Ludum Dare 48 April 24–27, 2021

Project PANDORA now playable on WEBGL!

projectPandora_webgl.png

Our game Project PANDORA is now available to play on WEBGL!

A minor patch has been released to implement this fix and also fix the end sequence not finishing. Have fun! https://ldjam.com/events/ludum-dare/48/project-pandora

Not so Grimm - Post-jam version

I've uploaded a tweaked version to make coming across the little folks inhabiting the woods easier, can you find all of them? gif_03.gif https://ldjam.com/events/ludum-dare/48/not-so-grimm

Financial Depths now HTML5!

You can now play the game without downloading it! Everyone seems to like that! :smirk:

Get Deep in Dept taken literally! Financial Depths

This is a sort of survival game where you try to pay all your bills, while obviously being unable to pay them. Live on borrowed money! But how long can that last :credit_card: :fearful:

fdepthgif2.gif Game has 25 weeks and then a infinite progression for high scores and depts.

My record week 38! Try to beat it!

(Full disclosure, was made in the download version)

scrsht_67.png https://ldjam.com/events/ludum-dare/48/financial-depths

let me know what you think!

Thank you!

The Icarus - How does the sonar work?

Explore the depths of a deep ice cave system and discover the fate of "The Icarus".

IcarusGif2.gif

Some people where wondering how I did the visuals in my game, and oh boy, let me tell, I wasn't smart about it.

The playerobject and what is visible to the player are at entirely different locations. I didn't want to deal with disabling mesh renderers and excluding stuff from being rendered, so I solved that by just moving the camera far enough away with a very short clipping distance. Of course just excluding some layers from being rendered by the camera would have been a far easier and smarter solution. Because of my setup I had to recalculate a lot of stuff at the cameras position to make is visible, overcomplicating a lot of how the visuals work and ddditionally it made a lot of stuff to add impossible.

For example, I wanted to add more functionality to the flare: When using the flare I wanted to send out one "spherical sonar beat", giving an actual three dimensional look of the environment for one beat to make navigation easier. But with my convoluted system there was just no easy way to add that.

Here is a gif of how the game looks in the editor, with a view of the actual player object and what the camera sees. HowDoesItWork_GifB.gif Here is the gif as a video in higher resolution

If you have any question about my game and its systems feel free to ask!

If you are intrigued, you can play "The Icarus" here. Available for Windows and Web.

Or check out the page here.

Good reviews flower delivery service in Russia

Hello, By the way in Russia more flower service available and But I want to choose a good review service. If you know about any this type service, So please shared with me.download (1).jpeg

This plant seems to emit warmth.

Screenshot from 2021-04-29 03-03-20.png

I'm live on Twitch, fixing a few bugs in our LD48 game, where you become a brave scientist who takes samples of flora on an alien planet, and tries to protect it from resource exploiters. Come hang out in chat, and check out the game here.

Later tonight, I will be playing and rating more viewer submissions! Stay tuned!

What was that thing that was at the bottom of the sea?

I believe that when you played my Jam game, you don't understand what it was that thing that you take from the bottom of the sea and take to the surface.

This object is a reference to a project by the Brazilian channel Manual do Mundo, they are making a “homemade” submarine that will go to sea this year! blog post.png

Post Jam Entry

The most request feature from reviews was some TNT. After a bit of reading up on writing up programmatic signal connections, and now I can instance some TNT :grin: :boom:

Animation4.gif

Play the update here https://darkshadow4242.itch.io/mine-of-mine-post-compo

or rate the original here https://ldjam.com/events/ludum-dare/48/mine-of-mine

Deep Space Journey

deepSpaceJourney.png

Hey! You! Yeah you, you're the captain now!

Want a quick game to play, rate, and move on? Don't want to install anything?

Look no further than https://ldjam.com/events/ludum-dare/48/deep-space-journey

Here is what current critics say: critic1.png critic2.png

Sweeping the Bugs Under the Rug

I've only done 2 game jams so far, but I think the thing that has stood out the most to me is sweeping the bugs under the rug.

