technocf

LD27

Ludum Dare 27… Here I come!

Ludum Dare 27… Here I come!

I participated in Ludum Dare 26 and I had loads of fun although my game wasn’t too good.  I am looking forward to Ludum Dare 27 quite a lot and cant wait for it to begin.

Since LD26 I have been working on a couple more games and hopefully one now that will be a bit bigger than a weekend project, THi².

I feel now that after a year of canvas game development I have progressed quite a lot and I feel now that I can create a full game, not just a small canvas animation.

Ludum Dare, here I come!

P.S. There is no “LD #27” category yet.

EDIT

Moved to “LD #27” category

10 Seconds???

C’mon guys, 10 seconds sounds good at first… but deciding on an idea is difficult.  Help, anyone? :)

Comments

24. Aug 2013 · 04:45 UTC
I agree! It’s a good theme but somehow getting any ideas beyond the most obvious seems impossible.
XtremePrime
24. Aug 2013 · 04:53 UTC
I must agree aswell. Great theme, but lots of brainstorming. As much as I can say is work around the 10 Seconds idea. Don’t view it as a timer necessarily.

10 Second Zombies Post-mortem

10 Second Zombies Post-mortem

It’s out there, 10 second zombies: a zombie survival game.

10 Second Zombies

Whilst creating this game I have learnt some quite interesting things that I did not know about the HTML5 canvas and JavaScript before I started.  This is also the first game that I have managed to create a display effect for and if I do say so myself, the CRT effect is pretty good.

 Things that went well

Since I had created games in HTML5 and JavaScript before I knew that if I was going to be able to create something that I could actually call a game I had to make sure that what I was making was not too complicated to make sure that I would be able to have something playable by the end of the compo, I think I managed that quite well.

Moving onto the gameplay.  This is the first game that I have created that the mob, the zombies, walk towards you along an angle and come directly towards you, this looks much nicer than the other way that I used to do it (move the zombie along till x and y matches that of the players).

This is also the first game that I have made that uses objects that the user has placed down, the turrets, to shoot the enemy mob.  Each turret, Mk1-3, has a certain amount of bullets that it can shoot before it will disappear, another difference between the turrets is that each one increasingly has a bigger range that it will fire at zombies.

 

Things that did not go so well

One item that I added into the game, the mines, did not turn out as well as they will not work unless a zombie steps on top of it.

Another really annoying bug in the gameplay is that when you try to shoot at round about 90 degrees above or below the player it will shoot the opposite direction although besides that the schooting is still pretty good, and the game is playable.

 

Overall

I believe that overall I created a pretty good game in the 48 hours that I had and I am not disappointed with it, when you make a game in such a short period of times you have to expect to get bugs and things are bound to not always go to plan.

So, what are you waiting for?  Click here to play my game and don’t forget to rate!

 

LD28

Game Development

Hello Ludum Darer’s,

I find that when I go to develop a game for Ludum Dare, or any other time for that matter, I find that I can never get anything done quickly, and that is because of the way in which I attempt to do things.  One of the things that doesn’t help is that I have no real idea of how a game should be laid out, this causes issues when coming to add new screens, new levels, and other objects into a game.

I am hoping that someone out there will read this post and have some ideas to help me on in my journey of developing games, and how I should be tackling the task.  I see people who, in the same amount of time that I have had, create much more of what is starting to look like a game when I have nothing because of the problems I encounter while trying to make one myself.

Comments would be appreciated, so please, if you have any ideas of how I should move forward please leave your ideas in the comments.

Comments

Photon
01. Feb 2014 · 15:08 UTC
First, don’t forget that most vets put in a lot of work to get where they are and be as efficient as they are. They didn’t learn how to throw a game together in 48 hours overnight, and it can take a long time to get comfortable making games. I’ve been at it since about mid-late 2012 and I’m still no expert. I’ve been trying though. :)
01. Feb 2014 · 16:16 UTC
I have no real idea of how a game should be laid out, this causes issues when coming to add new screens, new levels, and other objects into a game.
02. Feb 2014 · 08:38 UTC
My two first attempts at making games in adult life took about half a year and seven days respectively. The latter was submission to a miniLD. The reason they took very long time was not so much that I wasn’t working on them. Rather I was inexperienced and I was trying to do everything myself. I was coding in python with only pygame to help. The very next game I switched to Unity3D and I did something that actually worked as a 3D game even if I had to learn both Unity and Blender during the 48h of the LD. Now Unity is just one in an array of tools out there that all share the nice feature of taking care of all things you really don’t need to be bothered with. I would, start by investigating these type of platforms (you can find them by seeing what people have used in the last round of LD for example). That is the technical starting point. E.g. if you feel you get stuck in programming details, maybe try using puzzlescript or similar and see how that works.
racarate
04. Feb 2014 · 20:48 UTC
One thing that worked for me was to start small. Before my first public jam (GGJ2012), three of my friends held a one-day jam at my house. That was good practice. See if you can organize the same, then critique each other’s pieces afterwards and try to teach each other tricks you discovered.

