So I’m almost done with all my core mechanics of my game.
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The game is a space shooter with a twist: your ammunition is scattered over the map and you have to constantly fly around picking it up.
There’s multiple enemies, health power up and all menus and sounds are working.
I wanted to implement multiple scripted levels, but with around 6-7 hours left (I want to go to sleep at a normal time), I will have to opt out for a procedurally generated horde mode with waves.
I changed my decisions as to the tools I was going to use at the last minute, and opted with allegro.js instead of Unity.
This meant that I had to write a lot of features that Unity would had already implemented, but it also meant that I was able to create a more lightweight game, and I didn’t had to deal with unnesesary stuff or wonky physics.
My code isn’t the greatest – it loses some framerate here and there, so I hope I’ll be able to optimise the code.
There’s still time and let’s hope I will be able to playtest, bugfix and polish the game some more.
Overall I’m having a great time and I hope I will be able to finish my game in time for the compo!
Tags: ld34, progress