terrified-virus

LD23

Civilized Pixel – Second Dev Log

Development for CP is coming along excellent! I have a screenshot (it is a bit outdated by an hour or two, but who cares). In this game, your civilizations literally become art: http://www.flickr.com/photos/63602090@N03/6954033214/

Here is the dev log for Saturday Morning:

 

Saturday Morning:

 

10:13 – Spent all morning either drinking Red Bull or designing CP   

 

10:35 – Took a short break, now returning back to creating the stats of the buildings

 

11:03 – Working on the stats. Going to make a float-up text engine (if I can…).

 

11:54 – Finished getting dressed, eating, etc. Now back to programming. Argh, can’t seem to figure out how to show when the money increases or decreases through little text bubble type things.

 

Civilized Pixel – Development Coming Along Smoothly! Third dev log!

Hey everyone! As I mentioned in previous articles, Civilized Pixel and a civilization-building game set in the tiny world of pixels. It is very fun, even though the graphics are terrible and literally just oversized pixels. Anyways, here is the third development log of the day:

From Saturday Morning:

11:54 – Finished getting dressed, eating, etc. Now back to programming. Argh, can’t seem to figure out how to show when the money increases or decreases through little text bubble type things.

Saturday Afternoon:

12:03 – This is impossible… I’ll come back to this later.

12:34 – The main gameplay stats are coming along nicely. So far, I have configured stats for money, resources, and population for some buildings.

12:46 – Putting on some music to ease the boringness!

12:55 – The process is 75% less boring now! How nerdy is it that I am listening to the Halo soundtrack?

1:13 – I hate when you need to put something really important into your code, but then you forget what you need to put in…

1:38 – Just signed up for a Ludum Dare account!

1:56 – Took a little break, now back to developing. Going to add some new buildings such as schools, hospitals, etc.

2:08 – Wow, I just got lost playing it. I actually believe that this game is very fun, even though the graphics are oversized pixels!

2:24 – Edited some stuff, posted Friday night on the Ludum Dare website, now time for more programming. Oh man, I forgot to add the schools… Better do that now…

2:34 – Added the school!

2:47 – I keep taking small breaks, and really need to add in more buildings. Hospitals, police stations

3:00 – My friend is distracting me on the phone, resulting in me taking nearly 15 minutes to add the hospital.

3:29 – Added some basic rules (e.x. to pass 40 population, you need police station) and added 2 extra buildings!

3:45 – Development is going along really well! I am adding more gameplay rules and smoothening out bugs.

Civilized Pixel – Fourth Dev Log

Hey everyone! Civilized Pixel is a civilization-building game where everything is made of oversized pixels. I have the fourth dev log ready, here it is:

Saturday Afternoon Part Two:

4:22 – I going to run through a QA test of the game… Will be back soon.

4:35 – Running another test… Timing this one.

4:41 – Took these 6 minutes before I ran out of money… You really need to pay attention to how much you are spending… I am going to add in some more buildings such as the park and amusement park. These two buildings (a park isn’t really a building, but who cares) will raise up the happiness, but require some resources to use.

4:44 – Nevermind, I am going to now take a break and do my homework so I have the rest of the weekend free.

5:48 – O.K. I am completely done with my homework, I have eaten dinner, etc. Now is time for some solid programming!

5:50 – Making the sprites is like making a puzzle; I have to copy and paste little 16×16 squares and fit them into the picture correctly.

5:56 – Finished the park. Now working on amusement park.

6:06 – Finished amusement park and smoothened out a glitch combining the street block and the city hall.

6:13 – Everything is working out smoothly! No obvious glitches or bugs! J

6:51 – Wow, wasted an hour doing other things… Now time to really do programming!!! Next, I will add farming spaces (resources) and large shops (money).

7:30 – More time wasted, but I finally got the farm spaces and large shops in the game.

7:33 – I am done with all the main towers, might add a few more later. Before I do anything else, I will test the game out.

