Day one progress
Realising at six in the evening that it was this weekend I got a kinda late start. I plan for the compo, but will probably end up in the jam with that little blunder. After some stressed deliberation I decided to make a game about pleasing a god with sacrifices just so you don't get zapped. Your job will be to make sure you don't run out of sacrifices.
The sacrifices are sea creatures, I don't know why, but I'm too lazy to change it at this point. But maybe I won't be in the morning, who knows!
Most of the time has been spent getting basic stuff down as I'm a tiny bit rusty after months of doing nothing related. Despite the rust I managed to get down most of the base and some entity movement and interaction, even if it isn't the greatest.
Right now it's all programmer graphics until I get some mechanics down(other than bad fish movement). But Hopefully I'll be able to fix it up soon! I wish all you all overnighters good luck but I myself will need sleep before resuming tomorrow.
I've implemented some simple structures(farms) along with humans to harvest them, when no farm needs harvesting they will go gather wood in the forrest. There is a primitive hotbar along with the ability to sacrifice people or sheep. Now that day two is done I'm feeling pumped to finish this thing in time for the jam!





In retrospect maybe I should've learnt how to use unity before trying to use it for a game jam :/
I hope you all were also successful, can't wait until the next one!






