Ludum Dare 48 April 24–27, 2021

Recommend me complete-able games (~ 10 Min)!

I can do a video review (YT) if you want, just mention it in the comments :) (will answer/re-post)

Is complete-able a word? How would you write that?

Underground

*Play in browser :computer: * ⬇︎

BG WEBGEL.png

Links :link: ⬇︎

Itch.io pagehttps://gjammer25.itch.io/

Ludum dare game(for rating)https://ldjam.com/events/ludum-dare/48/underground

Ludum dare itch.io gamehttps://gjammer25.itch.io/underground

Screenshots :camera: ⬇︎

Man.png

Sign.png

Welcome!

Thanks for stopping by my profile! I'm a composer and sound designer and I've making music since 2018. If you'd like to hear some of my music and the games & game jams I've contributed to, please take a look at my website!

https://ldjam.com/events/ludum-dare/48/the-dwarves-of-mt-deep

I also upload full versions of my compositions to my SoundCloud, here:

https://soundcloud.com/mightymuso

Under the Sea

:musicalscore: Darling its better, down where theres treasure; under the sea :musicalnote:

play PIBE now!

two enemies.png

Heyo, I'm playing your LD games!

Come join the stream; https://www.twitch.tv/justcamh

And submit your game to be played! https://forms.gle/huyTguj2Z5o7oGw98

We've also got a guest, who has chosen to go by the code name Spade (he/him). He warns me that failure to use he/him pronouns will result in DEATH BY CLOCKROACH. Lookin forward to trying some more games, and may you survive the clockroach onslaught.

Stream for the Ludum Dare 48 !

Hello Jamers and players from everywhere !

Im Soraksis game developer , and aslo streamer !

And i want to play YOUR game during a live ! :smile:

The stream will take place Wednesday 5 may.

if you are interested, check this google form by clicking on the link ! ;)

https://forms.gle/tT8P1ahMg7Q69pUU7

Link to the twitch channel : https://www.twitch.tv/soraksistv

Underground

*Play in browser :computer: * ⬇︎

BG WEBGEL.png

Links :link: ⬇︎

Itch.io pagehttps://gjammer25.itch.io/

Ludum dare game(for rating)https://ldjam.com/events/ludum-dare/48/underground

Ludum dare itch.io gamehttps://gjammer25.itch.io/underground

Screenshots :camera: ⬇︎

Man.png

Sign.png

Do you like reading? Then try "THE COOKIE IS A LIE" :-)

TITLE PAGE 3.jpg

Have you ever lied about eating a cookie when you were a kid? Well, in this epic text-based adventure you will, and it will escalate faster than you can chew…

Epic chase scenes, people getting abducted, a Dutch province getting blown to pieces, the king making a guest appearance. In this text-adventure it all happens. There are more than 64 possible outcomes for you to explore. The adventures are short and crunchy, so it won’t take long to complete one or two.

After your adventure is done, your lie will be shared automatically among the other gamers. The results of all played adventures are listed on the bottom of the page.

You can find it here: https://ldjam.com/events/ludum-dare/48/the-coockie-is-a-lie

Thanks for 20 ratings ! + New patch to celebrate

Gif06b.gif

Hi there ! We finally hit the 20 ratings mark, thanks again for the valuable feedback !

I spent a lot of time tweaking the game, adding FX, improving the Level Design during the week. Also added some QoL features, along controller support. Still no WebGL since FMOD doesn't like it very much sadly.

Feel free to try the game, whether or not you've played it before ! Any feedback is welcome !

https://ldjam.com/events/ludum-dare/48/l1-s0n

Now it's going to be my turn to pay it forward, i'll be playing, rating and giving feedback over the weekend. If you want honest feedback, link your game below !

Gif07b.gif

How small can you get?

This should give you an idea GghjghjIF.gif

I just uploaded a new version that improves the collision issues while scaling. Turns out game engines are not made for scaling as part of a players control scheme. Its not perfect now but still better and if you ever should still get stuck you will get made unstuck automatically and if that too should fail you could press R to teleport you back to the Start.

The new version also improves the performance while scaling.

Check it out here: https://ldjam.com/events/ludum-dare/48/sized-bite

Deeper Transe : Post Mortem - Part 1. Dev process

I am very happy with my 3rd successful entry in Ludum Dare. Deeper Trance is a very simple game with not one but two illusions : * One visual: all the display is an interactive image magic ( you may have seen them as kids ) that give you the illusion of depth * One auditory: The theme music is getting deeper and deeper in pitch continuously never stoping akin to a Shepard Tone

Can you see the rotating cube (with compression to fit in 4mB this gif is not as good as the actual game) rotatingCube_small.gif

I have been getting a lot of views and nice comments, but you can still go check if you can see the effect if you'd like!

