scorched

LD32

Propaganda Defence

Game units

Here is my humble LD32 entry. Feel free to critique it :-)

LD33

Wait, me too =)

Being preparing tools for LD#33 compo.
Here’s a quick list:

1. Unity 5
2. Krita, and a bit GIMP
3. Bosca Ceoil, and a bit Audacity
4. Pen and notebook

Good luck everyone!

I hunger for playtesters!

I came out from my cave, and now I’m hungry!!!
Feed me with playtesters :-)

Cave Sweet Cave - Eating A Playtester

The game is about hunting and coping with hunger. You have to kill everybody, in this sample level there are 2 victims…
More levels and in-game hints are on the way!
Music in WebGL is somewhat broken, sorry for inconvenience…

Play WebGL
Play Windows

Comments

23. Aug 2015 · 16:02 UTC
It took me a little while to figure out how to eat those kids, but I’m glad I finally did!
RougeRogue
23. Aug 2015 · 16:28 UTC
Alright not sure if I’m doing this right, but do I have to lure the children into some solid object so I can catch up and eat them? If so, I have succeeded in doing that.
Rongon
23. Aug 2015 · 16:44 UTC
Add screaming sound when you get them.

Does cave have some functionality? I went in, but nothing happened :p

“Cave Sweet Cave” post-mortem: the monster died, the game designer was born!

Hello, everyone! Two weeks had passed, it’s time to make a retrospect of my success and failure (…in hunting and eating you! kidding! (-: ).


What went right

Playtesting.

I had the time to do two playtests. For the first one I recorded a nice animated GIF, and collected some useful about player experience, for example, my enemy sprite was seen as a child (but was not meant this way), so I replaced it with a neat soldier sprite.

Social media.

I started using Twitter, posted some warmup things. I had a good time there in development breaks, still not bothering too much. I also wrote some funny texts for my posts (“I hunger for playtesters!”).

Bosca Ceoil.

This easy to learn tool (with integrated tutorial!) made my first game music possible! I exercised with it for a couple months, so the music was good.

Unity.

I was familiar with the engine for quite a long, and for sure knew how to code for it.

Deadline.

I had to cut some corners but I was able to tweet and play others’ games while waiting for playtesters the second time. No one participated in that playtest, and I just submitted it 30 min before submission hour began and went to sleep 😛


What went wrong.

Playtesting (again).

In the first playtest some people said that they didn’t get what to do (even if it was shown in the animated GIF!). I didn’t listen to them, and realized it as a problem only post-compo… And the second playtest (some hours before deadline) was left unnoticed, zero comments.

Unity (again).

To be honest, making pixel-art games in the engine is pain! Considering to use Haxe(Flixel?) next time. I also failed to publish WebGL version of game because of the bug in Unity (confirmed by devs) which ruined the music completely.

No animations, few angles in sprites.

I had no experience in animation, and had no time to animate sprites. Also the main hero was exactly the same as I drawn him at the beginning (took about 10 minutes). And the enemy had only two sprites: alive and dead, with no angles.

Krita.

I didn’t update my tools not to break anything, but I regretted it with Krita. The version I used was a buggy one!

Few levels.

I began making levels 2-4 (total 4 in the game) at the second half of the second day. They only provide tutorials to mechanics, and not very much freedom to actually enjoy the game… I’ve returned from a business trip at last, so I think I’ll find the time to add 10+ more levels now.


Conclusion.

I had a great time participating in LD33, and playing what talented new-comers and old-timers done.


Take a risk! Survive!

Comments

6DownStudios
06. Sep 2015 · 21:47 UTC
Congrats on the entry, and good onya for the post-mortem!

I think trying HaxeFlixel is a great idea for next time! With the tutorials it’s pretty easy to pick up, and there are many well-documented demos for game-related features.

LD34

I’m positively in

ludum_dare_3x

Hi, guys!

This is my mood for upcoming Ludum Dare. I think I’m going to make something simple and positive this time :-)

Will use HaxeFlixel, FlashDevelop, Krita et al.

Have fun!

From the Deep

Hi, thought I’d post here the gameplay from my little game (PLAY HERE) for those who don’t use Twitter.

As always, any feedback is appreciated, you mean everything to me! 😉

LD35

We’re in!

Hi, there!

We are in, and this is our warmup game (click on a picture to play, use Space to shoot, and arrow keys to move left and right)!

Yours,

Igor, Egor, Fedor and Joshua!

sj1

sj2

Update 1 for “Runaway Clothes” is out!

Notably, the non-QWERTY keyboard layout support and jumping over boars were improved.

Click picture to play!

Click to play!

 

Comments

01. May 2016 · 21:24 UTC
Just wanted to comment and say thank you tons for supporting non qwerty layouts! I usually have to switch to play LD games. (This comment was typed in the Dvorak keyboard layout)

LD36

Ludum Dare 37

We’re in!

wanted_2d_artist_3x

Hello, comrades!

Looks like we’ve found a new artist for the team!
We are seeking for 2D artist who is willing to join a team and doesn’t have problems communicating us in UTC+3 timezone.
Our team is two people as of now: programming/design guy and music/sound guy.

Please reach me in comments or (better) in Twitter @IgorsGames.

Thanks for reading, and good luck making your games!

 

P.S. We’re in!

Sleeper’s Curse

sc_1

It’s the adventure game with tentacle elements. :-)

TRY IT

LD 38