spoon

LD20

C and SDL

I’m a strange maths student.  My hobby is writing odd computer games.

This is my first Ludum Dare.

I’m not so worried about winning:  if I can write an awesome game in 48 hours and show it to my  friends it shall be cool.

I’m going to write in C, with SDL, targeting Linux and Windows.  I’m going to try to keep it simple, but some special effects can be fun :)

Comments

29. Apr 2011 · 07:55 UTC
If you make a game, you’re already a winner! =)
Dataflashsabot
29. Apr 2011 · 07:58 UTC
Good luck with C! I do admire its simplicity sometimes, but I would find it hard to choose it over C++, for example.
29. Apr 2011 · 08:11 UTC
C++ is grand! But I simply never learned it properly, and at this late hour I reckon it is best to stick to what I know. C is deliciously simple though.
GreaseMonkey
29. Apr 2011 · 08:31 UTC
I’m quite happy with good ol’ C. Just make sure you know your collections and stuff, let alone how to use pointers (linked lists come to mind here), otherwise you’d hardly be using it.
29. Apr 2011 · 09:20 UTC
My C is okay, don’t worry! It’s true, pointers are a basic part of C and C++, without them you’d be scuppered. It’s best not to have this though: ****. On the plus, it makes it look like someone has censored your code, which I find funny because I’m some sort of simpleton.
winferno
29. Apr 2011 · 15:31 UTC
If you’re targeting Linux, you’re already a winner!

Speedy folks!

I’m really impressed with the speed of the Action Script users on here,  nicely done!

Things are going well for me in the land of C.  For me, since I just started, that means I’m not confused and it doesn’t segfault.  Screenshots later.  I’m going to enter the jam I think, more relaxing 😀

House of Dangerous Kittens, done!

Eaten alive by kittensYou play a leather-clad woman who has to survive, alone, against hordes of dangerous kittens.  Luckily, she has an assault rifle.

I’m quite pleased with it!  It’s crazy looking.  You can’t see it from the screen-shot so well, but it has fog-of-war, which I compute with ray-tracing.  That really enhances the fear!

The kittens have little bum-holes too!

It’s written in plain C.  Was good fun to write.  The most C I’ve ever written in 72 hours, for sure!

I’ve only tested it on Windows 7 and Gentoo Linux.  It runs okay for me!  I’d love if people would try it, if you find bugs let me know :)

I’m going to get some sleep, and then later play a bunch of Ludum Dare games.  Woohoo!

Windows .zip

Source code

Check out the entry here

 

Comments

sfernald
02. May 2011 · 21:42 UTC
Good, I’m tired of those kittens always being the cute little good guys…

House of Dangerous Kittens, bugfix during submission time

Found a bug in the game, it’s still the submission hour so I’m putting up an update!  Is that cool?  Really I was just noting this here because I’m doing that behind the scenes as it were, with no change to the entry page – just a swapped file on the server!  Thought folks should know.

Comments

03. May 2011 · 00:33 UTC
yep, that’s fine.
03. May 2011 · 00:37 UTC
Awesome, cheers! I couldn’t sleep, thinking about the possible fix! I think I have had too much caffeine!

LD34

My first progress update on my first Ludum Dare game!

So I’m almost done with all my core mechanics of my game.

[404]

The game is a space shooter with a twist: your ammunition is scattered over the map and you have to constantly fly around picking it up.
There’s multiple enemies, health power up and all menus and sounds are working.
I wanted to implement multiple scripted levels, but with around 6-7 hours left (I want to go to sleep at a normal time), I will have to opt out for a procedurally generated horde mode with waves.

I changed my decisions as to the tools I was going to use at the last minute, and opted with allegro.js instead of Unity.
This meant that I had to write a lot of features that Unity would had already implemented, but it also meant that I was able to create a more lightweight game, and I didn’t had to deal with unnesesary stuff or wonky physics.
My code isn’t the greatest – it loses some framerate here and there, so I hope I’ll be able to optimise the code.

There’s still time and let’s hope I will be able to playtest, bugfix and polish the game some more.
Overall I’m having a great time and I hope I will be able to finish my game in time for the compo!

Tags: ld34, progress

It is done

2015-12-13_20-49-46

My first Ludum Dare jam completed.

It has all the core features and plays somewhat decently (I hope :)). Check it out now!

SPACE BRIX extereme

I had a great time this weekend and I look forward to next Ludum Dare!

Tags: compo, final, ld34

LD35

I’m in!

Last Ludum Dare was a blast. I can’t wait to participate in this one!

Maybe this time I’ll take part in the jam, making the game with a friend.

As for tools, I’ll decide when I’ll have some idea for the game. It will probably be Unity3D, with Blender and Gimp for graphics.

Best of luck to everybody, and have fun!

Tags: im in, journal, LD35