psypol

LD33

Inner Monsters now in WebGL

Hello

Just a small post to let everyone know INNER MONSTERS is now available
directely in WebGL => http://goo.gl/zrwkxs

PromoPost_WebGl

This means : No more problems with Chrome blocking Unity web player by default
For Chrome : play FULLSCREEN or game controls are taken over by Chrome’s
hotkeys…. – so many problems with Chrome …)

 

LD34

I’m in ! Introducing “Two Growing Buttons”

2gb_tw02

This time i will go alone and use 2 themes at once.
ill be using unity5 Playmaker + probably 2DxFX 2d Sprite FX
For now i can press one or the other button to make it grow while the other shrinks
I have simplistic ennemy “spiky blocks” spawning on top and falling.

Now i need to handle defeat condition + destroy ennemies offscreen.
I’ll keep posting !

Day2 – Complete core loop

Finally got out of my Drag&Drop + Collisions usual problems
its now possible to play a whole loop and have a game over if
you touch a falling spiky-block or if you collide your 2 buttons

Animation 0

remaining things :
– manage a score counting logic
– change ennemy spawn and speed overtime
– putting a button off-screen will lead to gameOver too
+ Sounds / VisualCoolEffects
(Maybe a button to restart but dont want to spend time on this)

Let’s end here :-) submission DONE!

The time has come where i can Destroy more things than i improve and implement !
Let’s consider this LudumDare34 over for me.
i created something i’m proud of and want to continue developping the idea further post-jam.

i invite windows users to test the game http://tinyurl.com/2gbWin

i’d be very GLAD if SHARE YOUR SCORE in COMMENTS.
This will help me to tweak the game difficulty!


Animation 0
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=7155

 

2GrowingButtons APK

I hope this new incredible promotional picture will convince you guys to
PLAY and RATE my game here => http://tinyurl.com/2gbld34-apk
P.S : sorry for the side-bar it will be fixed soon when ill be able to finally build APK on my own
for non-android users the game is playable in WebGL here : http://tinyurl.com/LD34-2gB

Comments

Gas
19. Dec 2015 · 14:58 UTC
Friendly reminder than you forgot an l in finally. :)
psypol
19. Dec 2015 · 16:44 UTC
Sorry for the Mobile interface visible when playing on mobile. ill work on this !

Help me get it to 100 !

Hi guys

i was really amazed to obtain way more votings than on last LD
For those who did not played my game yet :
could you kindly  : play and help me get 11 more reviews to reach 100 !
that would be awesome !

7155-shot1-1450045507.png-eq-900-500
links to the game are here :
http://tinyurl.com/LD34-2gB

Thanks in advance to those who’ll take time to test !

LD35

I’m in ! 3rd LD and VR for first time !

i’m in and i will try to make my first ever V.R game
this warm-up weekend i managed to make the plugin for VR cardboard Android phone work
with unity.
I’ll be using Unity with Playmaker + “TrinusVR” plugin
I should receive my cheap plastic headset to have the full experience tomorrow
and be READY TO GO for LD35 !

Tags: playmaker, trinus, unity, VR, warmup

Ludum Dare 37

GGJ made me fall in love with Voxels !

during this year global game jam i had a group with no artist; as a gameDesigner i wondered if i can make something up with voxels.

i’ve always been attracted by the minimalistic representations thess little cubes offers.

what was my surprise to discover that the free program “MagicaVoxel” is so easy to learn and allows to export obj ready to be used in unity. (with textures and materials aswell)

i’m sharing here my last creation just for fun. Any advices to improve my voxel modeling skills ? :-)

(please be gentle im no artist in GamDev :-) )