LD29

Oh no!

Ludum Dare 29 is coming up soon and I’m so super exited to be taking part.  There has been a big problem that I am currently trying to resolve that has caused a big disturbance it the workflow of me preparing for LD29.

What is this problem I hear you say?  I’m glad you asked, I turned on my Win 8.1 PC and it got stuck in an infinite “Startup Repair” loop.  Great…

What I have now done is installed Ubutnu 14.4 and I am currently getting things ready to start my regular streaming again as soon as I can.

My Ubuntu 14.4 desktop with LD29 wallpaper.

Scientists have good aspect ratios…

I’ve started work on my game, with scientists!  They have good aspect ratios, you know.
Scientist_anim

 

 

 

 

 

I’ll be streaming all the dev. of this game on my TwitchTV channel http://www.twitch.tv/technocf/.  Tune in to see the scientists.  I am also using the game engine that I created yesterday, it’s public for all of the peoples here: https://github.com/technocf/Ultraviolent.

LD30

Concept Art

ld30_gameart

 

 

 

 

 

 

 

 

 

 

 

 

 

I have created some sort of concept art for the game I will make…

Comments

21. Aug 2014 · 14:47 UTC
How will you know if it’s relevant?

In?

I’m going to participate in this Ludum Dare.  I’m just hoping that this time around I will be able to produce something better than what I did last time, we’ll just have to wait and see.

JS Engine of some sorts…

I’m posting this to provide a download link to the engine that I have created that I will be using in the Ludum Dare 30 compo.  It’s JavaScript and quite a simple engine.  I didn’t have enough time to document it but here it is open source so I can use it in the compo: http://lttl.ml/co3gdnG.

LD31

I’m in… and Windows

Hey Ludum Darer’s,

I can’t wait for Ludum Dare 31 to come around and this will hopefully will be the best game that I have created.  I am planning on producing an isometric game this time around using Java.  As long as I can come up with a good game idea from the theme then everything should go smoothly.

Now that the Ludum Dare information is out of the way… I will now tell you guys that even though I am a huge Linux and open-source fan I will be switching back to Windows as my main OS.  I guess I don’t really have too much of a reason for doing this other than the fact that I have a valid Windows 8 Pro product key.  So because I own an official copy I might as well use it.

That’s it from me for now,

Good luck during LD – TechnoCF.

Comments

Flattened tesseract games
16. Nov 2014 · 15:22 UTC
All hail the techno cult!

I’m in!

Hey everyone, it’s TechnoCF here, I’m in!

I am streaming as of now, http://www.twitch.tv/technocf/, and I am now preparing the last preparations for Ludum Dare 31.  My main question for now is, what programming language: http://goo.gl/forms/wmVyMWYmEC.

Good luck everyone,

TechnoCF

Last minute engine!

Hey everyone,

I have over the last couple of hours I have written a game engine in Java, a very simple one though.  Here it is, if anyone would like to use it: https://github.com/technocf/eggine

Good luck everyone, TechnoCF

We’ve got movement!

Crazy Christmas trees!  We’ve got movement!

tree

MiniLD #56 – I’m here!

Hello fellow Ludum Darer’s, I’m in.

Here is what I have chosen to do:

  • Make a game that will make the player scared.
  • Theme: Chill
  • Challenges:
    • Use only 4 colours (no more, no less!)
    • Make a game with only one mechanic
  • Language: Java

The source can be viewed here:

http://imgoingtoundefineyourface.com/technocf/mini-ld-56

LD32

We’re… getting there.

I have been working on my game for quite a while now and I haven’t got much to call a game yet but it is getting there and I will hopefully have something more finished and polished to submit for Ludum Dare.

game

LD33

Tomatoes Together Client

Hey guys,

I have written a client for Tomatoes Together in Java.  Just download and run it and then everyone will be in sync.

https://drive.google.com/file/d/0BwnFYlLb1tsFNlM2TUQ3WmxDUTQ/view?usp=sharing

I’m… We’re in.

I’m in guys, or should I say we’re in.  I’d usually work on my own for Ludum Dare but this time things are going to be a little different.  This time around me, Noah (nozzergaming), and my Dad (vilvic) will be doing the Jam all working together.

I hope this means we have a potential of producing a game that is better than one I’d produce by myself.

Good luck to everyone else taking part in LD33.

– TechnoCF

Tags: im in ld33, LD33