SimoGecko

LD 42

WIP

It sure gets messy in Amazon's warehouses! warehouse.gif warehouse_mess.PNG with @p1nkmaria

Progress today!

This was the project this morning... warehouse_5.gif

..and this is poor Joe now trying to keep up with his strict schedule! warehouse_9.gif

Last day tomorrow is gonna be fun :smile:

Finally done!

rainforest_gameplay.gif

Come help out Joe!

final_screenshot.PNG

https://ldjam.com/events/ludum-dare/42/rainforest

Come help out poor Joe!

rainforest_gameplay.gif

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Play it here!

https://ldjam.com/events/ludum-dare/42/rainforest

Also available on Android!

https://play.google.com/store/apps/details?id=com.simoneguggiari.rainforest

Employee of the month!

Can you stay employed for more than 2 min? Come find out!

rainforest_gameplay.gif

Medals yet to win

medals_banner.png - Bronze: 200 boxes delivered - Silver: 350 boxes delivered - Gold : 500 boxes delivered

Play rainforest, Inc. here!

Coop version available!

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Grab a friend and play as Joe and Jeff trying to stay employed as long as possible!

Use the same keyboard or add controllers for the ultimate experience! Jam version still available.

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Play here!

Time difference between ratings end and results

I was wondering, why is there a 4 hours delay between the end of the ratings and the results? Shouldn't be the counting of votes and sorting a simple operation that takes a few minutes tops? Or am I missing something? Sorry first time here :smile: thanks!

LD 43

Looking for a composer / sound effects!

Hello everybody! We are looking for a team member that could help us with music and sound effects. We currently have programmer, designer and artist and are just looking for the last piece :smile: If you're interested, or know somebody who could be, let me know so I can add you to our team! Cheers!

Ludum Dare 45

Tips on development and time management

I recently had some time to write a devlog about one of my previous LD entries, rainforest, Inc.

I thought it might be helpful to somebody to see how to manage time and how to structure the development process to fit into the jam.

In the post I talk about: - time management - project structure - brainstorming process - prototype - development structure - tips on modeling, texturing - level creation

You can find the full post here. I hope it will be useful to someone.

Cheers! 😄


(a sneak peek) timeemschedule.png worker/emuv-768x528.jpg mapemoriginal/embig.png


(the game progress) rainforestemday1.gif rainf/emcoop6.gif

Minimalistic Wallpaper

I decided to also give a go in creating a wallpaper for LD45, with a minimalistic style. You can download all the sizes below. Cheers! :smile:

720p

ludumemdare/emwallpaper_720p.png

1080p

ludumemdare/emwallpaper_1080p.png

1440p

ludumemdare/emwallpaper_1440p.png

2160p

ludumemdare/emwallpaper_2160p.png

My case for "Making connections"

making_connections.PNG

I think Making connections is the theme that's going to steer developers into creating the most compelling games.

Is making connections meant figuratively, as creating relationships between people, or literally, creating connections between cities in an RTS, or between pieces in a puzzle? You could interpret it to create a platformer with a special swing mechanic, or an action game in which you have to "make connections" between your bullets and the enemies.

I think this theme is interesting enough from a gameplay prospective without limiting developers into a particular genre or mechanic. It provides more interpretation opportunity than other fixed themes such as "Shelter" or "Mutation" that (imho) provide less expressiveness.

What do you think? :smile:

Game about making games - idea and prototype

You are an aspiring gamedev in a small studio. Unfortunately, you forgot to pay the electricity bill and so the electricity company cuts it. All your PCs go offline, and in the process you lose all the progress stored on the HDs. You'll now have to start with nothing and manage to develop and ship a title with sporadic electricity and no internet.

The main game mechanics are to run around in the studio, turning on PCs using cables to be able to work on them, create assets (art, code, design), and then combine them on USB drives (internet is down) and then ship them.

Here a small (& ugly) paper prototype :smile: Cheers!

paperemprototype/em2.png

Cable Simulation

Starting out with a cable simulation and custom collisions.
Stay tuned for progress :smile:

cable_compressed.gif

Connecting cables

You can now move around your character, pick up cables and insert them into outlets!
Next: powering devices :smile:

cableemmove/eminsert2.gif

Progress for day 1

The progress at the end of day 1.
You are an aspiring gamedev that starts with nothing, even without electricity. You can connect PCs to power outlets to turn them on, and then produce assets that you have to combine on drives and upload on your server.

It's looking kind of rough but tomorrow will be the day for nice graphics. Have a great night :smile:

day1emb/emcomp.gif