ventura

LD25

My first LD

Hello, this will be my first LD so maybe I don’t finish the game. This is the tool planning:

Platform: Android

Framework: Libgdx

Graphics: Gimp, Map editor and maybe more

Audio: 驴??? no decided still

It’s my first time with this framework and first LD so it will be interesting 馃槢

Comments

recursive frog
09. Dec 2012 路 19:49 UTC
Hi-five Android devs!

LD28

My first jam ld

Hello, we are from spain.

This is our first jam ludum dare. We are very exciting and we hope to learn a lot and finish it.

 

Tools:

Graphics: Tiled (for maps) , pyxelEdit (for creating pixel art)

Coding: libgdx

Audio: sfxr

 

Greetings, and good luck every body :)

Ventura222 and migueorko

LD30

I鈥檓 in (third time)

Hello everybody, I didn’t get to finish the before times, but people say that at the third time you get it. I hope so!.

I will use

Motor:聽Multimedia Fusion 2

Graphics: Gimp, paper聽 .Animation:聽GraphicsGale and paper 馃槢

Audio: Sxfr

Music: Maybe a random generator, it depends the time

 

Good luck! 馃榾

 

Go for the bread. This is what i am doing.

Hello, I had an idea to do a died world and a lived world.

The player is a kid who has to go for the bread. In the way he can die, when he die the world become black and white and the level change. he resurrect in 3 seconds if he doesn’t die again :P.. or maybe i put an magic or enemy who follows you and if he catch you, you die definetly.

 

goforthebread2

Post-mortem: Go for the bread

Pily is a kid who has to go for the bread. In the way he can die because to go for the bread has his dangerous, for example spikes or meteors. , if he dies he go to the gray died world (he becomes phantom), the world change and in 3 seconds he resurrect but if he dies in the died world you lose the game.

2014-08-29 14_39_41-Application2014-08-29 14_39_54-Application

 

Play it here :聽http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=17946

 

FIRST DAY: FRIDAY

The theme was given at 3 am zzzzzzz. I just thought to watch the theme and going to sleep maybe i can get an idea sleeping :P. I saw the theme and i went to sleep, in the morning i was thinking idea until zzzzzz so when i woke up聽, i got a聽new idea!

 

SECOND DAY: SATURDAY

The idea was a game of a character in 2 worlds (lived and dead) both worlds (they are similar but different) and they are connected in x and y positions for the character so the map design was not easy.

 

I started with rectangle map papers 聽for doing the map, that was great!, I got 2 maps that it looked match more or less and different..

20140901_193846

 

Next,聽to know聽is thhe size of the tiles. So first I decided to do the character size.

I took a paper and I started to scratch.聽This was a good thing . Because it’s about death, I remembered the grim funny “billy and mandy” cartoon so I decided to do a character with聽Billy style :D, I called Pilly who loves the bread as much as i do :P, yeah, bread power!!.

20140901_202957

 

I聽decided to use Multimedia Fusion 2 (MMF2) in this ld because i bought in a humble bundle and i wanted to learn it. The problem i didn’t know how to use it yet :S, so i watched several tutorials for the basic

And i got some problems to get used to MMF2聽and implement different features( not normal features) like save position between transactions in worlds and movement controls, collisions stuffs and I couldn’t export to web :(. So next time I will take some days before to know what can i do with the tools.

Anyway I finished the main character and the basic mechanic聽:D.

 

SUNDAY

Designning more maps and the mechanics, this day was good, some problem doing the music but i got something funny 馃榾 haha that match with the game character and the bread.

I got problem with the Artificial intelligence聽stuffs for meteors with MMF2 and it was given me strange bugs, maybe because the pixel levels..

Anyway i got to finish and I was laughing a lot times when i played, something that few games get on me.

 

Finally, if someone know something that i can improve and they can give me advices I would appreciate it. Thanks! I hope that you like this post-mortem orr how-to .. thing not sure what I wrote聽yet 馃槢 but I looked cool in this way (day per day).

Comments

01. Sep 2014 路 17:38 UTC
If someone can tell me what I wrote I will appreciate too! not sure if it’s a post-mortem haha

LD32

Super banana gun Music!

I hope that you like guys.

The game where you are the banana weapon.

Comments

retr0verse
19. Apr 2015 路 02:26 UTC
AMAZING!

LD 38

A skecth up

Here is an sketch up about what I want to do:

http://imgur.com/a/HzlEb

Thieves, it's a small world

I didn't start program yet, but here are the mockups that I need :D https://snag.gy/SRoYsf.jpg

Finished with bugs :D MVP

I did a mvp ... I don't know how much valuable but here is!

https://snag.gy/6Vvufl.jpg https://snag.gy/eZunwT.jpg https://snag.gy/Nvto5d.jpg

And to download: https://drive.google.com/open?id=0B24U0IYRWpXuUmZjTkFPOFJiWWc

Trying to upload a post with picture

Hello, does someone know how to upload the pictures here? thumbnail.png Maybe Chrome doesn't work? I clicked uplaod but nothing.

