Zathnic

LD23

Tiny Island in a Tiny World

This is my first Ludum Dare, and I’m really happy with my progress considering I’m still a beginner :) Sprite loading and movement all works fine. Ill probably do some more basic stuff today so I can focus on level design tomorrow.

My game is getting into a playable state now!

Progress:

– added fire that hurts you

– added stardust

-added a little HUD thingy

– added 7 levels

– added a (secret) ending screen

LD29

Rocket Mole finished!

My second Ludum Dare entry is finished! It’s a game about a mole who needs to bounce off things as he progresses further downwards to gain more points.

What makes this game special is that you have a limited movement range, and you constantly need to renew that range by bouncing and setting a new angle for forward movement, which makes for some really interesting gameplay!

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You can check it out here:

Rocket Mole

LD30

The Two-Dimensional Universe – Day 1 Progress!

I came up with an idea for this LD almost immediately after I saw that Connected Worlds had over 800 votes in the first round – and over the next two/three days, I’ve been really excited about implementing it, but I was also a little scared that it might be too much content for such a short time, but I’m really happy with the progress I’ve made today. I got pretty much all the main mechanics done, and they turned out really fluid due to me also doing a platformer practice game two or three weeks ago. This game has some really unique combination of mechanics – until now it’s basically a mix of Within a Deep Forest and Crillion, quite an unusual combination I’d say 😛 I have the music done already too, I’ve made it a habit to compose music a few days before the LD starts because I find it’s just way too time consuming otherwise. Tomorrow will probably be about adding obstacles, and some more different graphics. Also, I coded OVER 15 HOURS today, a new personal record, that’s for sure! 😀

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This is how the world (well, technically two worlds and the space between that connects them) currently looks like!

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The Two-Dimensional Universe – Finally Finished!

When I first thought about the “Connected Worlds” theme, I came up with an idea pretty much immediately, probably because I’ve wanted to make a game with bouncy ball mechanics like in Within a Deep Forest for a long time, so I made the connection in my head and found that the theme could have an amazinig amount of potential for this kind of mechanics! When I thought about it further, the ideas for this game just started adding up, and at the beginning it was a little overwhelming because I could think of so many things to add to this game – but now, after making this my biggest LD yet and working on the game for a whole 40 hours over the three days, I find that the game feels complete – I managed to add pretty much everything that I wanted, and I can’t think of any big changes that I’d still need to make!

The game starts with the concept of a bouncy ball that could bounce to potentially infinite heights by keeping the jump button pressed, and this reaching of big heights is used as a transition between the different worlds! There are also different area types in the game, all of them feeling a little differerent in both the environment and the mechanics. It’s hard to explain what the connection between the worlds looks like, you’d have to see for yourself! 😛

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=11328

Here’s the link to the game. I have to go to sleep now because I have school tomorrow, and because my head feels like it doesn’t work properly anymore. I’ll leave you with some pictures!

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LD33

Dragon Quest finished

Don’t feel like writing much so I’ll just leave you with a link to the finished game. If you’re a fan of the MMO Tibia, you should give it a shot because it has quite similar combat mechanics! 😀

Link: Dragon Quest

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LD34

Fifth Ludum Dare anniversary!

I just remembered I didn’t make a post with my game here yet. This is the fifth time I entered a Ludum Dare, and the result is certainly my most complex game so far, there’s a lot of different mechanics! The game in itself is really hard to describe… It’s basically a combination of a puzzle and an idle/progression game (though the idle elements are only really used at the end). You’re a lawnmower that can shoot seed balls to grow plants or destroy enemies, and new plants can be created to maneuver the level or to farm more seeds.

Give it a try here: Lawnmower Puzzle

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LD 38

Mountain world

I didn't get much done gameplay-wise today because it took me so long to create this mountain tileset. Looking at it it doesn't seem so difficult to create but it took me like... 9 hours I think? o_O But I wanted to have a nice-looking mountain tileset since I want the game to take place in a world that only consists of a single mountain, with the goal being to climb that mountain.

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Progress on world

Still not sure how much gameplay I'll actually be able to put into this. Probably not much. But hey, you'll have a nice procedurally generated world to explore :)

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LD 40

Fuurbal the furball

I ran into a large bug close to the deadline so I wasn't able to add more than 2 levels to my game, but I'm very happy with how the game plays otherwise :)

Link to game: https://ldjam.com/events/ludum-dare/40/fuurbal

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LD 43

Skiing is fun!

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Play Santa on Skis here: https://ldjam.com/events/ludum-dare/43/santa-on-skis

Ludum Dare 47

Concept

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Ludum Dare 48

Ludum Dare 58

Marble Sky done

Link: https://ldjam.com/events/ludum-dare/58/marble-sky

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