NotExplosive

Ludum Dare 37

We doing!

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WYATTO AND KRISPIN SHOW RETURNS WITH A NEW HIT SEASON OF LLLLLUUUUDUM DARRRREE.

-Wyatto (NotExplosive)

-Krispin (Medamaudee)

Timelapse of Puppertrator

Hiya, NotExplosive (aka WYATTO) here and I just wanted everyone to know that this weekend was a total blast and I loved every minute of it. I think the game we made is really exceptional game and the feedback I’ve gotten so far has brought me actual tears of joy. Please enjoy this timelapse video of me writing code for the game from start to finish.

Have a great day. Happy Jamming!

LD entry page here!

LD 40

We're in!

Hiya hiya hiya!

Ordinarily LD lands right after my finals week but this year it lands a few weeks before, so I'm gonna be juggling other work BUT!

We are still in! I look forward to seeing what everyone creates. <3 <3

Progress!

We have some silly card game mechanics for... well, you'll see.

cardgames2.gif

Finished Early!

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Hi all! I have class tomorrow so despite participating in the Jam, I won't be working on anything tomorrow, so this is basically my deadline. That being said, we're finished! Music is great, art is great, gameplay is fun and interesting, everything is awesome. Check out our game!

You can play it right here: https://ldjam.com/events/ludum-dare/40/$53756

Last Minute Patches Success!

We participated in the Jam and we turned in our game with about 18 hours to spare, mostly because I (our programmer) had class on Monday and the Jam ended Monday at 6pm my time. However! After posting the game a handful of people were kind enough to point out a few bugs and things that needed adjustments. So I got home from class and in a mad dash I fixed all the things I got feedback on. I also added a tiiinny tweak to my final boss (he now has his own music track!)

I committed the changes at 5:45, 15 minutes to spare. I then in another mad dash ran to my school's Game Design Club meeting to show off my game.

cardshot1.png

Anyway, you can check out my game here! Audio only works in Chrome.

https://ldjam.com/events/ludum-dare/40/speed-date-shuffle

We made a trailer!

https://www.youtube.com/watch?v=VBOyOvn7mSA

What do you think? I tried to make it as over the top as possible.

Game is here: https://ldjam.com/events/ludum-dare/40/speed-date-shuffle

Development Timelapse up!

I captured my display every 30 seconds for basically the entire jam (at least, the parts my computer was on for). This only captures one of my monitors, so you're not seeing everything but... most things.

https://www.youtube.com/watch?v=UCtOwDau_gM

You can play it here: https://ldjam.com/events/ludum-dare/40/speed-date-shuffle

LD 42

(hacker voice) I'm in!

Helloooooo Ludum Darers! It's last minute, but I've decided that I'm participating in the Jam this time around. I don't think I have a team because my usual crew is unavailable, let's see how it goes!

I've lost count of how many jams I've done but suffice to say this ain't my first rodeo.

gl hf!!

LD 44

I'm in!

Kept you waiting, hunh?

Ludum Dare 46

READY TO GAM JAME!!

I'm so f'ing hyped ya'll. Good luck everyone! :sparkling_heart:

Ludum Dare 48

Submitted!!

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Submitted early this time around. Gonna enjoy resting while everyone else scrambles to get their game in ;)

If you wanna know what on earth is going on in this gif, check out my submission!

https://ldjam.com/events/ludum-dare/48/$238562

Ludum Dare 49

How to make an excellent timelapse

Development timelapses are cool but watching people write code is kinda boring. Here's how I make development timelapses that are tight and interesting:

My debug builds screenshot themselves on startup, then they take more screenshots periodically as the game continues to run. This builds a folder of hundreds of screenshots.

Then I use ffmpeg to combine all the images together.

The result: https://youtu.be/H_tvTRkgRJM

Also, please play and rate my game :heart: https://ldjam.com/events/ludum-dare/49/reckoning

Ludum Dare 50

How to make a good timelapse

I post about this every jam so sorry if you've heard me say this before.

Here's how you make a Game Jam timelapse that's short, entertaining, and informative about your creative process.

  1. Before the jam, write some code that takes in-engine screenshots on a set interval.

    • It should only run if it's a development or debug build (in my case I use an #IF DEBUG directive)
    • My suggestion is to take the first screenshot right when you launch the game, then another screenshot 5 seconds later, then 10 seconds after that, then 20, etc.
  2. Do the jam! Whenever you test your game you'll quietly rack up screenshots in the background.

  3. Stitch the screenshots together into a video! I used to use editing software for this but ffmpeg works great if you can figure out its arcane syntax.

https://www.youtube.com/watch?v=lgYbDL2sUcY

Also since you read that whole thing maybe you'll check out my game? (wink wink?)

https://ldjam.com/events/ludum-dare/50/support-simulator

Ludum Dare 51

How to make a great Development Timelapse

I post this every LD and I'm not gonna stop now because I think more people should do this.

  • Write some code that takes an in-engine screenshot (most game engines should have this built in)
  • Have it take that screenshot once in the first second of starting up your game. Then another about 5 seconds later, then 10 seconds, then 20 seconds, (cap this at around 60). This means longer sessions have more screenshots.
  • Put all those screenshots in a folder and use video editing software (or ffmpeg if your a wizard) to stitch them all together into a video.

As a result you'll get a very short and to the point development timelapse that shows how the game evolved over time.

Here's an example from this Jam (with some developer commentary!)

https://www.youtube.com/watch?v=FYwx5badj9c

If you wanna check out my game here's the link! https://ldjam.com/events/ludum-dare/51/harvest-golem

Ludum Dare 57

Pro Tip: Setup Your Build Pipeline RIGHT NOW

Hey everyone! This is my 11th Ludum Dare and my 28th-ish game jam overall and I wanted to share some sage advice.

Setup your build pipeline RIGHT NOW. Before the jam even starts.

  • Create your itch page right now (leave it as a Draft). Set the URL to "ld57" or something generic because we don't know what the theme is yet.
  • Setup your IDE / game engine / template project / whatever. (you should really already be doing this)
  • Write a script that will make an upload-ready production build of your game. (some engines make this easier than others)
  • Write another script that will upload your game to your itch page (look into the itch tool "Butler" if you haven't heard of it!)
    • I suggest separating these scripts so you can smoke-test the build before you upload it
  • Test the pipeline now! Just upload a blank test project, just to make sure the whole system works. Don't worry, it's not "cheating" to upload a blank project to the internet.

This way, you can upload whenever you want as frequently as you want!

This also streamlines playtests. You can set the page to password protected and then you already have a link you can send people. No awkward google drive / dropbox links!

In the final hours of the jam while everyone is panicking to upload, you're able to chill out (or spend those last precious minutes adding final polish to your game :wink: ).

Explorem Ipsum: a "Problem Solving Game" instead of a "Puzzle Game"

explorem thumbnail.png

My game is a Sokoban where you get items that change how you can traverse a puzzle. Most of the puzzles are designed around specific items, exploring the mechanical implications of each. But here's the twist: you can keep the items and bring them into puzzles they weren't designed for.

This might allow you "cheese" the puzzles with "unintended" solutions. But that's a good thing! I want you to feel clever, like you pulled a fast one over the puzzle.

I want to give you a problem and some tools to solve it.

It's a very different headspace than "traditional" puzzle design where I'm trying to guide you towards a specific revelation about how the mechanics work.

I also think making the game easier is good for a jam because people are more likely to actually finish it.

You can play it here! https://ldjam.com/events/ludum-dare/57/explorem-ipsum-the-catacombs-of-time