pebkac

LD28

I’m in!

I’m in. Second time participant, hopefully first-time finisher 😛

I’ll be using Unity3D, Blender, Paint.Net and Audacity. More information here:

http://gamegiver.blogspot.com

PEBKAC’s Post Mortem

Ludum Dare’s done. It was an incredible learning experience. As with any such an enterprise, there’s things that went well and things that … could have gone better.[read more]

Tags: postmortem

Comments

Sheep
16. Dec 2013 · 12:45 UTC
Your read more button doesn’t work.

LD29

I might be in…

LD29 comes in a very busy weekend for me, but some time seems to be available I’ll have a peek at the theme and see if I can come up with something… If I do enter, I will be using Unity, Belnder, Paint.Net, Audacityand 1 code library for state management that I’ve created for Unity. That library can be found HERE!

I wish everyone wisdom with the theme voting!

Code declaration – pt II

Hi,

I’ll be using Unity/C#, Blender, Audacity, possibly some FL Studio and definitely some Paint.Net. For Unity, I’ve created my own (simple) state management package: See previous Code Declaration!

The addition is a small animation tool for Unity: Pegasus. SEE MORE HERE! Please note, Pegasus stands for Poor Guy’s Animation System.Use Sparingly. It has not been tested, it has not been documented, it has not been in existance for more than half an hour.

Wish me luck.

Have fun!

– PEBKAC

 

PEBKAC’s post-mortem

LD came and went, and no game from me… Due to time constraints I was unable to complete my project: A 2D Raptor style surface flyer beneath the surface of Mars.

Still, I had a good time in the one day I was jammin’. For starters, it was the first time I did a Unity project in the new-fangled 2D mode. It worked out pretty well. Also, this was the first time I did any type of random/procedural terrain generation. I kept the design for this extremely simple and had quite some difficulty getting the details right, but all in all I am pretty happy with how it turned out.

One bump I hit (once again) was collision detection. Took me a night’s sleep before I realised Unity has separate functions for physincs in a 2D project. Pro-tip: Don’t use the functions for 3D collision detection when in a 2D project. Use OnTriggerEnter2D() instead of OnTriggerEnter() if you want our code to work properly…

I knew time was the enemy, kept my design relativly small, decided to learn some new things and in general had tons of fun. I refuse to see not having a game as a failure.

LD30

I’m … gonna try

I’ll try to enter the jam. Due to time constraints I had to prep some unshared code, and I need the extra day too, so byebye compo…

 

Tools: Either Java and Slick2d or Unity

Paint.net for graphics, maybe Blender for models

Audacity and brfx for audio, modplug tracker for music (thanks for suggesting that one guys, it’s exactly what I was looking for!)

LD32

Opa Bakkebaard heeft een huisje…

When I asked my kids to come up with ideas for the theme ‘unconventional weapons’, I first had to explain Weapons to them (they’re 4 and 2 and although they’re boys, they are not into fighting / knights / cops much) and then ‘unconventional’. In the Netherlands, there’s this nursery rhyme about ‘Opa Bakkebaard’ (Gramps Sideburn) who has an unconventional style of doing chores. Somewhere in the mix, this went from doing chores to being a cop, and before you know it you’re on the roof fighting off gangs of thugs armed with nothing but a fire hose and a hair dryer.

So, turns out we’re in. I’ll be turning in my game for the Jam, because I re-used a lot from my previous efforts, I used the creative counsel of my family and if any polish is going to happen (such as sounds!) it’ll be tomorrow.

Title screen

Title screen

screen_1

 

LD33

Mega Maria!

Here’s my entry and post-mortem for LD33. The theme was absolutely AWESOME. I had ample ideas to work with.

Given the time constraints of both the compo ans my personal life, I choose the simplest idea I had: the (admittedly short) life through the eyes of the Super Mario villain the Goomba. To not infringe upon the Mario franchise too heavily, the main Goomba-squashing character is played by Mega Maria!

What went well: Writing the AI of our bug-stomping heroine was way more fun than I had thought it would be. Also, Sounds and Music!

Even better if: The (an/pro)tagonist could use power-ups.

