pereubu

LD24

I’m in

First LD, first time i will do the code, i’ll hope i’ll be able to make something playable. I’ll try to make a game with the shiniest graphics you could make !

‘ll be using flash 4 (AS2) and probably Illustrator for the graphics.

yay finished !

I just finished my first game evah : Unnatural Selection !

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=16143

Comments

turkwise
26. Aug 2012 · 16:00 UTC
Nice art!

LD25

I’m in !

2nd game jam and 2nd real game i’m going to make so far. I’ll try game maker instead of flash this time, trying to make something better than the ol’ Unnatural Selection

IWKTP Done !

I released an early version of this game and have lately ( around 11pm ) added some content and tweaking.
I wana keep the Princess is now completely out ! Control a classic evil guy fighting against the entier mankind trying to steal his princess ! 3 evil guys, 3 weapons, 3 kind of princess to protect and a thousand heroes to murder !!!

SCREEN_1

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=16143

Comments

jerombd
17. Dec 2012 · 10:54 UTC
Very cute Jigsaw ^^

IWKTP : Post – mortem or how i started to fight demotivation

So here it is, i wanted to have a few reviews before writing anything.
link to the game : http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=16143

( Warning : the two next lines contain spoiler about Braid )

SCREEN_1

The guideline
First of all, i did not like this theme, that i thought was probably too basic. I just sticked to the concept of the villain’s feeling about the outer world and putted it into a survival game i had the idea a week before. I choosed to focus on the loneliness of the villain and his destructive response, and made it in a survival game where you shoot heroes trying to get your princesses, like an action game based on Braid’s storyline.

\/  No more Braid spoiler down there  \/

How it happenned
I have nothing really exiting to say about the way i made the game except I remember waking up the next day after a 2h night completely demoralized about the game, i thought it was a boring, bugged (if there’s no collision with the borders, it’s not, at the start, an intention, but an inability to fix it because of the collisions programming), and ugly.
I just took a long pause, adding funny things like a music, and drawing some more art i could implement if i had the courage. The around 6pm, i tried playing the game and i realize i could try add some really really minor thing. I first made as much feedbacks as I could, then i added the explosive and healing princesses that restarted my interest playing the game. The last part, around 10pm was about tweaking, a lot of tweaking trying to balance all the characters. It was probably the coolest part of this Jam, and the one I learned the most from. At the deadline, i was still not convinced by my game but it still looks better than the morning. Now the reviews are absolutely great and it makes me want to restart this game with a nice and polished gameplay, more characters and feedbacks.

What went wrong
– Stoopid collisions coding blocked me for so much time now fucking hate it
– Time & sleep management was awful, like the last one, i got awfully tired the second day and finished really too early
– My game was maybe a bit overambitious for a “second game ever”, i wasn’t able to add as much content as i wanted

What went right
– making art : as usual i’m really comfortable with making little funny assets and animating them- coding with GM is friggin great !
– tweaking got great too
– fight demotivation

What to do next
– Continue with GM I suppose
– more tweaking
– beeing stupidely overambitious is awesome if you have a simple game with tons of content to add

LD26

[Insert “I’m in”]

LD26

Okay this time let’s go to the top, i’m ready
I’ll be using Flash or GM8 to code and Illustrator/Flash for art

LD 24 : around 380 -> LD 25 : 38th -> LD 26 : 3,8 ?

Core gameplay coded and with nice animations !

Wew, i’ve managed to code pretty fast the core gameplay of the game ( wich I admit was kinda simple ), now let’s make some nice feedbacks, a menu, a soundtrack and awesome effects and features.

capture

– Double edged – minimal game, maximal fun

PM-1

So yeah, this is my 3rd entry at the ludum dare, and I think it’s my best one. I’m kinda proud of it, so here’s the story :
WWR :
– Coding : I made all the core gameplay + the important features within a day.
– The concept : I was afraid the idea of not seeing your character wouldn’t work, but i actually managed to avoid this. The gameplay seems enjoyable ( thanks for the feedbacks :3 ).
– Time management : Coding and art were easy, so I had a lot of time for tweaking (especially hitboxs and level design).
– Music : 1st time ever on fruity loops, I spent about 2 hours making glitchy sounds and made a minimalistic OST for this entry.
– Art : Managing a black and white art like this was really hard, the characters had to be silouhettes on a simple background. Took me a lot of time though D:

screen2

WWW :
– Having an idea : Like a lot of jammers, the theme afraid me D:
– The light/shadow system : I had no time coding a light engine for this, especially because of the level design.
– Making a tutorial : I also spent time trying to explain the game to players as they can start not seeing their own character.

What i learned :
– game maker is always more awesome than you think.
– combining ideas/games/concepts is great ( here samurai gunn meets samurai jack )
– fruity loops is friggin’ cool

WTDN :
– I’m actually working on Double Edged extended, with the dynamic loght system I wanted to do, plus some other features I did not make. I’ll try to devellop it for the Winnitron 1000.

So here was my minimal post mortem, now if you’d like to play my entry, the link is here

PM-anim

 

LD27

ok let’s do this

imin

I’ll be using Game maker, Illustrator/Photoshop/Flash and fruity loops as usual
( + maybe SFXR )

Guh i’m stuck 3: (Game maker )

problem

I’m kinda stuck here :
I want  the bullet direction to be the same that the one that shoots it.

The problem is that is I make this variable global or if I call it “badGuy.direction” it will pick the direction on one of the bad guys and apply it to all the other ones. The result is that they’re all shooting on the same direction based on on of them’s.

 

I really don’t know what to do there, do you have any idea ?

Comments

iFred_QC
24. Aug 2013 · 19:15 UTC
other.direction
pereubu
24. Aug 2013 · 19:19 UTC
ohgod

i feel just stupid now.
iFred_QC
24. Aug 2013 · 19:21 UTC
We’ve all been there.

Very very postmortem ?

1

Aaaaaand I’ll try to make it readabe in ten seconds D:

What went right :
– Coding went incredibely well this time. I had just one stupid difficulty one time then it all went smooth, even for the art part.
– All the assets were maid under 2h in a 69 ko spritesheet. Never done it so fast.
– Making a fucking dynamic game coding all sorts of wiggly/sparkly things with game maker.
– coding my first AI

4
What went wrong :
– bad game design. As always,I try to improvise this game so much that it gets “not-as-good-as-wanted” to play and need tons of tweaking.
– stupidely overambitious as usual. Wanted to make procedurally generated levels just for the exercice. I finished about 1 or 2h before the end with a lot of game breaking bugs that I somehow managed to repair.
epilepsy warning : People though I finished the game with a huge headache but I really didn’t think this game was so flashy, and I forgot to add a warning screen at the beginning.

3

Whattada next :
– now I’m really ready to make a fucking cool game.

PLAY THE GAME HERE :3

LD29

LD33

– The Howl –

hunter

Finally finished !

What was supposed to be a 48h game turned into a jam entry because of me driking too much beers on saturday.
But you can finally play the game Here