Hey! Im looking for HTML5 games to play and rate!
Share me your links and ill play and rate your games! Must be HTML5!
Share me your links and ill play and rate your games! Must be HTML5!
I've decided to make a series of blog posts to explain some of the audio systems I designed for our game Dieper and Deaper (https://ldjam.com/events/ludum-dare/48/dieper-deaper). I hope this is of interest to some folks here!

The game is developed in Unity, using FMOD for all audio. It's a spy themed infiltration game, with a sort of Noir/60s spy movie vibe that informed a lot about how I composed the music.
I used a single FMOD event to play all the music in the game, with four separate parameters triggered in code to manage the system: Menu, Panic, YouLose and Filter. The event contains several music sections: a Menu loop, Gameplay loop, Panic transition, Panic loop, and a Loud Coda for the ending.

This one is quite self explanatory, as long as the Menu parameter is set to 1, the music sticks to a simple menu loop. If the value changes to 0, a transition is triggered at the end of the current 4 bar section into the Gameplay loop, keeping coherence. When the Menu parameter is set back to 1 at a later point (when the player quits back to the menu...), a similar transition is triggered back to the menu loop.
Because the game is about infiltration, the player has a meter that fills up when they are acting suspicious. We decided to musically emphasise the moments of panic when that meter is nearly full and the player is close to being caught. For this I created a faster, more intense section of music (235bpm instead of 140). The panic parameter is set to 1 when the suspicion meter is nearly full, triggering a transition into the Panic loop. This switch occurs at the beginning of the next bar (to react quickly in fast gameplay circumstances), and includes a short transitional drum fill (randomly selected from a set of 3 fills to avoid too much repetition). The drum fill bridges the gap into the new tempo, ensuring a smooth transition, and serves as a nice audio cue telling the player "Time to panic!". If the player successfully avoids capture, the meter falls back bellow panic levels, and a short faded transition back into the "calm" gameplay loop occurs.
This is basically what happens when the game reaches a conclusion. I initially meant to create different variations for victory and loss, but I found that my "You Lose" music actually works well for all outcomes. When the player is caught, or finishes the mission, this parameter is set to 1, and the music jumps to this very short bombastic fanfare/coda section (with big drums and brass chords). Again, the switch is set to only occur at the beginning of a bar, to keep things smooth and logical. After the section has finished ringing, the music automatically goes back into the Menu Loop, ready to restart.
This is a simple Low Pass filter that creates that classic mufflied effect when the player hits pause. It's completely unnecessary polish in the context of a jam game, but I thought I might as well add it, as it's simple enough to implement.
If anybody has any questions or remarks regarding FMOD or the system, please let me know in the comments! And of course, go check out our game "Dieper and Deaper" to hear the system in action!
You can also listen to a non-adaptive version of the music here:
https://soundcloud.com/pat-cleaver/dieper-deaper-ost
This was a lot of fun last time and people seemed to enjoy it, so I'm back at it again. Won't be taking requests right away as I got a lot of requests last time that I didn't get to, but once I get through those, feel frree to drop me your game!
https://www.twitch.tv/buzzybee26 https://www.youtube.com/watch?v=N_mF7i85IgY

...then KATABASIS might very well quell your projectile thirst. Our shoot-em-up is available here (HTML5, Windows) : https://ldjam.com/events/ludum-dare/48/katabasis-1
Do not hesitate to drop your game in the comments, we will give it a try and rate it !
Hey all, I uploaded a little behind the scenes video on my game 'An Eggsellent Escape'. Feel free to check it out!
Disclaimer: This contains spoilers for my Ludum Dare game, so if you want to play the game, make sure to do that first!
https://www.youtube.com/watch?v=BtnLzZSTXog
unfortunately I could only work for the game almost a single day so couldn't complete the design I had in mind :)
the idea with faster swinging was to collect collectables and avoiding obstacles while the idle fight takes place just like a tower defence game
https://ldjam.com/events/ludum-dare/48/why-do-we-fall
the game became harder than I expected (as I have played it 1000 times, should have made it easier) :) so my tip: you must collect the coin and level up when your health is low just before the boss :)
Swing your rope to access collectables and have better position:

Control your swinging direction:

Reorder your heroes to form a defence line:

Level up to strengthen and freshen your heroes:

*Play in browser :computer: * ⬇︎

*Info :information_source: ⬇︎ *
Thanks everyone for getting me to 20 + rating and more :smile:
Links :link: ⬇︎
Itch.io page ➜ https://gjammer25.itch.io/
Ludum dare game(for rating) ➜ https://ldjam.com/events/ludum-dare/48/underground
Ludum dare itch.io game ➜ https://gjammer25.itch.io/underground
Screenshots :camera: ⬇︎


Hey folks! We fixed some of the bugs in Bee Beesness. Thanks for your feedback!
More info on our LD page and on Itch https://anaxie-studio.itch.io/bee-beesness

Link: https://kilthrall.itch.io/hole-down

https://youtu.be/SFWNk4Y-hZ8
An office boss forgot to put coffee back into the coffee machine. Impossible for its furious employees to work in these conditions. There is only one solution for the boss: to run away.
Promise the next time we will not forget the coffee.
Link : https://ldjam.com/events/ludum-dare/48/escape-the-employees

that was my experiment this jam, and I targeted the Stealth Genre
so what I did is simple I fliped every core mechanic of it. stealth games are always slow so I tried doing it fast-paced also in stealth game, it's always hidden where you have to go and the area is small,so I built a massive mansion with an ability to see through walls.

but is the game good or fun? that's up to you to test it out, for me I'm super proud about this game and looking to see how I can improve it in the future
Play here: https://ldjam.com/events/ludum-dare/48/into-king-rabbits-mansion
As I fell again in the Pico-8 trap (it is way too effective for me), I'm looking for some games by fellow pico8 lovers to try & rate :wink:
Feel free to also try mine.
started streaming earlier, game submissions are now open! https://www.twitch.tv/buzzybee26 https://www.youtube.com/watch?v=N_mF7i85IgY
Hey everybody, just a quick message to tell you that you can now play Monkey Quest on desktop. At the moment, you can download it for Windows and Linux, we're experiencing some difficulties with the OSX export.
It is the exact same version as the HTML5 one, nothing more. If you were experiencing sound issues on the web, the desktop version shouldn't be affected.
An enhanced post-jam version is also on its way (and will be tagged as such on itch.io).

https://youtu.be/hgjKJow1468
Vertabyss is a psuedo-3D isometric arcade game (PC and macOS compatible). It might be the only 2D isometric 5DOF shooter around. Dive infinitely deep and fight increasingly giant submarines for oxygen.
If that sounds cool to you please give it a try! For everyone who leaves a comment, I'm doing my best to play their entry and leave a nice comment! I just want to bask in the hedonistic pleasure of having other people try the game I made, and of trying other people's games (especially the games of people who decided to try the game I made :) To me that's what Ludum Dare is all about.
There are online high scores now! If anyone manages to beat my (Ultimate Walrus) score, I'd love to gift them a free #Snake2 key... if you can leave a comment giving me a way to deliver it (might have to go by the honor system here :)
So far I've gotten 77 downloads on ALL of my 4 indie games on itch.io, It would be awesome if I could hit 100 downloads this month. So far I've gotten 36 downloads on my Ludum Dare 48 Game and only 12 reviews. Check out my games here at https://zack-bazzle.itch.io/ and if you could also play and rate by ludum dare game here that would be awesome! - https://ldjam.com/events/ludum-dare/48/project-asylum
Looks like we finally managed to fix resolution for our game and now it should be playable at ultra-wide resolutions. So if you wanted to play our game but couldn't do it yet because of this bug there is a good news to you!
https://ldjam.com/events/ludum-dare/48/death-cult
Alas, we still couldn't make web-build. For some reason it just doesn't work.
Obviously using last version of Unity wasn't good idea =|
https://youtu.be/N_UScSO-3Hs
Game: https://ldjam.com/events/ludum-dare/48/how-low-can-you-go-1


Someone said "hey wouldn't it be cool to have it on a handheld?" :D And jep here it is - but currently yet not public available for you.
Gaining your feedback and plan to release a small game for the switch for it.
Runs pretty good on the switch btw.

In the meantime you can play my game in Windows or Web (Web has still the highscore issue sometimes so i prefer windows). Play it here : https://ldjam.com/events/ludum-dare/48/duggy
Here are some swim styles you can try in our game How to Swim!
As funny as they look, they are not very effective.
You can play our game here: https://ldjam.com/events/ludum-dare/48/how-to-swim