In games I normally make, I attempt to create a perfect system. Something that performs exactly as expected in most if not all cases. Systems that can be reused and recycled in any case. During a jam, however, that perfection can be show stopping. In my latest game jam game, AQUATIC CAVE ASSAULT, there were many cases of bugs that would pose a big problem for a fully fleshed out game, but for a jam? Let's just sweep those right under the rug.

One such example is the line following system. I'm using Godot's built in path system, including the built in path following node. It actually works quite well. Through trial, error, and help of a tutorial or two, I got the sub movement on a 2D plane following along the path working really well. In the last few hours of the jam, we figured it was time to expand the level a little. Leadphalanx, the artist on the team, threw together some nice, interesting, and different geometry for the level. Going from cave, to concrete room, to cave, to concrete tube. It all looked very nice, until we ran a path through it. As soon as the path curved more than about 30 degrees controls went wonky. Real wonky. With only a short time left I didn't have time to debug and fix, so what did we do? We just make sure the path didn't turn past about 30 degrees from origin. And it worked. If you didn't know better, you'd think everything was working exactly as intended.

There were several spots like that. I didn't ignore the bugs, but I didn't fix them either, I lived with them. Time didn't allow for me to get the code perfect, especially when working with vector math I didn't really understand to begin with. But that doesn't really matter, what matters is that the game came together. It's a vertical slice. That's all it needed to be.

So when you are jamming, don't be afraid to sweep those nasty bugs right under the rug, nobody's checking.

AQUATIC CAVE ASSAULT

Evolution Hole down

First: Idea

Diseño_1.png

Second: Mock-Up(Photoshop)

Diseño_2.png

Final: Implementation (Unity)

Diseño_3.png

Play the game: https://ldjam.com/events/ludum-dare/48/hole-down

Will you be the first person to find the Hidden Secret in Where's my dynoMITE?

You guys are awesome! Thanks for all the great feedback so far, we're thrilled that you guys enjoy our game!

Animation3.gif

So far there's been at least a few people who have managed to reach the ending, but we're not yet aware of anyone who's managed to find the Super Awesome Hidden Secret™ in the game. Will you be the first?

And of course, if you haven't played it yet, you should totally CHECK IT OUT HERE!!

Cheers, and great submissions out there, you guys!

Do you like to swim?

If so, check out my game Aquarial, that lets you play as a fish in a crisp mountain lake: https://ldjam.com/events/ludum-dare/48/aquarial

2021-04-27 16em13/em03-Window.png

If you're not convinced, check out the trailer!

https://www.youtube.com/watch?v=o4-UtXroAlI

Play Carpal Tunnel Simulator... I mean Manic Miner

If you like simple, short games that will really test your hand endurance, I think you'll like Manic Miner: https://ldjam.com/events/ludum-dare/48/manic-miner

Give it a shot and let me know what your high score is.

413fd.gif

TVGS is livestreaming at 7 PM EDT!

Hey, all! The Tech Valley Game Space community will be live-streaming ourselves playing Ludum Dare games, starting today, May 1st, from 7 - 9 PM EDT on twitch.tv/techvalleygamespace, youtube.com/c/techvalleygamespace, and picarto.tv/TechValleyGameSpace

To have your game in consideration for playing and judging, you can sign up on this form: forms.gle/kbUdacxVfnVaGrq17

As the form states, we do enforce a Code of Conduct in our live-streams. As such, we do reserve the right to cancel streaming and rating a game for any reason.

Hope to check out your games soon!

Thanks for the feedback!

Our game had a completely gamebreaking issue and it was crashing constantly. Thanks to feedback from players however, we were able to track down the issue and solve it. Thanks again, this LD has been fun as always, see you in LD 49!

And for those who hasnt tried our game yet, here you go: https://ldjam.com/events/ludum-dare/48/sheltered-deep Leave a comment and ill make sure to rate your game as well.

ShelteredDeepBanner.png