Skyllartor

LD27

Third Wind

So this will be my third try in the last 42 hours -.-

I was lacking inspiration and still kind of am, but with my drive and goal to finish a game before the end of the summer I cant and wont back down.

It’ll be majoras mask inspired…

I will stream >> http://www.twitch.tv/skyllartor

My body is ready!

Need more of a challenge? October Challenge: Prepare to die edition!

So October Challenge has come and I’m really excited. Nothing like Ludum dare to boost my determination and productivity.

This month I am going to be working on a Top down multi-player Batman Arkham game that I’ve been building  for 2 weeks. I am going to rebuild it as it’s become a bit cluttered and I’m going to stream most of it HERE.

Why did I put “Prepare to die edition in the Title”? Well I am a fairly inexperienced game designer and I just like a challenge even if I don’t end up succeeding.

October Challenge: Prepare to die edition! :

  1. Finish your game! (I haven’t finished a full game before, so that’ll be a challenge for myself and a few others I guess)
  2. Restrict your game! Don’t let the compiled file get bigger than 64kb(or w.e limit you find suitable for your project)! This helps keep it simple and challenges you to keep it small.
  3. Port it to something! Even if it’s just porting it to mac/linux. (I’ll try for OUYA) 
  4. Submit your game to the IGF! Deadline is October 19th. So only 21 days from this post…
  5. Make months rent off of your hard work! Or whatever you feel like is a really high goal…

I hope your guys’ bodies are ready! Because mine  sure is!

 

Rebuild of an old game

So after a weekend of working on my Top Down Batman Arkham game and I figure it’s a bit to big of a project for only 3 weeks time.

I made an unfinished prototype of a Top Down JRPG with Randomly generated elements with a rts spin when you get into a battle. I’m going to play around with that for a few hours to see where I’m at and I may as well stream it… HERE!

My body is ready!

ADVENTURE TIME + Day 4 ~Top down Monster Hunter Rogue Like~

The end of day 4/21 has come and gone what do I got? A lot.

The other day I went and dusted off one of my old projects and started working on it again. The game is an RPG with RTS and rogue like inspiration. When I came up with the Idea I was just going over cool games I liked and smashing their game mechanics together, this game is the combination of Binding of Isaac and monster hunter and Zelda and Pikmin.

Yesterday and today I spent my time implementing file Loading/Saving and and fixing old features that I stopped working on the game because of. I will leave that part with a screen shot of hoodos.

javaw 2013-10-02 20-56-00-01

AND NOW…

Have you seen the new episode of Adventure Time?! Train Dungeon!!!?

I can’t tell if you answered that or not… but anyways, Tonight I am going to make a small side project based on the train dungeon!

Wanna watch? GO HERE!

My body is double ready!

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Day #7 – 2 weeks Remaining!…

Till the IGF submission I mean.

Yesterday was the release of Wind Waker HD. My initial thoughts(I didn’t play the original): Great Game, Beautiful Graphics, Camera is a bit irritating, Hero mode is definitely hard, story is pretty good and it’s going to be a distraction from working on my game. grrrrr.

But I did manage to get some work done. I’ve got the concept and direction nailed down. I know how I want dungeons, events, enemie encounters and… Other kinds of encounters to turn out.

I wont go into it to much right now, but tomorrow I will post a video here  to showcase the game! Wont that be exciting? It better be…

Happy Ludum Dare

 

Day [20]! IGF!

There is 28 hours until IGF submission deadline and I plan on getting all of my base mechanics, art, bugs and sound finished before then.

What is my game?? It is an JRPG-RTS hybrid. The over world, party mechanics and inventory are those of an RPG, while battles, dungeons and other such events are handled as a Zelda Four swords with more than four heroes… or Pikmin where each pikmin is customisable.

It is meant to be played with ONLY a keyboard or a gamepad(USB Xbox controller), no mouse. This is done by your main units controls being on the left side of the controller/keyboard and the rest of your party on the right side. It’s kind of hard to grasp with when you start but you get better after a little bit.

There is a typecast menu to give orders to specific units since there is no area select. If I was fighting an Ent that’s spraying parallizing spores around him I would want a long range fire attack. I would press the enter key which would pause the game FTL style and you would be given a few options to chose from ” Magic”, “Range”, “Melee” or “Stat”. You would want to chose “Range>>Magic>>Fire”  then you would press enter again and order those selected units to attack. It’s better played than explained.

Also the world, quests and monsters are randomly generated.

I would spend more time explaining but there is barely any time left.

My body is ready.

LD28

Hey! Do you like the Binding of Isaac?

Ohoho no I’m not talking about the bible story, I’m talking about the game by Edmund McMillan and Florian Himsl.

For a long while people have been crying out for a portable version of the game, It hasn’t been ported because  it’s made in action script and we all know how outdated that has become and porting it probably wont be a viable option for another few years until our phones and tablets are strong enough. Any Touch Device game that i see that is supposed to be a solution for those who want Isaac on the go, don’t give me the vibe that Isaac does. A port of Boi: Rebirth will be possible, BUT that’s another 8 months away.

Sooooooo…

Let’s make our own!

My idea is to make a version of the game that has a relationship with the original, like what Super Mario land(w/e we call this) has to Super Mario Bros(Isaac). So a different game that still follows the outlines of Isaac. It will have game boy graphics style and sound. NO screen mounted controls because I hate those. And other related features.

