Robber

LD29

I’m there!

Hi peoples..joining the fun,

kind of my second try, last time a friend and me were just playing around with Unity

this time i’m solo..so far..hope to finish something playable this time and keep it simple

at the least it will have some decent sound/music

using: the mouse and keyboard

good luck to all..and hats off to ludum dare for wrapping these events together..!

Finish!!

screenshot2

Sewer Rat Racer
AaaYeah Finished..submitted with 51 seconds on the LudumClock… 😀

my first actual finished LD game…the soundtrack recorded live/jammed from beneath the surface..

Tags: Beneath the Surface, rat race, sewer

Sewer Rat Racer – update

I’ve received some comments that the game can be too cpu-heavy..
i’m very sorry about this, i’ve added a smaller web version, i hope it
is at somewhat playable for everyone now, let me know..

sewerratracer3

:: Sewer Rat Racer ::

Sewer Rat Racer – Post Mortem (or isn’t it ??)

greetings! alright here’s a little PS. for the Sewer Rat Racer.

This is my first real Ludum Dare and my first ‘working’ game in Unity.
I really wanted to focus this LD on programming and game-mechanics to learn
a lot about Unity, but surprise, it went totally different once i got started.

I already had a cool idea for a racing game in mind, but it didn’t quite fit the Beneath the surface theme, still I really liked this idea so i wanted to go for a racing game either way so i could learn about racing game mechanics and perhaps reuse my code for this other game…Then I quickly came up with the Rats on Jetski’s idea and was totally psyched..so much that i spend about a whole day modeling the rats, rigging bones, animating (originally i had a kind of triathlon in mind which also involved running, where the jetski’s were introduced later.)

img1

Anyway you get the idea, 2 days went by (with lots of import problems), but i had an animated rat on a jetski, some sewers with water, particles and stuff but not a line of code yet. I was set out for the 48hour compo but now i strong doubts i was even gonna make the Jam. Still I wanted to offer the experience to be able to cruise around the sewers on a jetski and get generally getting an idea if this sewer race idea was cool enought to pursuit further after the compo..I spend most of the last day working on simple pathfinding for the other rats, and in the last two hours i managed to slap in a finishline with timer, suddenly realising i had the chance of actually releasing something that could be classified as a playable game.

img2

what went wrong :
Yeah..so in no way I managed to do what i had intended as a learning experience, and spend most of my time on things i already knew how to do (modeling/animating) i have been a working as a modeler and animator professionally. I guess you can call it bad planning, but I still believe the graphics and mood as it is now comes close to how I envisioned the experience also it is hard to downscale your ambitious idea into something that can be made in 2 or 3 days

what went right :
everything else, i had an awesome time making this, right now playing and commenting other games..already looking forward to the next LD

What now:
I really want to thank everybody who has took the time to play the game and supply me with their comments so far, i understand the gameplay could be a lot better, and there is a big list of features i had to cut in the process. But comment are so very inspiring and  i’ve already started working on the first updates: better water, better AI..so yeah i will release a post updated sewer rat racer at some point!

thanx!

play Sewer Rat Racer

Working on Sewer Rat Racer (Post) Game

yeah; lots of thanx for all the uplifting comments on Sewer Rat Racer.

keeping up the LD vibe with my post game…already some major improvements are being made in the sewer/rat gameplay experience: physics, esp: stunt jumping, water and camera movement..next up is some better AI for the others

here are some screenshots of ‘Whiskers McBiskit’ in the playground/lab area..

ratski
posing with the the shiny ratski

ratski2
doing an actual salto

ratski3
the underwater experience

LD30

I’m there!!

yeah ‘in’ for second round,
probably using unity, but depending on the
theme or ideas i have i might try to build something
with C++ and ogre3d

hanging out there…

titlescreen-repo

going for the game-jam…need…more…time…

titlescreen-teaser!!

R.E.P.O.C.O.S.M.O.S. post mortem

greetings! I bring you the post-mortem for R.E.P.O.C.O.S.M.O.S.

Theme

First had an idea for a multi-player :) real time strategy game with connecting planets through some kind of piramid stargate when planets are aligned in the correct rotation, where you expolore and colonise planets, mine resources from asteroids and build spaceports for new ships and these piramid stargates to get a fast connection to travel between the planets. really liked this idea but the way i first envisioned it would be impossible to make sense off in 2/3 days, i kept the stargate – tower idea..but went for more close up scale. These stargates didn’t get any actual role in the game just yet. Right now it’s more part of the backstory where you need to re-secure this so stargate called the ‘worhole initiation tower’. In a post game these will get a lot more attention, and will serve as the goal of the game for different mission, perhaps with a bit of the RTS backstory on a more planetary level..

