Propaganda Defence

Here is my humble LD32 entry. Feel free to critique it 

Here is my humble LD32 entry. Feel free to critique it 
Being preparing tools for LD#33 compo.
Here’s a quick list:
1. Unity 5
2. Krita, and a bit GIMP
3. Bosca Ceoil, and a bit Audacity
4. Pen and notebook
Good luck everyone!
I’ve posted it on twitter earlier, but it got banned for some reason from search (twitter hates soundcloud urls?) 
Let me know what you think 
https://soundcloud.com/igorsgames/ld33-warmup
I came out from my cave, and now I’m hungry!!!
Feed me with playtesters 

The game is about hunting and coping with hunger. You have to kill everybody, in this sample level there are 2 victims…
More levels and in-game hints are on the way!
Music in WebGL is somewhat broken, sorry for inconvenience…

In this game you are yeti struggling in icy forest to survive.
Now you can play it online, using Unity Web Player (sorry, no WebGL yet).
Thank you everyone for support!
Play and Rate

I had the time to do two playtests. For the first one I recorded a nice animated GIF, and collected some useful about player experience, for example, my enemy sprite was seen as a child (but was not meant this way), so I replaced it with a neat soldier sprite.
I started using Twitter, posted some warmup things. I had a good time there in development breaks, still not bothering too much. I also wrote some funny texts for my posts (“I hunger for playtesters!”).
This easy to learn tool (with integrated tutorial!) made my first game music possible! I exercised with it for a couple months, so the music was good.
I was familiar with the engine for quite a long, and for sure knew how to code for it.
I had to cut some corners but I was able to tweet and play others’ games while waiting for playtesters the second time. No one participated in that playtest, and I just submitted it 30 min before submission hour began and went to sleep 😛

In the first playtest some people said that they didn’t get what to do (even if it was shown in the animated GIF!). I didn’t listen to them, and realized it as a problem only post-compo… And the second playtest (some hours before deadline) was left unnoticed, zero comments.
To be honest, making pixel-art games in the engine is pain! Considering to use Haxe(Flixel?) next time. I also failed to publish WebGL version of game because of the bug in Unity (confirmed by devs) which ruined the music completely.
I had no experience in animation, and had no time to animate sprites. Also the main hero was exactly the same as I drawn him at the beginning (took about 10 minutes). And the enemy had only two sprites: alive and dead, with no angles.
I didn’t update my tools not to break anything, but I regretted it with Krita. The version I used was a buggy one!
I began making levels 2-4 (total 4 in the game) at the second half of the second day. They only provide tutorials to mechanics, and not very much freedom to actually enjoy the game… I’ve returned from a business trip at last, so I think I’ll find the time to add 10+ more levels now.
I had a great time participating in LD33, and playing what talented new-comers and old-timers done.
Be the guest at the forest of mine, catch and eat ’em with me!
Hi, thought I’d post here the gameplay from my little game (PLAY HERE) for those who don’t use Twitter.
As always, any feedback is appreciated, you mean everything to me! 😉
If you haven’t tried our game yet, you can do it HERE! Thanks!
Notably, the non-QWERTY keyboard layout support and jumping over boars were improved.
Click picture to play!
Hey, test your wits in our unforgiving puzzle game and say what you think: Mr. BigCash


—–> Play “Mr. BigCash” <—–

Hello, comrades!
Looks like we’ve found a new artist for the team!
We are seeking for 2D artist who is willing to join a team and doesn’t have problems communicating us in UTC+3 timezone.
Our team is two people as of now: programming/design guy and music/sound guy.
Please reach me in comments or (better) in Twitter @IgorsGames.
Thanks for reading, and good luck making your games!
P.S. We’re in!
Help a kitten absorbed into the orb toy return home to the mistress! :3

Does cave have some functionality? I went in, but nothing happened :p