7:45 – Nearly 15 minutes of gameplay in before I got bored. Needs to be more challenging. After a few minutes, my money shot up like a rocket. Going to add in more gameplay rules.

Civilized Pixel – Civilization in a Very Tiny World

Hey everyone! I have decided to join the Ludum Dare for the first time. The game I will be entering is “Civilized Pixel”, a civilization-building game where the buildings are built of pixels. I am creating a development log, and I will often post sections of it. This is the 5th dev log. I am using GameMaker 8.0 to develop the game. Here, I will release the dev-log section of Saturday night, and a screenshot:

Saturday Night:

7:33 – I am done with all the main towers, might add a few more later. Before I do anything else, I will test the game out.

7:45 – Nearly 15 minutes of gameplay in before I got bored. Needs to be more challenging. After a few minutes, my money shot up like a rocket. Going to add in more gameplay rules.

7:46 – Adding in new gameplay rules. The first one is random happiness decrease, and there will also be random money billings. This should make the game a lot more challenging…

8:58 – Something went wrong with the computer, but it is all fixed now. Back to work. I think I will add some random disasters such as tornadoes, sinkholes, etc.

9:29 – Sinkholes and tornadoes have been successfully added.

9:56 – I think I have some music (that I have rights to) loaded somewhere on this computer… Searching…

10:31 – Added in some music and sound effects, and squashed a bug with the disaster events.

10:36 – Going to add in a tutorial level.

10:52 – Decided to eat some cereal and watch TV.

11:04 – Finished the bowl of cereal and decided to postpone development of the tutorial until after the competition, as it would take to long. Instead, I am just going to include a small info-box thingy.

11:06 – Preparing all music and sounds.

11:14 – Going to include a scrolling engine so rooms can be larger

11:24 – OMG I AM GOING TO HAVE TO CHANGE ALL OF THE MENU COORDINATES TO FLOW WITH THE ROOM’S VIEW!!!

11:27 – This is going to take FOREVER!!! Which is why I am going to save it for tomorrow. Goodnight!

Note: This picture is outdated from last night and has been improved on a lot.
Screenshot from Civilized Pixel

Civilized Pixel – Civilization in a Very Tiny World

Hey everyone! I have decided to join the Ludum Dare for the first time. The game I will be entering is “Civilized Pixel”, a civilization-building game where the buildings are built of pixels. I am creating a development log, and I will often post sections of it. This is the sixth dev log. I am using GameMaker 8.0 to develop the game. I am nearly done with the game, and will release the 7th and last dev log once the game is submitted. Here, I will release the dev-log section of Sunday Morning:
Sunday Morning:
9:07 – OMG IT’S THE LAST DAY RANDOM PANIC AAAAAAAHHHHHH!!!!!!!!!!
9:08 – Sorry about that, it was just a random panic (obviously). The first thing I am going to do today is set the coordinates of the building-menu so they can scroll with the screen.
9:24 – Finished breakfast and two mini-doughnuts, it was awesome!!! Back to work now.
9:31 – Wow, mixed up the x and y so that both coordinates were scrolling the original x, resulting in a HUGE error and confusion.
9:48 – Yes! Now all scrolling works for the HUD, building menu, and stat information, and the depths of objects are set.
9:52 – The game is almost complete. Just need to add in a menu, sound effects, new graphics, more levels, etc. and I need to test it a whole bunch. The good news is that most of the coding is done for now.
9:55 – I am going to start with upgrading the HUD. It is very ugly in my opinion. Actually, I am just going to make it uglier with lots of pixels.
10:01 – Redesigned the main HUD, and am now going to add text under the building’s name so the player knows which building it is.
10:29 – Having lots of trouble positioning the menu items correctly…
10:45 – Finished object positioning, came up with a very simple script to position the text correctly that works on almost all buildings:

draw_sprite_ext(sprite_index,image_index,x,y,image_xscale,image_yscale,image_angle,image_blend,image_alpha);

vx = sprite_width/10;
vy = sprite_height;

draw_set_alpha(1);
draw_text(x+vx,y+vy,argument0);