tower

What went right

This being my second Ludum Dare, i’m extremely happy with the result..the extra work i put in my first entry developing a post-game really payed off, a lot more experience with unity this time, i’ve had a nice balance between work spend on graphics, sound and coding, where the game is not over focused on only one particular element…the gameplay of gaining velocity and jumping between planets has come out really well, though i’ve probably spend a bit to much time polishing this in comparison to the combat system and level design..very pleased with the sound. I originally had an other track i made about a year ago for it..but i didn’t feel exactly right as is was more a song/soundtrack. fortunately my friend/composer Anna came up with a great track she had made, that fit the mood i was looking for extremely well, i just added some bass to it on the korg dw-6000 and it was done, i had a couple more synth chords to go with it when enemy’s appear but they didn’t get into the game yet. the sound effects on top off that I made with abletons operator fm synth…

repocosmos

What gives ?

not much really, time trouble maybe, could not start until Saturday afternoon, so i went for the jam..there is a lot more i wanted to put in, the enemy’s I put in the last few hours are only what I had planned as part of the planetary defense-system, some off the planets would be patrolled by rogue robots, some flying things and probably some bigger end-boss robot near the tower, so the level is not yet what i was aiming for, but what can you do in 2 or 3 days…Also the aiming of the laser still needs a lot of improvement. Still I’m really happy I got up a level which it is fully playable and the main ideas come across…

What’s next ?

Definitely going to work on this up to one full playable level the way i intended…I experimented a bit with mouse aiming, though i’m still sure how to implement it best when aiming for something behind the player…right now i’m already working on the droids and end-boss..when they are in i will take the combat system for a do-over :)

the droids that didn’t get in…yet..

newdroid

 

If this post-mortem got you enthausiastic to take a look, play it here :

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=29159

Comments and suggestions are greatly appreciated.

LD31

m.a.s.k. on!

tools: keyboard, mouse

Comments

indiglo963
02. Dec 2014 · 14:07 UTC
Mouse is for noobies (just joking)

Unclear about opting out ?

yo peeples! I see when using for instance the massive attack assets, you are requested to ‘opt out’ for the audio cathegory..

this is a bit unclear to me..say this week i’m working on my own music which i build myself and might want to use in my upcoming game,

should i opt out for audio if i decide to use it ? what about additional sound effects or an extra intro track i will make during the compo,

what if i select a couple of sample’s i will be using ? I don’t really see the difference in hooking up a couple of synths prior to the

compo or making a set of sampleinstruments to use..as well as using code-libraries…like unity assets

Hope someone can explain, i thought this was the difference between compo and jam ?

much appreciated,

Rob

Comments

Robber
04. Dec 2014 · 15:34 UTC
i understand, but audio contains both music and soundeffects
Robber
04. Dec 2014 · 15:44 UTC
as well as graphics, which is quite a bit category, for if you used an image of the northpole as a background for your snowman game..
ceosol
04. Dec 2014 · 15:48 UTC
Just try to make everything within the jam time. A lot of people probably cheat, but the spirit of the event is in creating a full game top to bottom within 48 or 72 hours. However, the most important part of the contest is the code. In my opinion, it is not fair to use other people’s code from the unity asset store. You are supposed to be doing this yourself or with your team. Sound effect do not really make or break a game, but the code does.

The Human Experiment Show

Woow!! yeah..just made it in time! Hope you like this little game…

I was super excited about the theme and my concept..still loads of ideas i couldn’t implement,

too much polishing again..but managed to release a final thing..

sickest game on LD ? what do you guys ‘n’ gals think…?

 

humanexperimentshow

The Human Experiment Show

The Human experiment show needs your vote!
a post-apocaliptic platform/puzzle/gameshow crossover!

( comments welcome! )

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29159

screenie:

humanexperimentshow

Comments

09. Dec 2014 · 11:53 UTC
When you make a post like this, please add a direct link to the game.

The Human Experiment Show – Porsche Mortem

so so happy to participate again in Ludum Dare, here’s my short story:

( Odds tell me you probably haven’t played ‘The Human Experiment Show’. But if you are volunteering, please leave me some comments, good or bad, comments are great..thanx! If you don’t want this morted post spoiling the fun, here’s the link:  The Human Experiment Show

Day One,

Thrilled to find out the actual theme is ‘entire game on one screen’. I had some backup operation snowball idea’s but this theme lifted me up instantly..i was thinking donkey kong or pacmanisch grid level, but someway I have to reuse this screen/level and be able to rearange it when the game progresses. I quickly came up with a grid where platforms could come out to form the level, combined with the idea for a some kind of freaky game show laboratory I guess in about 30mins my gameplan was set. I had planned to set this whole thing in rabbit world, or another creature that is normally experimented on, but didn’t have time for the actual tv-intro-rabbit presenter :(

I tend to overfocus on the looks and sound, yes polish and this is even where I kind of start, I guess most people would not recommend this, but I find it important to set the style and mood, so I know what game I am making. This to get out of hand, and end of day one I had the grid which was generated by code, the whole lighting texure setup, character animations and a sample of the live audience, and a very funny game-opening..

humanexperimentshow

Day Two

Instead of working on the level and game mechanic I decided to do some more polishing :) and I wanted to have these decals on the walls, but they would have to stay on the individual blocks as they were moving, not projected. Ok FFWD halfway day two, the decals were finally working as I made some code to offset the uv’s correctly. Day continued with work on sound-effect and collecting crowd samples. And I even did some work on the actual platforms, which would come out, when 2 of the game-switchboxes were set at a certain combination..i might even be making a game. I hooked up the old yamaha dx-5 and 30 minutes later the music was done aswell.

