Whoever said using C++ was a bad idea, TAKE THAT HATER! Debug circles! Yea!
My choice of music when coding is video game music. It doesn’t always blend in. Then again, sometimes it makes it great.
Progress report: Gravity in place (albeit super slow). Secondary objects beginning to be implemented 
If anyone’s interested, I’m hosting my project on Github. You can watch my crazy fluctuations of good and bag commit messages.
https://github.com/randonia/ld28
Time for sleep. I’ll be back tomorrow with a full energy bar 
Last night’s menu: This delicious pizza.
For a progress report: I’d say I’m 70% finished with all major mechanics. Currently working on the player’s parachute functionality. After that, it’s level ending (both win and loss conditions) and then level reloading/transitions. 😀
C++ is fun.
Use the next best thing! Google Keep stickies! You can even use them on your phone for when you’re out of the room and come up with another thing to do!
Tags: tasks

http://www.ludumdare.com/compo/tools/
I love that this page is so well maintained.
I also love inudge.net and Bfxr. They turned my game’s audio from really crappy things I made in FLStudio to really decent things I’m actually enjoying listening to 😀
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29047
Hazaa! I finished my first Ludum Dare!
Binary downloads:
https://github.com/randonia/ld28/blob/master/Tags/LD28-Zambini-Binaries.zip?raw=true
https://dl.dropboxusercontent.com/u/3969513/LD28-Zambini-Binaries.zip
http://randonia.com/ld28/LD28-Zambini-Binaries.zip
Tags: compo
I’m not very good at game jams apparently. Last time I did C++, now we’re doing HTML5 (no prior HTML5 experience).
The good news is, we’ve got the “engine” up and running, now we’re actually working on gameplay! Soon I’ll be able to fire up Pickle and start animating… once I get the game loop working.
I attempted and failed to jam for LD29, so this time I’m going to solo compo. I’ve already set aside the weekend, so I shouldn’t run into any more issues™.
My tools:
Time to stop procrastinating and start making a game!
Just finished buying Pickle and setting up the git repo.
https://github.com/randonia/ld30
I’m going to try making a small in scope but ambitious mobile and web game. I plan to use Unity and publish to Android. Let’s see how well I can scope things out!
I decided to take some actions to better organize my Jam. I’ve got this nice TODO list that I’m slowly checking things off of as I complete/implement them. I usually just write that down on scratch but it seems to be more effective in the repo.
PROGRESS SHOT! Note: I hate how these players look, I will be changing the art dramatically
Also coffee
Revive fallen allies! Sneak around! All on mobile! (or desktop)
I’m making a submission post here just in case I don’t get back in time for submission (have to pick up a tree today).
Theme: Entire Game on One Screen
Ludum Dare 31 Entry
Ryan Andonian – http://randonia.com – @zambini845
Android:
Desktop:
You are a medic trapped behind enemy lines on an unsuccessful mission. Travel from level to level
reviving your fallen soldiers. Approach a fallen soldier and you will start healing them. It takes about a
second to fully heal someone, so don’t get spotted! Enemies will shoot you on sight.
Once you’ve secured all your comrades on the level, head to the lit up door to progress.
Unity 4.6.0f3
NGUI 3.7.7 (Not included in repository for legal reasons)
Pickle Editor
My SO will be out of town for the weekend, which means I will have a good amount of time to be a bum and do LD33 all weekend.
Language: Javascript
Frameworks: PIXI.js
Editors: Sublime Text and Chrome inspector
Tools: Git, Pickle (but I might switch to Pyxel), Audacity + Other random sound generator I find
Ideas: None 😀
Woo! I woke up later than anticipated today so I wasn’t able to author more levels, but I did technically finish.
I’m going to submit into Jam instead of Compo so I can do more work on it, but I “finished” in Compo time by a few minutes xD
At least I have a bunch of notes on paper already. It has to do with penguins and coffee. I tricked/convinced a friend to join me in this Jam.
I planned out my whole weekend to prepare for the jam. AKA: Spent zero time preparing!
Managed to come up with a game idea at dinner though! (very related) so that's nice.
Smash that follow button @Zambini845
Have some nice tight designs down, now it's a matter of remembering my Data Structures to get the backend representation even cleaner.
Hoping to finish the full gameplay loop tonight and then dedicate the rest of the time to art.
https://raw.githubusercontent.com/randonia/ld38/master/screenshots/03earlyfish_habitat.png
A rudimentary full gameplay loop is in. What do you do when you're an Octopus who happens to be really good at making sushi?

Just need to do a lot of art polish and add music and some form of menu flow and then do the usually extremely-limited quantity of tweaking!