puppetmaster

LD30

Our first brainstorming session

We started this morning with our first LD.

This are the result from the brainstorming session:

BrainStorming

greetings from switzerland :-)

Some more screenshots

Example worlds to test enemy’s behavior.

2014-08-23 20_14_58-LD30
2014-08-23 20_12_45-LD30
2014-08-23 20_13_22-LD30

Adding now game play elements.

We laugh about the accidentally programmed game end. :-)

First animation

Like the korean “horse” dance. :-)
player portal

Screenshot from a world in the editor Tiled.

2014-08-23 23_46_59-Tiled

 

Playing now with the propertie possibilities.

every-time a working game – post mortem

World 1 of post combo version

World 1 of post ludum version

Befor the Jam 

The combo started for us on 2 o’clock am on Saturday. We started to think about the theme on Friday.
I personally has preferred “growing” for a puzzle game. But when the final voting starts “planet”, “space”, “worlds” came up.
I also translated  the themes in swissgerman and ask my son’s (9) for a game in mind.
The best was chaoscleaning the Child’s Bedroom.
For Connected Worlds it was something with a elevator.

Inside the Jam

Saturday
We start on 8 o’clock. While  I was driving to Sammakko, the closing elevator door was spooking around in my mind.
Our goal was every-time a working game.
So we started with 3 screens (intro, game and end-screen) and keep them running.
We think about using  Tiled for our main tool to build the worlds without knowing anything about it [-], a big mistake.
The end of the first JAM day was on 2 0’clock in the morning.

Sunday
I was creating the animation live on twitch the hole afternoon [-].
Loosing a lot of time.


Monday
Normal working until 4 o’clock pm, then starting to build content until 1 o’clock.
During the night I ask [+] dark3zz if he can help us with a matching background music from his archive. He gave us this beautiful peace of music.
**Thank You**

résumé

[-] never played around with the Tiled Map Editor
[-] never created a animation with Pyxel
[-] not jamming with kids around you

[+] ask dark3zz for background music
[+] Teamwork
[+] Keep the game running

 

It was a funny and very interesting experience.

 

World 3 of the post combo version

World 3 of the post ludum version

Tags: postmortem

LD31

Let’s have a snowy and cold winter theme

It will be our 2nd participation.
The first time it was very cool and instructive.
We learned also a lot from your comments (thx) and hope we got enough time to include everything.

Our tools:

– Eclipse with libgdx
– SourceTree for Git (bitbucket)
– Spriter (hope we can implement the project file)
– PyxelEdit
– Tiled

until Saturday

puppetmaster and Sammakko

Tags: jam

End of our first day *jamming*

We are very tired.

Started at 9 o’clock (LD start was at 2 o’clock) in the morning.
We where totally surprised about the theme.
But no problem, i love challenges!

So here are the first screenshot about our game…

image

a simple room. :-)

 

 

Tags: 1 day, progress, screenshot

my top entry i have played and rated yet

OMNI

by Noah Ratcliff – Jam Entry

“jeah, loading time is long, but you need to play it””

* * * *

Go farm!

by vidarnJam Entry

“my kids played it for 1 hour :-)

* * * *

Orion

by feissCompo Entry

“the beginning of a great space adventure”

 

* * * *

If you like to play and rate our puzzle game, take some time and have fun.

Tags: top list

Comments

11. Dec 2014 · 22:15 UTC
Thanks so much! We’re really glad you liked OMNI. I quite liked your game, it was really cool!

don’t eat yellow snow – post combo release

Thank you community

We have had a lot of fun creating and inventing our 2nd Ludum Dare game.
Many thanks to all the comments and inputs.
You are great!!

The Snowmän! Factory got a new update – “don’t eat yellow snow”

In this update we have:

  • added 5 new levels – “10 levels now”
  • slightly optimized the controls
  • added a new element  – “yellow snow”
  • take out the fire tile
  • updated some graphics


Snowman_Factory_LD31_post_combo_3
Snowman_Factory_LD31_post_combo_2

You can try it out by yourself….
Snowmän! Factory post combo release

If you have missed out the music post…
Snowmän! Factory OST

*Bonus*

alpha Android version (only apk file)
There are some bug with elevator (graphically) and some music loading.

Tags: game, jam, post combo, update

LD32

What game will it be?

“creatures from the night living on an abandoned place
on the edge of the world
hunting every day  the player and his companion”

or

“4 self-destruction growing element, spreading stars around if only one was taken”

feel free to add some more in the comments

******************************************************************

Keynote challenge is accepted!

We are switching from Java, Libgdx, Eclipse  to Godot Engine with gdscript

a huge challenge for me and sammakko our main java programmer :-)

Some Photos of our Development Appartment

Finally, we are in a Momentum now, yesterday was very difficult, but after that depressing time, we have found a very nice game mechanic which works fine! A Stage which you have to defend from your Raging Fans :)

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ IMG_2103 IMG_2104 IMG_2105
IMG_2107 IMG_2108 IMG_2111
IMG_2113 IMG_2114 IMG_2115
IMG_2127 IMG_2128

Rage the Stage – postmortem

Rage the Stage was our 3 game and the first as a team of 3 people.
We accepted the challenge “why not try something new“.
So no Java and no Libgdx. A bigger challenge for sammakko as for me.
For our 3th game we used Godot Engine. I’ve had some training  with the MiniLD #58 – MuMoPo.

 

Preparation
Our only preparation was thinking during the theme voting about what game we can make with the themes.
Unfortunately, for An Unconventional Weapon we haven’t any cool idea!

Jam session
dark3zz
(soundcloud.com/dark3zz) has joined us for the first time with his amazing equipment.
For us, he was big source of inspiration and pushed us forwards.

What worked out well
– teamwork (first time working in threes)
– no major problem with Godot

What didn’t worked out well
 – only on the last day we had a working game to play and improve the gameplay.

Need improvement
– no more music game and no more e-guitar :)

Many thank’s to
sammakko – the main programmer
dark3zz – master of music

and YOU – for helping to improve the gameplay  and voting

 

 

Picture are from the post jam release.

Windows 64bit
Windows 32bit
Linux
OSX

Tags: godot engine, post-mortem

my tileset submission

tileset

 

Unfortunately could not finish the game.

2015-05-31 01_08_04-game

I used crocotile3D to build the 3D model.

Tags: MiniLD59, tileset

Comments

31. May 2015 · 03:12 UTC
damn, it looks cool, shame you didn’t finish. Still, at least we just to use your tilesheet
TDogAndNateDizzleProductions
01. Jun 2015 · 02:19 UTC
Great sprite sheet, nice and clean. Love the top hat guy.
psypol
08. Jun 2015 · 13:26 UTC
didn’t knew about Crocotile. might serve some projects i had in mid.

what format is the export in the end ? an obj file + textures ?

LD33

Scream Hunter – our LD33 entry

Intro_v2

Sneak into houses, find the right bed, roar near pillow and scare the sleeping resident!

 

The game was created entirely (music, sound effects, graphics) in the jam days, no prework were done.

As game engine we used godot.

godot_menu.scn

You like to create games more visually (like me) than you need to try it out perhaps it fits your workflow.

 

When you like to play and rate our game you can find it here Scream Hunter

or listen to the game music https://soundcloud.com/andydnet/sets/ludum-dare-33-game-compo-music .

 

Thanks from the whole team for voting and commenting.

Tags: game, godot, self promotion