Day Three

I don’t know why I was even thinking to enter the compo, maybe after a few more LD Jams I’m ready..anyway time to make the game. I found out my plan to set different platforms with two switches was way to complicated to play and also very boring as one would have run back and forth between the switches without much happening. So it would be better to have each switch trigger different platforms, and you could find the correct path..All good except the platforms would have to go back in the grid, in stead of falling apart..I had to totally redo the code for the platforms and another switch, work out the puzzle and code like there was no tomorrow. I was getting a bit stressed, whished I started sooner on the level, but I somehow managed to complete it again with about 5 mins on the jam clock..

spoilers:

the human experiment show

All in I learned a lot more about Unity again and I’m see my LD games are progressing, next time I might even make a compo game.

A lot of ideas that didn’t make it (yet):

  • game-intro presentation by a white lab rabbit with a hat
  • edge-grabbing and climbing
  • better player controls all over
  • player falling and die-ing
  • more feedback from the audience when things go well or go wrong
  • platforms that fall apart and might kill the player (audience laughter)
  • a group of mad guard dogs set loose in the lab
  • time-limits
  • guards coming in with tazers when the player idle’s too long
  • guns and general violence to extend the game above the puzzle/platform concepts
  • audience throwing stuff at the player
  • commercial break
  • presenter giving some commentairy
  • more thing I might have forgotten already

Already working on some post game stuff, starting with better player jumping and the ledge grabbing.

volunteers sign up here:  The Human Experiment Show

Props to all you game creators..keep it up up up..

 

The Human Experiment Show – Post Compo Release

AhhYeah..here is the first post-compo release for the Human Experiment Show..
lot’s of updates, mainly on controls and intro.

yes yes..much better controls now, highly motivated by comments of the players,
it also features a ledge grab & climb, which will make the game a lot
easier to play, though the puzzle is still incredibly difficult..

hes-post0

 

and totally new full intro animation to set to game into context..this was a bit of a challenge as the free version of unity does not support movie or render to texture, so the whole thing is rendered with a clamped second camera on the side :)

 

humanexperiment-post

and new font in the arena, thanks to my friends at underware.nl who designed this type..

thank you peoples for playing and commenting on my compo release, thanx to you these changes have been made..hope you like these improvements, let me know what you think..

play here

Woohoo results!

Wow wow wow…really happy with my games ratings!
a lot of improvements over my previous 2 entries.

thanks and congratulations to everybody for participating in LD

a big round of applause from here…keep it up!

humanexperiment-post
also a thank you from mr. grey from the post-jam intro

Comments

pht59x
30. Dec 2014 · 16:10 UTC
Unity
Robber
30. Dec 2014 · 17:22 UTC
thanks dude! but what do you really want to say ?

if you want to make a point, why not write a post or give me something to respond to..
Robber
30. Dec 2014 · 20:52 UTC
thanks for your reply, but what do you mean with ‘the risks’ ?

I do not really see the link with the LudumDare competition here.
Robber
30. Dec 2014 · 23:03 UTC
I think your statement that the people do not think code is important is a bit of a sad generalization.

It’s not hard to see if someone has put some love in making their game despite what tools they used. The same goes for programming art/skills: the people who rate the games also make the games so I don’t think there is a lack of respect for that. I Guess you do not see these engine’s can also be a great learning tool to actually learn to code, and people can/will transition to other languages. I agree the voting system is not perfect, can it be ? there is always room for improvement.

LD32

Enter the Robber

AaaaaahYeah looking forward to the competition! Definitelymaybe In!

hope i can take the mondayz off…otherwise i will try to make something small which will no doubt get out of hand. Havent finished my music sequencer yet so no code to declare as of now, depending on theme/idea/stress levels i’ll be using either Unity 5 or C++ with SDL2

Have fun!

 

GAMUBòRU GUMBALL!!

It is done, didn’t think i was gonna make it, work got a bit in the way.

caution, this game in un-conventional in the un-non-sense of the word! word!

GAMUBòRU GUMBALL!!

 

enjoy this : link

 

LD33

To be in or not to be in

Not sure i will make it this time, but when i do i will definitely be in: mask on!