SquirrelEiserloh

LD30

I’m in.

Bring it!

Using my own simple 2D C++ engine/framework – math utilities, loads images, sounds, xml, etc.

Here’s a link to the complete source: http://www.eiserloh.net/ld48/GypsyEngine-2014.08.22.zip (<2 MB)

Includes only placeholder “test” assets (test image, test sound, test font).

Cheers,

-sq

Hourly progress

Posting hourly code, design, and game screenshots here:

http://www.eiserloh.net/ld48/ld30_progress.htm

 

LD31

I’m in.

Using my own simple 2D C++ engine/framework – math utilities, loads images, sounds, xml, etc.

Here’s a link to the complete source: http://www.eiserloh.net/ld31/GypsyEngine-2014.12.05.zip (<2 MB)

Includes only placeholder “test” assets (test image, test sound, text XML) and a simple built-in font.

Cheers,

-sq

Comments

SquirrelEiserloh
05. Dec 2014 · 19:50 UTC
Also:

LD32

I’m in.

Using my own simple 2D C++ engine/framework – math utilities, loads images, sounds, xml, etc.

Latest complete source: http://www.eiserloh.net/ld32/GypsyEngine-2015.04.17.zip (<3 MB).  Includes only placeholder “test” assets (test image, test sound, text XML) and a simple built-in font.

Cheers,

-sq

Comments

17. Apr 2015 · 21:43 UTC
Fuckin hi, squirrel :)

LD33

in

Word to this.

 

Engine: Gypsy engine (custom C++ game engine)

IDE: Visual Studio 2010

SFX: bfxr + Soundforge + maybe Audition

Music: my mouth

Art: Paint.net

 

Is it too late to vote for Unicode ‘SNOWMAN’ (U+2603)?

LD35

Probably in.

In, probably.

Code: VS2015, C++ with OpenGL and my utils library (basically the same as #LD33): http://eiserloh.net/ld33/GypsyEngine-2015.08.21.zip

Audio: mouth, bfxr, Audacity

Art: Paint dot net