I’ll do the coding and anybody reading this can leave a comment here or in my twitch chat on what items, monsters and anything in general you would love to see in it. If you have experience with music and would like to make some great Game Boy tunes that could compliment a game of Isaac than feel free to do so! Same goes for Graphics, while I have a bunch made already I’m not an artist and would much prefer doing the programming over anything else, So if you could make some cool looking Game boy graphics please do!

My body is ready! Is yours?!

http://www.twitch.tv/skyllartor

 

Comments

17. Nov 2013 · 23:02 UTC
Did you just say Actionscript was outdated and that you want to make a mobile version of someone else’s game?
PockeTiger
18. Nov 2013 · 05:30 UTC
I’m not quite sure on this but doesn’t this pops some copyright quetions? The least thing to do is to ask the devs if they support your idea.

20 below outside…

So I might as well do the LD warm up and see if that helps.

maybe I’ll finish something tonight :)

Stream link for da Twitch

Comments

EncryptedCow
08. Dec 2013 · 01:24 UTC
HA! I get it. Because it’s cold and you’re doing a ‘warm up’ in hopes that it will ‘warm you up’. You’re a pretty funny person.

Late Start :'(

Friday Night the fan for my cpu died so I was forced to postpone my participation until now.

For the theme I might make a mouse controlled fast passed diablo style game.

Good luck to everyone. I look forward to playing your games!

Comments

15. Dec 2013 · 17:49 UTC
Good luck! Hopefully you make something fun with the limited time left! Assuming you’re submitting as a Ludum Jam instead of LD entry since you have a late start?

Inspiration problems

Iv’e been working for a couple of weeks on a game with the intents of putting it up on the android store. I like what i’m working on but some days I just hit a creative wall and stall for a few days before i get back in the groove. Does anybody have any advice on how to keep moving if i get stuck? Thanks.

Comments

monsterkillu
25. Mar 2014 · 15:35 UTC
Yeah … I too felt that kind of wall/block or whatever that you are feeling … Sometimes i feel like scrapping the entire project and start another one. My best advice is to talk to developer if you know them (They really know what you must be feeling), read some articles on the web, Break down your next pending tasks into small ones, tae a small break and make or ‘finish’ some small prototype etc. Hope this might help you :)

LD29

Make a Mini Doc?

Remember that show Polaris/Maker tried to make a month ago? The game jam show? Well, in honor of the original concept of that show, I think each of us should make our own Mini-Docs explaining our process and following our project start to finish. They wouldn’t need to be hour long epic tales of hardship and heart break, just a five to ten minute “Hey, I made -Game Name- and this is how I made it” or what ever you see fit.

Look forward to seeing them!

Good luck and happy LD!

Update #1 ~ basics got

Got basic level, Keyboard/mouse control, basic entity system. I’m on a roll.

I think i forgot to say I’m in!

  • Java no libraries
  • Eclipse
  • Paint.net
  • probably no sound, but if i get around to it mussagi?

So Yeah :)

>>Streaming! <<

 

update #2 sleep

I’ve got projectiles and particles going now time for bed 😛SplashScreen

update #3 day 2 GO

Had a good sleep. Got  some  Dark Souls II in me. Ready to code for 12 hours.

There haven’t been many games with PROPER welding in them, I might try to incorporate?

>>STREAM<<

LD30

I’m in! I’m in!

Phew, almost missed it.

I’m using Java with default libraries and Paint.net.

Will stream tomorrow.

Happy Ludum Dare!

LD31

I’m not in…

lol jk

Language  > Java

Art > Paint.net

Audio > sfxr & I don’t know what for music

Stream > link

Food > Stuff

Schedual

  • December 5th | 6 pm – 8 pm > Make the base code
  • December 5th | 8 pm – 10 pm > Come up with story & game feel
  • December 6th | 7 am – 12 pm > Content part 1 – Levels, Enemies and Items
  • December 6th | 1 pm – 4 pm > Content part 2 – more Levels, Enemies and Items
  • December 6th | 6 pm – 12 am > Content part 3 – Characters and Dialogue
  • December 7th | 7 am – 10 am > Content part 4 – Music
  • December 7th | 10 am – 12 pm > Content part 5 – Finishing up
  • December 7th | 12 pm – 1 pm > Testing
  • December 7th | 1 pm – 6 pm > Public testing and bug stomping

The kind of game I’m going to make during the compo is an adventure game like A Links Awakening, I’ll have to  mold the theme around that.

 

LD32

Going live!

My idea is to use level tiles as a weapon.

See you there >> http://www.twitch.tv/castlegreysky

LD33

First 12 hours – Pretty good so far

Much like everyone else I was kind of disappointed by the theme. After I seen it I went to bed and went over some ideas. After a bit of thinking I remembered an idea I had a while ago of a “Pacific Rim” inspired tactics game. Making a tactics game would probably be hard to do since I’m not great at making  complex systems and 48 hours wouldn’t be enough time to make one anyway. I decided to make it a traditional rogue-like instead.

I’ve put about 3.5 hours in so far and I’ve got:

  • A basic proceduraly generating world
  • Buildings you can destroy
  • An enemy tank that shoots at you
  • And you can die

The next few hours is going to be finishing the mechanics and this after noon I hope to be tweaking and polishing, then tomorrow I’ll be adding animations and sound stuff.

It’s coming along a lot faster than I would have thought!

 

Unity 2015-08-22 06-02-09-11.avi_2