Tools used:

  • Unity 2D / C# as the main engine
  • Paint.Net for graphics
  • BRFX for soud, OpenMTP for the music.
  • All code and assets created from scratch.

Go play it!

LD35

I’m in – But no idea what will come out

Hi – I’ll be entering for the fifth or sixth time, but I’m gonna break a ground rule and use tech I’ve never used before. So there are no guarantees for crossing the finish line and the quality at that…

I’m using Phaser.JS with Visual Code, Paint.Net for graphics, SRFX and Audacity for sound, MPT for music and a whole lotta spit, prayer and duct tape.

Carpe Darem.

LD 40

So, maybe in?

I'm really itching to take part again, but for a lot of Dutch folk - such as myself - it'll be a busy weekend celebrating Saint Nicholas.

If I manage to get behind a computer, I'll be working in GameMaker 2, with Paint.Net for graphics and BRFX/ModTracker for audio.

Progress? Progress!

Remember me saying I was gonna use GameMaker? Hahaha.

Well, I've decided on a JavaScript text-based clicker a-la paperclip (http://www.decisionproblem.com/paperclips/index2.html). Here's what I have at present:

screenshot1.png

And we're live!

https://pebkac.itch.io/ld40-less-is-more

Not as much functionality as I'd hoped, but the best I can do given the circumstances.

Enjoy! I know I'm looking forward to playing your games! screenshot2.png

LD40 Farming Sim - Post Mortem

Wow, I'm overwhelmed by the positive feedback I've received. I knew time was very limited for me over the weekend, I downscoped accordingly and went for a very minimalistic approach, and - if I'm to believe the reviews - succeeded in fitting the theme and making enough of a game to even be addictive! Thanks all for those kind reactions.

screenshot2.png

Theme Announcement

The theme is announced at 03:00 in the morning here and I was still fast asleep then. At about 09:00 I heard what the theme was and I ... was stumped for ideas. "The more you have ... ?" Obviously, cramming the level full of more enemies would be 'worse', but it's also too easy. Looting a crypt but getting slower as you got more gold? Probably too common a mechanic too.

I decided to approach it from a different angle: how about a resource you needed, and you wanted more of in order to advance, but that also required a certain upkeep. Like something farm-y, cows giving milk for cash but needing to be milked and fed.

Getting busy

Now that the idea was formed, I was faced with several questions about implementing it: - What programming environment to use? - What genre to create? - What advancement? Just more cows, or stuff that makes your life easier eventually?

The first two questions sort of led to the game I ended up making: By using JavaScript I'd be using something I'm familiar with, and it'd allow me to make a clicker game like Paperclip. Since my time was in short supply over the weekend, this genre allowed me to skip sound and go very easy on the graphics, so killing three birds with one stone here.

What went well

  • I was able to create pretty much what I wanted to make.
  • I finished a game and entered it!
  • making something in JavaScript/HTML made it instantly playable for all.

Even Better If

  • I had a second asset planned that I didn't get around to create.
  • The original release had some bugs.
  • I was hooping to use GameMaker Studio 2, but that didn't really fit with this project.

All things considered, I'm very happy with the results so far. Tell me if you are too!

Public Service Announcement: Escape

Please, when you make a desktop application, have it quit when I press escape.

Thank you.

LD 41

I'll see what I can manage

Being in the inconvenient European timezone, and already having plans for this weekend, I'll see how much LD-ing I can fit in around the edges. LD40 was an absolute blast (check me out again!), so I'm looking forward to participating again.

Techniques used (optimistically): PyGame

Techniques used (realistically): Javascript/HTML

Finally diving in!

After dealing with other obligations this morning, I'm finally ready to roll up the sleeves and get cracking. I've abandoned my first idea, so if anybody wants to make a side-scrolling beat-m-up slash court room drama called Lawyer Up, be my guest.

To follow the new idea coming along, check out my 'hourly' updates on Twitter.

Public Service Announcement: Escape

To re-iterate my PSA from the LD40 judging period:

Please, when you make a desktop application, have it quit when I press escape.

Thank you.

Hardness Mapping!

hardness-mapping.gif

Now, on to gravity...