I’m IN ! :D
Lets see if I am able to do this 😛 ….
Java
and Gimp… not proud of it 😛
Lets see if I am able to do this 😛 ….
Java
and Gimp… not proud of it 😛
After I finally made the particle effects and their textures, I tried to balance the game… Which wasnt really exciting yet…
Thus I added a special fire tornado, a lifebar in which you can see when you can use your “special attack”, than redid the back and foreground textures…
Also now the Back/Foregrounds can change their color according to the “width” of the Storm…
When the Fire tornado is available the the tornado gets clouds… Sooo yeah funn 😛
First time using Unity
Also goint to use some Gimp2.0 and some fancy Bosca Ceoil
Hopefully it wont be as shitty “good” as my Tornado game

Good luck!!!
You can shift from a small quad to a big Quad… (yeah I know… BRILLIANT)

Now I have to do my checklist bye 😛

http://gamejolt.com/games/formorph/141493
Formorph such an amazing name!!!
Where do I upload the zip file to?
And where do I find the link?
I want to upload an WebGL Unity game … At the moment my Entry doesnt really work…
I used Gamejolt as Website is there a better one ?
EDIT:
Finally made it 😀
For others:
-Upload your Zip file on Itchio
-Edit Game > Distribute > Embed Game
Moin Ludumdare folks!
This post will mainly concentrate on the design/art/programming aspects of the game Formorph (my LD35 Entry). I am going to be working on this game even more, because I really like it. Its really small and can be improved really fast (Also I already have your feedback for it xD). This post is also a little side-note to myself, in case I come offtrack :P.
Firstly things I don’t like:
)Secondly things you didn’t like:
BEFORE improving or changing anything, it is probably important to concentrate on the key-aspects of the game, which were welcomed really well by you:
Now to the improvements:
With that I hope I can keep the “feel” of the game while improving it. Also I hope that I could help someone else with this post, I don’t know how… But I hope that at least the Links help xD…
PS: Formorph is made in Germany 😛
Moin everyone!
Since the last update I’ve improved Formorph quite a lot. While “developing” I noticed even more problems related to color, art style and Gameplay. The other problems mentioned in the last Update should be improved by now… (hopefully).
Firstly I’d like to mention the improved Leveldesign. Until now I’ve created 7 Levels with the help of a friend who play tested them and the “harder” levels have been watered down. Now, you learn everything that you need to pass the level in a save environment/situation and then pass harder parts. Also the levelloader allows me to order the levels by skill level. while doing all those levels I noticed a little boredom, because when you have figured out the level you could just press the whole time the Left/Right key and time your jumps… playing with height and distance of each platform should improve that boredom of mine xD… and yours.


Secondly, the controls also have been improved, now I use the same system as Sebastian Lauge. Still I had to change some things, because forcing or slowing down the player did not work. Feedback like where the wind is coming from and where it is pushing you is also in by finally adding some particle effects.
The Gameplay has been improved also. By adding “HotLava” corpses don’t just block the way, when they are not needed. The shifting itself became quite interesting, because now the character fits to its environment. Moving platforms are also a thing now!
For the sound I finally figured out how to synchronize the music (the whole time the music did not stop at the same time… silly me). This enables me to insert different instruments into the level to change the mood and atmosphere :P.
I’ve also recorded “heating up water”, “boiling water”, “making Tea” and “frying something” this should also make the atmosphere better! Spreading these Sound effects out better should also improve the game.
Now to the art style. During the Compo challenge I did not want to waste any time on textures, now that I have the time I will do them (seems logical). Because most “famous” platformers have a distinct look with flashy colors and animations I tried to find the “perfect” style. I decided to make a Tea vs Currywurst style.
VS.

In which the teabag will act as the player and the currywurst as lava. At the moment the player doesn’t look like it should but yeah… what ever.
I might add these small paper things at the end of tea bags and add physics to it :P.
Anyway incase you haven’t played the Compo version here is the the entry and hopefully I will be able to show you a playable version next week.
Thanks a lot for reading!
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Working with Inkscape for the first time and I am really enjoying it !
Once you get the hang of it, how to do shadows and differently colored parts, it is really fun!
SO Yeah… I did finally make some art for Formorph…
I used Inkscape for these Vector graphics (for the first time)
Here is the Formorph Entry. (Without art)
And here is the latest playable version
PS: If someone wants to use some of these Graphics just hit me up in the comments or on Twitter(@solocov01)
Moin Everyone!

Since the last Update I finally finished the art and was able to put together the art for the first Level.
The good thing is that most levels are already play tested a lot, and I can just simply concentrate on how to make the levels “beautiful” instead of having to focus on gameplay also…
Here is the Formorph Entry without great Graphics 😛
And this is the latest playable version
Thanks for reading!
Moinsen!
I also got my results and I am quite happy about them. Even though I found the comments even more helpful 😛
Coolness 75%
#143 Fun 3.62
#195 Theme 3.77
#195 Overall 3.55
#232 Innovation 3.51
#347 Mood 3.08
#451 Audio 2.74
#519 Humor 2.06
#829 Graphics 2.26
But anyway, since last time I finished the Art for 3 more Levels and finally it feels more intuitive to place the textures (?).
I also worked on a CinematicCamera script, so now I don’t have to play and record the level anymore! I might also use it at the beginning of each Level.



Thanks for reading and watching!
This will be my third Ludumdare and I’m looking forward to it.
Tools:
Also about to finish the game from the last Ludumdare… here a sneakpeak
Im already 3 hours awake… and noting 
lets see how it ends ;D
So finally I have a game concept which is actually “fun”. Now I am working on the Textures, because most features are already working!

… -.- Yes a lot of crafting

Oh Deer…