. Here’s engine demo

a

Comments

15. Dec 2012 · 17:48 UTC
Very cool. I’d love to see the code for the 3D engine.

Day 2: The City

Added car lights and finished with gameplay design. Now it’s all about time! I hope I will have time to work out perfomance of pseudo 3D code.

screen2

Done! That was fun!

Despite lack of time I finished this crazy project. I’m pretty new to Haxe and Haxepunk, but I managed to make a pseudo-3d engine witch basic lightning and add some gameplay to it just for 48 hours. Thanks all!

And here’s my submission.

screen1

LD26

Ghostly Me [post-compo]

I’ve been waiting for it sooooo loooong and it has finally happend! We’ve just released Ghostly Me – post-compo version of my MiniLD #36 game which was originally called Eruption. It’s free as I promised, and you can play it on Newgrounds. I’ll be happy to get your comments, thanks!

Also, cupquake made a lets-play video for the game and she’s really cute, I had a lot of fun watching it.

ghostly_me

Tags: MiniLD, post-compo, release, SuccessStory

LD28

Progress

Some work in progress screenshot of my game about shepherd and his sheep.Got some really tight timing on this entry – so much graphics to draw!

mockup

Comments

14. Dec 2013 · 16:22 UTC
Looking great, keep it up!
14. Dec 2013 · 16:47 UTC
If I tried to do a nice art style like this, I’d be spending most of the 48 on like two screens. Kudos!
fluffypillow
14. Dec 2013 · 17:20 UTC
This looks really nice!

Pixel art timelapse!

Actually, I recorded all 48 hours, but coding parts were kind of boring, so I cut them out and made a video with game graphics evolution. It’s funny  to watch at my super chaotic pixelart technique in action :D. Video is a bit long, but it demonstrates how changed my feeling of the game and stuff, so please enjoy.

Also, play and rate my entry :3

Tags: timelapse

Comments

18. Dec 2013 · 22:26 UTC
Thanks for posting this. I really liked the art in your game and it was really cool to see the process you went through to get to the final result. Really impressive work!

LD29

Soon’ish

I’m currently finalizing stuff, polishing balance and graphics. This game is about a guy who travels over the world, gathers ore (no way~!) and fights monsters. Monsters are hiding in the ground and you can see them approaching and try to kill them before they will jump out. I hope this game will be fun!

 


1

LD33

Character concept

 

Not sure what the game gonna be about but I draw this guy.

concept

Ludum Dare 37

0 ideas

Guess i’ll wait another 4 months

Comments

Vereos
10. Dec 2016 · 13:19 UTC
Never give up! Something is better than nothing :)

LD 38

I’m in again after 2 years

I tried to make it last time but depression took over and I couldn’t come up with any idea. This time I feel better and determined to make  a game.

Good luck everyone!