10:54 – It’s beautiful! Actually, it looks terrible, but it will work for now.
11:31 – Going to try to implement the stats indicator.
11:36 – It works, but with a little depth glitch.
11:51 – I implemented the stats indicator into all of the buildings, and it looks beautifully terrible!
11:53 – OMG, only 6 hours left until the end of the competition. Luckily, I am almost done. Just need to find things like sound effects and make a menu. Also, I should add in some extra levels.
11:58 – Going to run through a QA test to see if there are any bugs.
12:14 – There is a glitch with the stat-shower thing. I am not sure how it works…
12:17 – I think I may have fixed the glitch, but I am not sure…

Comments

Terrified Virus
22. Apr 2012 · 18:47 UTC
Hey yall!

Civilized Pixel – Complete

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12876

Sorry for posting so late, this site wasn’t responding! Anyways, I completed my game, Civilized Pixel. I believe it is really fun, and you guys should all try it. Here is the description of my game:

Civilized Pixel is a game set in a very tiny world where (almost) everything is made out of pixels. In order to progress through the game, you will need to build your civilization and different buildings. The goal is to run a flourishing city and economy.

Anyways, I have created 7 dev blogs, and am here to post the 7th one.  You can read it below. Additionally, you can read the entire dev blog from the game’s contents.

Sunday Afternoon:

12:23 – Well, here we are… The last dev log for this game (during the competition, of course.). I am in a bit of a panic-mode right now, as I am not nearly complete with my game. I just realized that I forgot to add a very important system: the destroy tower system. I guess I will implement this immediately.

12:42 – The selling system works, with a few minor glitches…

12:52 – I am going to go eat, take a shower, etc. and then finish my game.

1:46 – I am back. I think I will go ahead with a carousel-style menu, as it would simply look cool.

1:55 – The new main menu looks somewhat fancy compared to just the pixels, as that is one of the only things not made up of pixels.

2:02 – My carousel idea isn’t really working… I will abandon that and come back later.

2:20 – Having some trouble with the sound on/off option…

2:27 – Fixed it! The sound option is now fully working, and it saves your settings to an INI file!

2:38 – Fixed some more scrolling issues and minor bugs throughout the game. Also, now you can exit from the game to the menu! The next thing I must do is post this morning’s log up, and then create new maps.

2:42 – Argh, the website won’t load. Must be too many people on it.

2:52 – Posted the dev log, now working on the new maps!

3:10 – Need to create the menus for the new maps, and then I am pretty much done!!!

3:19 – Mostly everything is done. After a few more minor changes, EPIC QA testing sessions will be done.

3:26 – Having some last-minute sound issues… Oh well, I guess I won’t include that extra song. It doesn’t really fit the theme anyways.

3:30 – Epic testing, here I come…

4:21 – Had my family test it, they all hated it and told me to do something better with my life… Going to run through another test I guess… Without my family interfering, of course!

4:25 – Found some sort of glitch with the stats that I thought I got rid of a long time ago… I guess not.

4:32 – Freaking out – I CAN’T FIND OUT WHAT CAUSES THIS DARN BUG!

4:38 – I think I fixed it, but I am really not sure. Better test…

4:47 – Encountered it AGAIN.

4:50 – Again, I think I fixed it, but I really am not sure.

4:53 – It didn’t work, but as soon as you place another building the glitch goes away. I will fix it later, for now, I have to configure the game settings, create a loading box, etc. The game is done!

5:10 – Civilized Pixel is now a .exe file. I need to write a readme with a quick tutorial, and then submit it!

6:01 – Everything is done. Now I need to zip it up, and submit!!!

The Hack-a-Jam

Visit here!

Hey everyone! I am glad to announce that the second Hack-a-Jam will be starting on July 14, and I am your host.