OH I got it!, this is my picture game

Post-Morten: Thieves please, it's a small world

Link to the game https://ldjam.com/events/ludum-dare/38/thieves-its-a-small-world

screenshot3.jpg

POST-MORTEM

Idea

At the beginning of the event I saw the idea and I went to sleep, it was about 3 am. At the morning ideas came to my mind I was thinking that I see people around the world and I listened news about thieves that morning. oh! I thought, the world may be not so big to hide for a thief also.

I have played a game about thieves 20 years ago, it is called 'Carmen San Diego', it talks about a girl who is an important and intelligent thief. So you had to find it around the world and look in different places look for clues. I just thought that it will be an awesome game to get inspiration and mechanics too.

I wanted to make it simpler so I just thought about places around the world and you have to find where the thief is, so different cultures and people give you clues.

And I wanted random locations and clues but with sense.

Game development

I wrote a kind of database class, where I saved all the dialogs based on nationalities. The most difficult part was to create a path of clues randomly.

Clue algorithm I got it using a simple array. At the start of the game a city is chosen where the thief is. Then I create a random clue path and I order the clue path with a beginning and end city different.

What went wrong

  • I took long learning and trying to figure out things, I should have had some learning first, before to try again, because I forgot a lot things about unity.
  • I took so long coding the main mechanic that I didn't have time to add more content and dialogs.

What went good

  • I finished it! with glitches but yeah. done.
  • It is kind of basic procedural
  • I liked the humor that I got in the game :D

LD 42

We are in!

I started to do games in 2010 and my first game jam was ludum dare 32 in Libgdx. It was very exciting and although I couldn't finish it I enjoyed the process and the community. So I use to join time to time, this time we will participate in the Jam 3 people and we will be using these tools:

  • Unity (Engine)
  • Gimp (Graphics)
  • GraphicsGale (Animation)
  • Audacity (Modify Sounds)
  • bfxr (Random Sound Effects)
  • Milky tracker / Bosca Ceoil (Music)
  • Tiled (Tiles Map)

We also specified some roles

  • Director
  • Game Designer
  • Graphics
  • Programming
  • Sound/Music

We are going to do a 2D game so let's see what will be going on. :smile:

Good luck everyone!

Gif software

What software do you use to create the gifs to show?

Our progress

Here it is :D.

ShrinkPlatforms.gif

Graphic progress

We are going ahead with some cool Graphics, :D.

IcePlatforms.gif

Finished! We Got it!

First of all thanks to my team for all the colaboration and being here. Also thanks to everybody who saw our posts and everybody who want to help penguins. :penguin:

Level1.PNG

Here is the link: https://ldjam.com/events/ludum-dare/42/penguin-odissey

Enjoy it as much as we enjoyed the game jam!

Penguin Odyssey: The post-mortem

Hola amigos! :penguin:

I think is time to write a post-mortem of our amazing penguin odyssey (finally I got to write odyssey correctly).

Firstly, thanks who voted our game!

What went good

We started to do some meetings days before of the ludum.

We decided according to our skills if we were going to do a 3d or 2d game and the tools. I made a powerpoint presentation to introduce the jam and roles

Captura.PNG

As you can see, we added game designer to the team because we realised some jams ago that we can avoid problems with arguing ideas if we added a game designer. The game designer decided what ideas would be chosen instead of everyone trying to put himself ideas. So everyone had to accept what game designer chose. So we assigned the roles even before we know any idea, and it has worked quite well :). I think this one was one of the best points. A united team is really important.

When the jam started we started a brainstorming using trello and we did draft painting prototyping and telling the most important ideas. We voted ideas in 2 ways: First we voted per person, then the selected ideas were voted again based on some criterias like: the most liked, the easiest to develop, the most succesfully commercially, the most fun, so on.

43423.PNG

We did a average and selected this one:

  • World becoming smalls (platforms shrinking)

I started to do the first prototyping with blocks in the game while people in graphics, sound and design were thinking next steps. ShrinkPlatforms.gif

Then our game designer had the idea of the north pole shrinking and we added the penguins and everything :), that idea was great and fitted quite well with the mechanics, and the game designer made some of the ideas of the next levels too.

423423.PNG

Everything later during the jam went smoothly. We got to rest well and send our game on sunday.

What went wrong

  • Our new people got overwhelmed in some works, I don't know how to solve that, probably less quantity of roles to the new people.
  • The coordination failed sometimes. But it was quite good in general, we cannot be 24 hours online and available xD.
  • I got some bugs in programming. Lack of experience I guess.
  • I decided to adapt to mobile after the jam but the levels are not designed for that and I don't know what is the best UI design for the movement in the penguin, maybe some of you can give me ideas.

Finally, I must say that almost everything was better than I expected. And we got more likes that I expected too.

You can play our game here https://ldjam.com/events/ludum-dare/42/penguin-odissey :penguin: :penguin: