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My entry for LD17 is Forgotten Isles.
You are a character who awakes on a shore, with a quickly fading memory. You will travel from maze island to maze island trying to figure out why you’re on on the island, with the intent of escaping. Click the screenshots to enlarge them.
Don’t Be Forgotten
One of the major elements here is memories. The character has a timer which represents how much of himself he can remember. It will decrease incrementally. If it reaches zero, then he’s forgotten who he is, and will fade away, into the Forgotten Isles.
You can restore memories by finding people or items which you have memories of (such as the dead shipmate in the screenshot above). These act as checkpoints, and restore your memory timer to full. You can return to them as many times as you like, attempting to restore your memory, and retain your sanity.
The Isles
The island itself is a maze which tests your own short-term memory. Environmental elements, such as the shore, trees, ruins, etc will rise out of the ground based on your proximity. This prevents you from ever seeing the full island, and therefore finding a way through the maze ahead of time. Only the elements in your immediate proximity are revealed and once you leave, they’ll sink back into the island.
The Game
It’s a maze game with a story. The challenge likes in being able to make it to the next checkpoint in the alloted amount of time. It will progressively become harder and harder to reach the next checkpoint because the maze will become tricker and more complicated.
I wanted this game to have some deeper message, which will probably not be finely polished by Sunday, but it will be present, in a rough form, within the story.
Tags: journal, screenshot