The Hack-a-Jam is a gaming jam that is different from others. Instead of one overall winner, there is an infinite amount of categories that you can win in, and there will always be multiple winners. Here are some examples of categories you can win in:

Best Graphics
Best Audio
Most extra items (dev logs, etc.)
Most Creative
Most Glitch-free
Longest Game
Shortest Game
Hardest Game
Easiest Game
Best themed
Most fun game

The amount of time given in the jam is voted on by the community, along with the theme. You can submit themes, and most of them will be sent to the Polls section, where others can vote on themes.

The Hack-a-Jam logo

By winning, you will get a badge and bragging rights, along with your name listed on the website permanently as a winner. When this jam gets to be huge, you will be really, really, really, really, really, really, really, really famous! The rules are not very restricted, as the jam is purely for fun:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc. Note: By game creation tools, I mean any tools that can be used to create your game.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

The second Hack-a-Jam takes place on July 14, so you should sign up now! Good luck everyone!

Tags: competition, gamemaker, games, Hack-A-Jam, hackajam, infinite categories, jam

Hack-a-Jam Game Competition in Two Days!!!

Visit here!

Hey everyone! I am glad to announce that the second Hack-a-Jam will be starting on July 14, and I am your host. There are only 2 more days left until a theme is released, and the comp starts!

The Hack-a-Jam is a gaming jam that is different from others. Instead of one overall winner, there is an infinite amount of categories that you can win in, and there will always be multiple winners. Here are some examples of categories you can win in:

Best Graphics
Best Audio
Most extra items (dev logs, etc.)
Most Creative
Most Glitch-free
Longest Game
Shortest Game
Hardest Game
Easiest Game
Best themed
Most fun game

The amount of time given in the jam is voted on by the community, along with the theme. You can submit themes, and most of them will be sent to the Polls section, where others can vote on themes.

The Hack-a-Jam logo

By winning, you will get a badge and bragging rights, along with your name listed on the website permanently as a winner. When this jam gets to be huge, you will be really, really, really, really, really, really, really, really famous! The rules are not very restricted, as the jam is purely for fun:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc. Note: By game creation tools, I mean any tools that can be used to create your game.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

The second Hack-a-Jam takes place on July 14, in 2 days, so you should sign up now! Good luck everyone!

Comments

Nsmurf
12. Jul 2012 · 15:05 UTC
I’m in.
Puzzlem00n
13. Jul 2012 · 00:46 UTC
I’m definitely going to try and do it after opting out the Mini LD. (Contrast theme didn’t really inspire me.) I have to get some sort of practice in for LD24!
13. Jul 2012 · 12:43 UTC
I like this idea. I’m in (as long as something doesn’t come up suddenly in my schedule).
devshawn
13. Jul 2012 · 15:52 UTC
I should be in unless something unexpected comes up. I also need practice for LD24!
13. Jul 2012 · 16:21 UTC
It would be awesome if you all could join. The more members, the more games, which makes the whole thing even more fun!

Hack-a-Jam Competition in 1 Day!!!

Visit here!

Hey everyone! I am glad to announce that the second Hack-a-Jam will be starting on July 14, and I am your host. There is only 1 day left until a theme is released, and the comp starts!

The Hack-a-Jam is a gaming jam that is different from others. Instead of one overall winner, there is an infinite amount of categories that you can win in, and there will always be multiple winners. Here are some examples of categories you can win in:

Best Graphics
Best Audio
Most extra items (dev logs, etc.)
Most Creative
Most Glitch-free
Longest Game
Shortest Game
Hardest Game
Easiest Game
Best themed
Most fun game

The amount of time given in the jam is voted on by the community, along with the theme. You can submit themes, and most of them will be sent to the Polls section, where others can vote on themes.

The Hack-a-Jam logo

By winning, you will get a badge and bragging rights, along with your name listed on the website permanently as a winner. When this jam gets to be huge, you will be really, really, really, really, really, really, really, really famous! The rules are not very restricted, as the jam is purely for fun:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc. Note: By game creation tools, I mean any tools that can be used to create your game.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

The second Hack-a-Jam takes place on July 14, in 1 day, so you should sign up now! Good luck everyone!

