We doing!

WYATTO AND KRISPIN SHOW RETURNS WITH A NEW HIT SEASON OF LLLLLUUUUDUM DARRRREE.
-Wyatto (NotExplosive)
-Krispin (Medamaudee)

WYATTO AND KRISPIN SHOW RETURNS WITH A NEW HIT SEASON OF LLLLLUUUUDUM DARRRREE.
-Wyatto (NotExplosive)
-Krispin (Medamaudee)
Hiya, NotExplosive (aka WYATTO) here and I just wanted everyone to know that this weekend was a total blast and I loved every minute of it. I think the game we made is really exceptional game and the feedback I’ve gotten so far has brought me actual tears of joy. Please enjoy this timelapse video of me writing code for the game from start to finish.
Have a great day. Happy Jamming!
I made a short trailer for my game. This may be the best video I’ve ever made.
Hiya hiya hiya!
Ordinarily LD lands right after my finals week but this year it lands a few weeks before, so I'm gonna be juggling other work BUT!
We are still in! I look forward to seeing what everyone creates. <3 <3
We have some silly card game mechanics for... well, you'll see.


Hi all! I have class tomorrow so despite participating in the Jam, I won't be working on anything tomorrow, so this is basically my deadline. That being said, we're finished! Music is great, art is great, gameplay is fun and interesting, everything is awesome. Check out our game!
You can play it right here: https://ldjam.com/events/ludum-dare/40/$53756
We participated in the Jam and we turned in our game with about 18 hours to spare, mostly because I (our programmer) had class on Monday and the Jam ended Monday at 6pm my time. However! After posting the game a handful of people were kind enough to point out a few bugs and things that needed adjustments. So I got home from class and in a mad dash I fixed all the things I got feedback on. I also added a tiiinny tweak to my final boss (he now has his own music track!)
I committed the changes at 5:45, 15 minutes to spare. I then in another mad dash ran to my school's Game Design Club meeting to show off my game.

Anyway, you can check out my game here! Audio only works in Chrome.
https://ldjam.com/events/ludum-dare/40/speed-date-shuffle
https://www.youtube.com/watch?v=VBOyOvn7mSA
What do you think? I tried to make it as over the top as possible.
Game is here: https://ldjam.com/events/ludum-dare/40/speed-date-shuffle
I captured my display every 30 seconds for basically the entire jam (at least, the parts my computer was on for). This only captures one of my monitors, so you're not seeing everything but... most things.
https://www.youtube.com/watch?v=UCtOwDau_gM
You can play it here: https://ldjam.com/events/ludum-dare/40/speed-date-shuffle
Helloooooo Ludum Darers! It's last minute, but I've decided that I'm participating in the Jam this time around. I don't think I have a team because my usual crew is unavailable, let's see how it goes!
I've lost count of how many jams I've done but suffice to say this ain't my first rodeo.
gl hf!!
Kept you waiting, hunh?
I'm so f'ing hyped ya'll. Good luck everyone! :sparkling_heart:
Here's a timelapse https://www.youtube.com/watch?v=5AjlNfn-itI
Here's the game https://ldjam.com/events/ludum-dare/46/lay-down-your-roots

Submitted early this time around. Gonna enjoy resting while everyone else scrambles to get their game in ;)
If you wanna know what on earth is going on in this gif, check out my submission!
https://ldjam.com/events/ludum-dare/48/$238562
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Development timelapses are cool but watching people write code is kinda boring. Here's how I make development timelapses that are tight and interesting:
My debug builds screenshot themselves on startup, then they take more screenshots periodically as the game continues to run. This builds a folder of hundreds of screenshots.
Then I use ffmpeg to combine all the images together.
The result: https://youtu.be/H_tvTRkgRJM
Also, please play and rate my game :heart: https://ldjam.com/events/ludum-dare/49/reckoning
I post about this every jam so sorry if you've heard me say this before.
Here's how you make a Game Jam timelapse that's short, entertaining, and informative about your creative process.
Before the jam, write some code that takes in-engine screenshots on a set interval.
#IF DEBUG directive) Do the jam! Whenever you test your game you'll quietly rack up screenshots in the background.
Stitch the screenshots together into a video! I used to use editing software for this but ffmpeg works great if you can figure out its arcane syntax.
https://www.youtube.com/watch?v=lgYbDL2sUcY
Also since you read that whole thing maybe you'll check out my game? (wink wink?)
https://ldjam.com/events/ludum-dare/50/support-simulator
I post this every LD and I'm not gonna stop now because I think more people should do this.
As a result you'll get a very short and to the point development timelapse that shows how the game evolved over time.
Here's an example from this Jam (with some developer commentary!)
https://www.youtube.com/watch?v=FYwx5badj9c
If you wanna check out my game here's the link! https://ldjam.com/events/ludum-dare/51/harvest-golem
Hey everyone! This is my 11th Ludum Dare and my 28th-ish game jam overall and I wanted to share some sage advice.
Setup your build pipeline RIGHT NOW. Before the jam even starts.
This way, you can upload whenever you want as frequently as you want!
This also streamlines playtests. You can set the page to password protected and then you already have a link you can send people. No awkward google drive / dropbox links!
In the final hours of the jam while everyone is panicking to upload, you're able to chill out (or spend those last precious minutes adding final polish to your game :wink: ).

My game is a Sokoban where you get items that change how you can traverse a puzzle. Most of the puzzles are designed around specific items, exploring the mechanical implications of each. But here's the twist: you can keep the items and bring them into puzzles they weren't designed for.
This might allow you "cheese" the puzzles with "unintended" solutions. But that's a good thing! I want you to feel clever, like you pulled a fast one over the puzzle.
I want to give you a problem and some tools to solve it.
It's a very different headspace than "traditional" puzzle design where I'm trying to guide you towards a specific revelation about how the mechanics work.
I also think making the game easier is good for a jam because people are more likely to actually finish it.
You can play it here! https://ldjam.com/events/ludum-dare/57/explorem-ipsum-the-catacombs-of-time