I'll make a post about improvement ideas post-Ludum Dare (part-2) and one about reviewing 100+ games (part 3)! (I love reviewing games !)

Post mortem:

I was so excited for this ludum dare, this is my once-a-year treat for myself. Last ludum dare was a blast, it was my first time using Unity, that solved many of my issues for developing games, allowing me to implement quickly my ideas and ship something in 48h while taking time for familly . I found that I could code in the early morning while everyone slept, during baby's naps and after dinner (this year time was even tighter as I was spending time with familly and friends!). My last game had 3d, a very nice mood, music and SFX. It only lacked to be a Game.... There was no goal, no progression. It was just a fun sandbox playground.

My goal for LD48 was make a game first. It was to be simple and I should be spending time on the game mechanics. I tend to have crazy ideas, being super creative and ending up far from my goal.

I had one game idea coming in: I have this tile-based puzzle I am exploring as a Research project. I don't know the solution to the puzzle and I was expecting to make some sort of foldit where players explore possible solutions and would help me. Making the idea into a game would require a fitting theme and finding some sort of fun gameplay.

I woke up a 3:40 (40min in). The theme was not fitting for my ideas. I considered dropping out and spend the week end with family. But I had the idea right away in my bed to do a game of falling through levels and use that shader I had developed a year ago for another research project. A colleague was working on autostereogram and I had the idea of a new algorithm to implement it on shader. Apparently reading my entry à 4am I already had the idea of reversing the Shepard tone (which is usually higher and higher). I had this old riff I played on the guitar as a warmup exercise that could work for this idea.

So at 4am after a coffee I draft a plan for the development : Day 1 was mostly free, but I had a barbecue planned with friends for day 2 from 12 to 19. So most of the game should be done on Day 1. Day 2 should only be making it better.

Day 1

  • 4:30 - 5:00 - Github + VSstudio + Unity
  • 5:00 - 7:00 - Have a prototype falling game
  • 7:00 - 8:00 - Read old code about autostereogram and shader
  • 8:00 - 10:00 - morning with the family and the baby
  • 10:00 - 12:00 - Shader code
  • afternoon - Family time and maybe some music
  • 21:00 - 23:00 - first release

Day 2

  • 7:00 - 11:30 - Menu, colors
  • 20:00 - 23:00 - Play testing and improvement in particular
  • 23:00 - 00:00 - Releasing

Everything went according to plan, which is nice and unheard of!

I knew the shader worked for me, it was nice to validate at the end of day 1 with family and other people that they could see/play !

The music idea worked right away. The most fiddly thing was that I invented the riff on a guitar for which I now how to read tabs but not sheet music. But for composition and in particular harmony arrangement I know sheet music. Going from one to another was troublesome. I need to learn sheet music for guitar.

I commited regularly on github so I can tell :

  • I Had a game at 07:51:47 CEST without the shader. Three hours in !
  • I had the first prototype 23:34! Exactly on schedule. It allowed me to test it with family
  • Compo was released at 23:00 CEST (4h before the deadline) Fixing the hosted version on github.io and writing the post

I'll write more but in separate posts, but it took me the better of one day to write this one...

Underground

*Play in browser :computer: * ⬇︎

BG WEBGEL.png

Links :link: ⬇︎

Itch.io pagehttps://gjammer25.itch.io/

Ludum dare game(for rating)https://ldjam.com/events/ludum-dare/48/underground

Ludum dare itch.io gamehttps://gjammer25.itch.io/underground

Screenshots :camera: ⬇︎

Man.png

Sign.png

Deep Space Journey

deepSpaceJourney.png

Hey! You! Yeah you, you're the captain now!

Want a quick game to play, rate, and move on? Don't want to install anything?

Look no further than https://ldjam.com/events/ludum-dare/48/deep-space-journey

Here is what current critics say: critic1.png critic2.png

This is random but...

https://www.bbc.com/news/world-asia-56893700

I know this is random but I was just reading about the Indonesian submarine that sunk and thinking about this Ludum Dare's theme...Is it just a coincidence?

My condolences to the crew and their family.

Highscore challange!

I don't see your name on the leaderboard.

leaderboard.png

Now is the time to change that!

https://ldjam.com/events/ludum-dare/48/gemstar-saga

Any good interactive fiction (Twine) or text adventures here?

Hi all, I am trying to find some nice interactive fiction games, especially made with/in Twine, or text adventures in this Jam. Actually I try to play them in every LD Jam, but they are rather hard to find - because no tagging, no search.

If you have any links, please add them to the comments. :slight_smile: :v: Thanks!

Rip Deeper

* Hey folks, didn't hesitate to come and test our our latest creation! *

https://ldjam.com/events/ludum-dare/48/rip-deeper

RIPDEEPER_Compo003.png


Screen_00.png