Comments

MadGnomeGamer
13. Jul 2012 · 20:46 UTC
Can I make a suggestion? Include some really zany themes to attract people’s attention and pique their interest. Like:
14. Jul 2012 · 14:59 UTC
Should those be possible prizes? That would attract more attention. Well, I am going to redo alot of the website’s text, so I will remember this. Thanks!

LD24

Third Hack-a-Jam Competition In 3 Days!

Visit here!

Hey everyone! I am glad to announce that the third Hack-a-Jam will be starting on August 31st, and I am your host. There is only 3 days left until a theme is released, and the comp starts!

The Hack-a-Jam is a gaming jam that is different from others. Instead of one overall winner, there is an infinite amount of categories that you can win in, and there will always be multiple winners. Here are some examples of categories you can win in:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Brainstorming
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

The amount of time given in the jam is voted on by the community, along with the theme. You can submit themes, and most of them will be sent to the Polls section, where others can vote on themes.

The Hack-a-Jam logo

By winning, you will get a badge and bragging rights, along with your name listed on the website permanently as a winner. When this jam gets to be huge, you will be really, really, really, really, really, really, really, really famous (that’s a lot of “really”s!)! The rules are not very restricted, as the jam is purely for fun:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc. Note: By game creation tools, I mean any tools that can be used to create your game.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

The third Hack-a-Jam takes place on August 31st, in 3 days, so you should sign up now! Good luck everyone!

Hack-a-Jam Comp Tonight!

Visit here!

Hey everyone! I am glad to announce that the third Hack-a-Jam will be starting today, and I am your host. In a few hours, the theme will be released, and the jam will start!

The Hack-a-Jam is a gaming jam that is different from others. Instead of one overall winner, there is an infinite amount of categories that you can win in, and there will always be multiple winners. Here are some examples of categories you can win in:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Brainstorming
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

The amount of time given in the jam is voted on by the community, along with the theme. You can submit themes, and most of them will be sent to the Polls section, where others can vote on themes.

The Hack-a-Jam logo

By winning, you will get a badge and bragging rights, along with your name listed on the website permanently as a winner. When this jam gets to be huge, you will be really, really, really, really, really, really, really, really famous (that’s a lot of “really”s!)! The rules are not very restricted, as the jam is purely for fun:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc. Note: By game creation tools, I mean any tools that can be used to create your game.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

The third Hack-a-Jam is in a few hours, so sign up and prepare now! Good luck everyone!

Comments

07. Sep 2012 · 19:42 UTC
Meh, I can’t use my Weebly account to sign in :'(
johnfn
07. Sep 2012 · 20:28 UTC
I should point out that although you emphasize all the different ways that I can win, winning isn’t really the reason I participate in game jams. I personally participate for the sense of community, and so I can compare my ratings with my past ratings so I can see if I improved.
mohammad
07. Sep 2012 · 21:22 UTC
I’m going to lose anyway.

I always lose at these kinds of contests.
theomnis
07. Sep 2012 · 21:33 UTC
I’ll be there!
mohammad
07. Sep 2012 · 23:02 UTC
It started!

I don’t have any idea to enter…
mohammad
07. Sep 2012 · 23:43 UTC
Whats the theme?!?!??!?

I want my hand at this!

:)
laaph
08. Sep 2012 · 01:18 UTC
I normally have javascript turned off on my web browser, so when I first looked at the web page, I couldn’t find any evidence that the game jam was actually going on!

LD25

The Hack-a-Jam is in 7 Days!

After a long 4 months, the Hack-a-Jam is back, and starting in one week!

To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there.

The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.

To prove how unique the winning categories are, these are previous winning categories and other possible categories:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash

Like most game development competitions, there are rules, however, the rules here are more laid back and simple:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

What do the winners get?

