talecrafter

LD27

Test Subject No. 14756

I finished my first Ludum Dare game. I am so happy.

test_subject_14756_2test_subject_14756_3

 

Yeah, it could be more original or of better quality. But there it is. Playable, with a few levels and does even have sound.

I learned a lot on this weekend. Here are some random thoughts:

– tackling all the side stuff (menus, level structure, narrator, music and sounds) on the first day really helped finishing the game, because it nearly was a complete game on the end of the first day, it just lacked content

– should have planned longer, maybe there would have been a better idea for a game which was more original and also doable in the given time

– should have prepared a “core library” with useful and necessary stuff, would leave more time for content creation and planning

– but Unity was already a great help regarding so many things

What I have seen so far of the other games looks really top notch. Unbelievable what people can do in 48 hours.

LD28

Doing it again!

Oh man, those few months flew by like nothing.

For the moment it looks like there should be enough time on the weekend to get something going.

This time it’s going to be Unity 4.3 with the 2D tools. Hopefully I come to the point where I can produce some content, drawing, painting, perhaps even animating with Spine.

So, be ambitious in your idea and creativity, but aim for a doable prototype. We will see if I can heed my own advice. :)

LD29

This time, it’s more than one

Another Ludum Dare.

But this time, we are a team. So it will be the Jam instead of the Compo and hopefully all relaxed and fun.

Tools of choice:

Unity + Visual Studio, Photoshop for 2D Graphics, Adobe Audition + Micro for sounds and Reaper if there is time for music.

My good friend and colleague will hammer away at ideas, game and level design while I code and paint.

Good luck to you all. May the most charming team win. – Not those people with the most talent. That would be unfair. 😉

Comments

muramasa
25. Apr 2014 · 12:21 UTC
My charming personality and my handsomeness is unfair.

LD30

There is work to be done!

So, this time it’s the 48 hour compo again for me.

And I will probably use the 2D tools in Unity. Coding in Visual Studio, Photoshop for Artwork, Reaper for Music and Audition for manipulating sounds recorded by microphone which always sound horrible but get the job done.

As always, will try to focus on my own project, not getting sidetracked. Doing the occasional break and going outside.

Wish all of you a productive weekend with lots of fun and excitement.

Galaxy Conquest 3000

Just finished.

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3707

An abstract turnbased strategy game. Conquer all connected worlds and don’t let the enemy cut your important connections.

screenshot_960x600_2014-08-25_00-00-55 screenshot_960x600_2014-08-25_00-01-51

 

LD31

Another blip in the noise

I am ready this time. Haven’t touched code in a week, just swung the paint brush, but I am confident all will come together in time. Feel like a blank page ready to be filled with awesomeness. Maybe it will be trash, but it could be awesome trash, right?

 

My tools of choice:

Unity3D + Visual Studio

Photoshop

Blender, if 3D is needed

Reaper and Adobe Audition for Audio things

 

And here are some basic utility scripts for Unity:

https://github.com/talecrafter/GameJamFramework

Comments

05. Dec 2014 · 09:23 UTC
Wow, that’s an amazing collection of utility scripts!

Shoot your way through the Emporium of Death and Laughter!

arena0

Finished for now. Did not get all the planned content in, but at least it works. Somewhat. Hope you all had a productive weekend! :)

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=3707

Comments

LeftRight92
07. Dec 2014 · 22:27 UTC
A few times when they spawned directly on top of me…may want to fix that while you have time.

Otherwise, very nice, I love the art!

LD32

I’m probably in

First time that I am not really sure if I have two more days of jamming in me. (Right now finishing a little adventure game for the AdventureJam on GameJolt.) So I am not sure what to expect. The last times I did partake I was high on motivation, this time I am a bit undecided what to feel. 😉

But, maybe this is a chance also? At least, concerning parties, they were always best when you had no high expectations.

So, my tools will be Unity, Photoshop, Adobe Audition and Reaper.

And I collected some scripts which you can find here: https://github.com/talecrafter/GameJamFramework

LD33

Am I in or am I not?

I think I am. If there is enough time on the weekend.

My tools of choice will be:

Unity + Visual Studio,
Photoshop,
Adobe Audition for Audio
Reaper for Music, if necessary
Blender for 3D if necessary

I have a few basic helper scripts in C# for Unity which I will probably use. They are over here: http://github.com/talecrafter/GameJamFramework

Wish all of you a great idea and then the luck and determination of making it through! Huzzah!

LD34

If I’m in, there will be flesh!

Probably not gonna take part, because my current project has such a strong pull I just can’t get away from that.

These are the tools I would use: Unity, Visual Studio, Photoshop, Adobe Audition for Sounds, Reaper for Music, and this time probably Aseprite for Pixelart Animations.

I updated my little framework here: https://github.com/talecrafter/GameJamFramework

There’s an importer tool for Aseprite animations in it, if you’re interested. Takes away much of the manual labor of setting up those sprite animations.