taviandir

LD30

I鈥檓 in!

I’ve been following Ludum Dare for over a year. Followed the voting, played a ton of published games after the LD weekends. But I’ve never participated. Why? I have no good reason why, yet I’ve always managed to find _some_ excuse to put it off – deliberately put in other plans on the LD weekend to have something to blame on, boring theme (not true ofcourse), and so on. I know Unity-chan fairly well, I know code fairly well (I even write code for a living!) But now it’s enough of that! I have no excuses for this upcoming LD weekend either, so this time I’m gonna participate! I’m happy and excited to do this! I can do this. I will do this. I must do this.

Tools

Engine: Unity3D

Coding language: C#

Graphics: Paint.NET + Photoshop

Sound: Sfxr

 

Good luck to everyone participating and may the theme be awesome yet again (of course it will, duh) !

//Taviandir

LD31

I鈥檓 in! 2nd go

Finally it’s time for another LD! This will be my second time participating. My last game got into #394 overall (out of 1500 entries), and that’s something I have to beat. My goal is getting in the top 200 this time. I’m not as prepared as I’d prefer to be, but like many others, I’m doing last minute preparations.

 

Engine: Unity3D 4.6 in 2D mode

I feel fairly comfortable using the Unity3D engine at this point, since I’ve used it off and on since Unity 3 version. Programming in C# is something I do via work I’m not worried.

I have a small library of extension methods n stuff I import into all projects I start, available here: https://bitbucket.org/taviandir/unityextensions/src

Graphics: Paint.NET, Photoshop

Audio: Yeah, about those last minute preparations, ehhe…

I’m browsing through what others are using and taking notes. I’ve used the SFXR previously, but never put any real effort into sounds and music.
Audio software that looks promising and relatively easy that I’m gonna look into are:

Bosca Coil
SunVox
LMMS
http://jfxr.frozenfractal.com/
Audacity
and more…

I’m hoping one of them will turn out decent.

Soooo excited for this LD!!! Good luck everyone, and I’ll see you among the top entries 馃槈

Tavi out.

LD32

I鈥檓 in! 3rd attempt

Hey everyone!

It’s finally time for what has become one of my favourite times of the year – the Ludum Dare!! I’m gonna participate for the third time. My goal last time was to make it into TOP 200 in the Overall categegory – I ended up 204th. Slightly bitter, but I was still very pleased with my game, I got in the TOP 100 on Audio and Humor, probably thanks to my amazing voice acting (game here)! x) My goal this time is the same as last try, and I hope I succeed in breaking into the Top 200 this time! Gonna try and step up my game for this one :)

Engine: Unity3D (with 2D)

Code Editor: Visual Studio 2013

Graphics: Photoshop

Sounds and music: Audacity, PixiTracker, SFXR, others?

My own very small library of help stuff I use for all new projects I create: https://bitbucket.org/taviandir/unityextensions/src

Can’t wait for the April of 17th!! Bring it on! :D:D

 

Comments

Zero
07. Apr 2015 路 23:20 UTC
Nice games! I hope you complete your goal!

LD34

We鈥檙e in for the Jam!

Usually I do the LD by myself, but this time I’m gonna introduce a friend to it, and why not do so by doing the LD together?! :)

That’s why @andredotj and I will be entering the Jam as a team! We’re both programmers at the core, so we’ll see how this goes. Looking forward to the event! I am currently in Japan and my friend in Sweden, so the time gap will be a challenge for sure!

I have at least a little pixel art experience (even tho i am still very bad at it) so I will focus on doing graphics foremost and be a programming backup, while he will focus solely on the code. Don’t know what we’re gonna do about music and sounds, as Jam is more relaxed in its rules, but I think we’ll try to create as much as possible by ourselves and use external material only as needed.

Our tools:

Engine: Unity3d (with 2D)
Coding language: C#
Code editor (for me): Visual Studio
Graphics editor: PhotoshopVersion control/Project sync: Git
Sound/music: [unknown]

My library that I use for every Unity project: https://bitbucket.org/taviandir/unityextensions/src

Let’s enjoy the ‘Dare! 馃榾

 

LD35

MiniLD Day 1 progress

Heya folks, I am here to report my progress for Day 1. I am in Europe so the day is getting late for me, gonna watch a movie with my S/O before going to bed, and onward to day 2. I am getting sick too (a cold) which will not help progress. :(

I am happy about the progress I made today. Here is a small gif (i hope gifs display properly) of what I have accomplished so far.

GIF

This time around I am trying a new approach for planning, since I have a little bit more time than the usual 48 hours. I have divided the bigger ToDo’s like this. Tomorrow’s focus will be to try and do most of the MUST’s still remaining:

MUST haves
Unit movement (Basic pathfinding)
Selection of single and multiple units
Indicator of which units are selected
Map/World
Unit orders AI
Units: design and sprites
Units+Buildings: Health and damage/attack
Indicator on giving units an action
Selection and Action UI
See healthbars for units (selected + on ALT hold?)

SHOULD haves
Fog of war
Objectives
Sound cues for actions, attacks etc.
Some kind of story/motivation for the setting
Smart pathfinding
Crude unit animation (move and attack)
Information/Hint/Tutorial popups (to guide the player)
Add and remove from selection
Selection of buildings

WANT TO haves
Mini-map
Height differences for the fog of war
Background music
Proper unit animation
Inventory and treasures for hero/champion unit (a la WC3)
Attack types and defense types?

For anyone wondering, I am using Unity as game engine, as well as the Compo rules (voluntarily). I am focusing on making a campaign-style RTS experience, which I will probably only have time to make the first “mission”.

Good luck to everyone participating! :)

Programmer duo is in!

Gonna do this jam with a friend. We’re both hardcore programmers so we will see what we can come up with! Since I am more experienced (relatively speaking) with game development and game jams, I will take on the role of producing graphics and audio. We’ll stick to 2D since that is much simpler than 3D.

Engine: Unity 5
Programming language: C#
Graphics: Photoshop
SFX/music: Audacity, mouth, BFXR, SFXR, and something for music.

Since it’s the Jam we might search for some free-to-use music online, but we’ll try to stick to the Compo rules as much as possible! (More fun that way, imo)

EDIT: Forgot to link my library I use for all Unity projects. Contains some tidbits of code that makes my unity experience smoother. https://bitbucket.org/taviandir/unityextensions

Happy jammin’ !