No Enemies Here (Only Yourself)
So I’ve decided to remove the “enemy” portion of my original design. I just couldn’t see how it was going to work out. Instead I did instead do the previously mentioned “lose condition back-pedalling” and decided to change the design such that you lose when you can no longer make a move that is a chain of two or longer.
I’ve also straightened out the bugs that were eating my game, implemented game over and resetting and all the other features to make this an actual game.
All in all I’m really pleased. This game is interesting and, whilst incredibly rough around the edges, is somewhat tactical to play. I’m also very happy with the code base. The code is reasonably organic and very much decentralized (no “game” class in this one at all!). It’s made adding and changing the rules to the game a breeze and fixing bugs a snap. It’s nice to get through one of these LDs without head-desking every other hour.
So with that it’s time to break for lunch and then to crank out as much mechanic tweaking and polish as I can find the energy to muster. Not bad for seven hours to go.
Maybe in that time I can even name the game too…




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I respect your decission – but I have submitted 😉