The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.

The official 4th Hack-a-Jam starts in one week, so ready up for a double game jam week (if you are joining to Ludum Dare too)!

Tags: boon entertainment, cogex games, game development competition, game jam, Hack-A-Jam, hackajam, HJ, infinite categories, infinity, jam, terrified virus games, themes, voting

The Hack-a-Jam Competition On Friday!

After a long 4 months, the Hack-a-Jam is back, and starting in 4 days!

To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there.

The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.

To prove how unique the winning categories are, these are previous winning categories and other possible categories:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash

Like most game development competitions, there are rules, however, the rules here are more laid back and simple:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

What do the winners get?

The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.

The official 4th Hack-a-Jam starts in four days (on Friday), so ready up for a double game jam week (if you are joining to Ludum Dare too)!

Tags: boons, cogex games, Hack-A-Jam, HJ, Ludum Dare, terrified virus games

Hack-a-Jam Competition in 2 Days!

After a long 4 months, the Hack-a-Jam is back, and starting in 2 days!

To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there. However, I do encourage you to become social in the forums and ask questions.

The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.

To prove how unique the winning categories are, these are previous winning categories and other possible categories:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash

Like most game development competitions, there are rules, however, the rules here are more laid back and simple:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

What do the winners get?

The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.

The official 4th Hack-a-Jam starts in 2 days (on Friday), so ready up for a double game jam week (if you are joining to Ludum Dare too next week)!

Tags: cogex games, Hack-A-Jam, hackajam, HJ, terrified virus, terrified virus games

Hack-a-Jam is TOMORROW!

Ready up! The Hack-a-Jam is back, and starting tomorrow!!

To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there. However, I do encourage you to become social in the forums and ask questions.

The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.

To prove how unique the winning categories are, these are previous winning categories and other possible categories:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash

Like most game development competitions, there are rules, however, the rules here are more laid back and simple:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

What do the winners get?

The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.

The official 4th Hack-a-Jam starts tomorrow (Friday), so ready up for a double game jam week (if you are joining to Ludum Dare too next week)!

Tags: 2D, compo, Hack-A-Jam, hack-ajam, hackajam, hackejam, hacker jam, hackjam, HJ, journal, motivation, music, progress, unity

Hack-a-Jam Starts Tonight

Ready up! In less than two hours, the Hack-a-Jam theme will be announced, and you will have 48 hours to create your game.

To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there. However, I do encourage you to become social in the forums and ask questions.

The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.

To prove how unique the winning categories are, these are previous winning categories and other possible categories:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash

Like most game development competitions, there are rules, however, the rules here are more laid back and simple:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

What do the winners get?

The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.

The official 4th Hack-a-Jam starts very soon, so ready up, create an account, and then start developing!

Tags: cogex, cogexgames, Hack-A-Jam, hackj, hackjam, HJ, jamhack, terrified virus, terrified virus games

LD26

Hack-a-Jam Game Competition in ONE WEEK!

Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

Tags: 2D, 3D, compo, game, game compeition, game jam, gamemaker, motivation, terrified virus games, unity, unity3d, update

Hack-a-Jam ON FRIDAY!

Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

Tags: compeition, game, html5, jam, tools, unity, unity3d, video

5th Hack-a-Jam Is Tomorrow!

Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

Tags: competition, compo, food, game jam, Hack-A-Jam, motivation, terrified virus games, unity, unity3d

Comments

19. Apr 2013 · 00:38 UTC
Less than a day from now!
Henry McLaughlin
19. Apr 2013 · 09:32 UTC
I might decide to join this, actually. More games need to be made. MOAR GAMES!!! 😀

Hack-a-Jam Theme Released!

The 5th Hack-a-Jam Game Development Competition has begun, and will last 48 hours (plus three more because I released the theme early). If anyone is wondering why I released the theme so early, it is because I am not going to have access to the computer anytime later tonight.

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!