wizzardMaker

LD33

I’m in!

Its my first Ludum Dare, but not my first GameJam so I am a bit excited.

I use:
Game Engine: Unity3D
Code Language: C# (god I hate JS)
Art: Paint.Net and GIMP
Sound: bfxr and cgMusic (maybe…)
Timelaps: Chronolapse

Let us all have fun!

Comments

SomeLad
10. Aug 2015 · 01:18 UTC
JS haters unite.

Monster!

So the Theme is You are the Monster, wish it where a different one but there is nothing to do about it…

Just finished the Moving of my little cube zombie (I dont know if I stick to the cube design…) and the running away of my little cube humans. Time to code something harder :(

Run Away

Tags: jam

Roundup Nr. 1

I (nearly) finished the AI of my fleeing Humans, now the only thing missing is:

XP gain and Level ups Level House placement Level Human Group placement Enemy’s Level Enemy Group placement Fellow Zombies Fellow Zombies give lifes Death Shop Music UI -The good one- Enemy Zombies (maybe) Character Model Character Animations Human Model Human Animations Enemy’s Model Enemy’s Animations Making it good looking
Lets hope it works! Here a little sneak peak! Fleeing

 

 

Its getting hot in here!

Not a lot of progress but at least i’ve got a Stamina Circle (?)

Stamina

Good Luck everyone!

 

Basic UI and Main Menu

Yay, I just finished my Main Menu and the main HUD now we need some Guns

HUD

Have Fun Everyone!

Zombies and Guns

The happens if a zombie has to much fun firing the gun and spinning in a circle:

BulletCasings

 

(Click for a better quality)

Finish Line!

The last features are being added and maybe, only maybe, there is enough time to polish it.

Here are some screenshots of the Game:

screenshot01
screenshot02

Shop finished

The Shop is finished:
Shop

 

The game is nearly finished, the only thing missing is a bit polish and a good old shotgun.

Cheers folk!

LD34

I’m in!

In both the Mini and the normal Ludum Dare! Its my second LD and I hope I will manage it a bit better than the last one :D. And the new thing for me is that I am doing the MiniLD with my friends, yay!

Here are my tools:
Unity, Visual Studio and C# for Game Making
Blender for 3D
Paint.Net for 2D
GitHub for the World
Fallout 4 for procrastinating ^^
And last but not least Chronolapse for Timelapsing

Good Luck and have fun everyone!

I’m in!

For the second time!

I will use:

  • Unity – the new 5.3 Version as a trusty engine
  • C# in MS VS Community 2015 – for coding stuff
  • Blender – for 3D stuff
  • Audacity, Bfxr, cgMusic and FL Studio – for audio stuff
  • Chronolapse – for a timelapse
  • OBS Multiplatform – for (maybe) a livestream
  • GitHub – for backup and maybe team-members

Progress!

I have done some coding, and the idea starts to shine!

player and grass

And here in action: (click for gif to play)
moving

LD Post Mortem

It was my second Ludum Dare in a row, so I already knew that its going to be though. The theme got announced at 3am and I had instantly an idea, so that went well. I used Unity 5.3 which I used in 33 too, I knew my weapons and started forming my idea. The first pictures were made and the core gameplay was ready.player and grass

But then I decided to move from a sheep to a lawn mower and I think that it was the right decision.
Titlescreen

What went well:

  • The Idea
    • I choose the idea pretty fast, which gave me enough time to work on other things
  • The art-style
    • I think this game looks miles better then the other I made
  • The core gameplay
    • The game has 3 levels, an end and a victory, more than I have ever done in my last LD. And this was my first time without Random Levels which was a good move, because making the levels myself means I can balance them without rewriting a lot of Level Generator code.

What went wrong:

  • The time management
    • I wanted to do a compo game, but the game wasn’t ready and without any sounds, which makes it boring. I planned to do Power Ups which weren’t ready too
  • The passiveness
    • The games plays too passive, there aren’t any ways to kill the other lawn mower without killing yourself, I thought of adding weapons but the time ran away…

Go play it here!

Hints for other LD participants:

  • Prepare your worksation!
    • Dont just check if you have unity installed, check if you can build your game!
  • Test yourself
    • Give yourself the objective to make something, like an working UI, or a Character Controler
  • Build up a base code
    • I had some scripts for Camera Movement, Camera Ratio and a working Mesh Generator!

 

Feel free to use my scripts or even include them in the next LD, if you use them feel free to credit me, but that’s not necessary!

Camera Size | Camera Border

Those Objects need to be in two separate Cameras, Camera Size in the parent Camera and Camera Border in the child Camera

CameraBorder CameraSize

Screen

LD35

I’m in!

Its my third Ludum Dare, and I hope its going to be fun again!

These are my tools:

Engine: Unity 5.4beta
Language: c# (of course, who needs JS)
Art: Blender (3D) | Photoshop (2D)
Timelapse: ProLapse (Don’t question the name)
Notes: Pen and Paper, and Evernote
Audio: Bfxr (Effects) | autotracker.py (music)

Hope you have fun too, and don’t forget, make it simple *starts making a million user MMO*

Comments

Geckoo1337
14. Apr 2016 · 21:04 UTC
Hi friend. How you could use autotracker in Unity5 ?

It’s so mysterious ++
t4u
14. Apr 2016 · 23:06 UTC
I’m questioning the name XD

I’m done!

My game is finally “finished”, there where some features I would love to be implemented, but I don’t have time anymore, and I want it to be a compo entry.
You can download/rate my game HERE. I hope you had as much fun doing Ludum Dare has I had, and to all jam programmer, good luck to ya all, and don’t forget to sleep!

screen

UITut

Gameplay

Unity(or in general) publishing tips

Hi, I just wanted to remind you all, to not provide the *.pdb files, as they are just for debugging and just take up space in your packaged files. And those who still use Unity Webplayer, please stop, its no longer supported in Chrome Firefox and Opera, you can use the WebGL/HTML5 exporter of Unity (I don’t know when it got implemented, but is definitely in Unity 5.4beta) and the publish it that way.

Thank you for reading, and have fun rating games!

Comments

Interface
18. Apr 2016 · 17:02 UTC
I noticed my windows build was larger but had no idea the PDBs were in there. Thanks for point that out!

I (still) wan’t to play your game!

Send me your Game(or just a game which you thin deserves more votes) and I try to play it.

I am not a YouTuber or something like that, I just want to play LD games.

Here is the submission form: http://goo.gl/forms/zh4qqqqhxF

And If you haven’t already, here is my Compo Game to play: Click

Ludum Dare 37

I’m in!

Its my 4th ludum dare and I hope I have enough time to finish the game.

These are my weapons of choice:

Engine: Unity3D
3D Modeling: Blender or maybe Maya
2D Art: Adobe Photoshop or paint.net
Social Media: Twitter
Entertainment: Spotify
Coding Language: C# (of course)
IDE: Visual Studio 2017 (maybe just 15)

I just got my HTC Vive so maybe I do a VR game or just a normal game withe VR support, I have to think about that.

So…. let’s hope we get a good theme!
Have fun everybody and don’t forget to sleep!