Simon Rahnasto

LD 38

If you do not have enough votes, it's because you have not voted on enough games

Instead of making posts asking for votes, go and vote for other players games under the threshold and help us get as many games to 20 votes as possible. If you vote on other games, you will get votes yourself. This effect is delayed a bit so expect some votes a few hours later.

If no one votes, no one gets votes.

So vote.

LD 39

Some gameplay of our entry "Spaced out"

Recorded me playing the most difficult map on our entry "Spaced out". Placed 3rd, can you beat that?https://www.youtube.com/watch?v=lWCuIm5UGkQ

https://ldjam.com/events/ludum-dare/39/a5tro-spaced-out

LD 40

LD 41

Looking for Music/SFX guy for our team!

We are a coder and artist that will participate for the 11th time. Our best overall place is 9th. Need someone who can do SFX and/or Music. Previous entries at: https://windmillgames.itch.io/

Hit me up on Discord: Jeeper#9352

Rap video / trailer about Cardcade!

https://www.youtube.com/watch?v=eIVRZj8iev0

A rapping video and a trailer, we keep combining stuff even after the Jam has ended :D

Streaming [Empty queue] come watch your game be played and reviewed!

Hey guys! I am currently streaming and will be doing so for quite some time! Come post your entry on the form (https://docs.google.com/forms/d/1-S4dOU-TIT8QoeW2mdz-lJTKVfjkHe6KYf2z7wStYfA) and I will play, rate and review it!

https://www.twitch.tv/jeepzor

Nathan Blake tests Cardcade

https://youtu.be/2geUSMrDJs4 It was a lot of fun seeing a youtuber cover our LD jam entry. If you haven't seen our game yet, this is a good way to get introduced to it :)

Cardcade - Now ported to Mac!

https://www.youtube.com/watch?v=eIVRZj8iev0

Now you can download a native OSX version of Cardcade! Check it out here: https://ldjam.com/events/ludum-dare/41/cardcade

Cardcade update and future!

icon.png

Post jam update - Added the ability to select cards by pressing 1-5 keys. - Added the ability to select cards with the mouse scroll wheel. - Added mouse controls to the menu and inventory. - Added a new ranged enemy. - Added a fullscreen option (Press F in the menu) - Fixed a bug that would close the game when you pressed escape. - Fixed a bug that would cause AOE spells to not deal damage to certain enemies

Download the game here: https://windmillgames.itch.io/cardcade

The future

We are happy to announce that Cardcade will be developed into a full game. After the Jam ended we began working on the game from scratch to ensure that the game can scale well without us running into issues later down the line. A big thanks to everyone who has played our entry and given us so much great feedback and valuable input.

Here is a sneakpeak of a new feature that we are working on, cardpacks: https://i.gyazo.com/ff75d7ea73dc22d47236a400f68a29f8.mp4

Follow development

Twitter: @Windmillgames

LD 42

Seems like any theme can win!

Someone made a strawpoll earlier today and I found it very interesting that it is so even.

https://www.strawpoll.me/16238847

So make sure you vote as every vote counts :)

Final Voyage - Major post Jam update.

https://www.youtube.com/watch?v=YxUTGcQEuJo

Results

results.png We are very happy with our results, thank you so much for voting and playing our entry. We got a lot of valuable feedback and have created a Post Jam version that contains both content, bug fixes and balance changes. If you like RTS games, give it a try :smiley:

Patch notes

  • General

    • Added Health bars to buildings.
    • Improved minimap: Has more information, can be clicked to move camera there.
    • Added difficulty levels. Standard, significantly easier than the previous difficulty of the game as well as Hard and Insane that will really put your skills to the test.
    • Upgrades to units and buildings apply to already existing ones.
  • Added controls

    • Holding shift allows you to add more units to your current action-group.
    • Pressing CTRL + 1-9 adds the currenct action-group to a control group.
    • Pressing 1-9 will select all units in the corresponding control group.
    • Double tapping on 1-9 will center the camera on the units of the corresponding control group.
    • Pressing Space will center the camera on the units of the current action-group.
  • Balance changes

    • Enemy turrets now has the ability to move (slowly)
    • Hover-tank
    • Deals more damage
    • Maximum targets set to 3
    • Has more 50% more health
    • Mine-layers
    • Now places mines spread around itself.
    • Mines now have a duration (30 seconds)
    • Heavy infantry
    • Increased damage by 30%
    • Increased health by 50%
    • Light infantry
    • Increased damage by 20%
    • Upgrades
    • Each level now costs 100 Crystals more than the previous one
  • Bug fixes

    • Fixed build button bug (Player would place a building when pressing the build if a building was selected)
    • Fixed a rare bug that would cause units to visually remain after dying.
    • Fixed a bug causing some text going outside of the dialog box.
    • Purple Goo will no longer spread outside the map.

Final Voyage [Post Jam Update]

https://www.youtube.com/watch?v=YxUTGcQEuJo

Results

results.png We are very happy with our results, thank you so much for voting and playing our entry. We got a lot of valuable feedback and have created a Post Jam version that contains both content, bug fixes and balance changes. If you like RTS games, give it a try :smiley:

Patch notes

  • General

    • Added Health bars to buildings.
    • Improved minimap: Has more information, can be clicked to move camera there.
    • Added difficulty levels. Standard, significantly easier than the previous difficulty of the game as well as Hard and Insane that will really put your skills to the test.
    • Upgrades to units and buildings apply to already existing ones.
  • Added controls

    • Holding shift allows you to add more units to your current action-group.
    • Pressing CTRL + 1-9 adds the currenct action-group to a control group.
    • Pressing 1-9 will select all units in the corresponding control group.
    • Double tapping on 1-9 will center the camera on the units of the corresponding control group.
    • Pressing Space will center the camera on the units of the current action-group.
  • Balance changes

    • Enemy turrets now has the ability to move (slowly)
    • Hover-tank
    • Deals more damage
    • Maximum targets set to 3
    • Has more 50% more health
    • Mine-layers
    • Now places mines spread around itself.
    • Mines now have a duration (30 seconds)
    • Heavy infantry
    • Increased damage by 30%
    • Increased health by 50%
    • Light infantry
    • Increased damage by 20%
    • Upgrades
    • Each level now costs 100 Crystals more than the previous one
  • Bug fixes

    • Fixed build button bug (Player would place a building when pressing the build if a building was selected)
    • Fixed a rare bug that would cause units to visually remain after dying.
    • Fixed a bug causing some text going outside of the dialog box.
    • Purple Goo will no longer spread outside the map.

LD 43

Straw poll for last round!

https://www.strawpoll.me/16940384

Currently "Making connections" is in first place!

LD 44

Straw-poll for themes.

https://strawpoll.com/3bdzwp5b Let's get some more votes on the Straw-poll of the final themes, it's never right in predicting the theme, but it is tradition and pretty entertaining while we wait for the actual results!

Currently Shelter is in the lead, what do you think of that?

Shelter is in the lead?

https://strawpoll.com/3bdzwp5b Although the strawpoll is pretty much always wrong, it is still pretty interesting to follow. I am honestly suprised that so many people like shelter, if you do, mind letting me know why? I don't feel like it inspires any good games.