Ludum Dare 48 April 24–27, 2021

My First Game Jam

Hello everyone from this community! I'm new and lately getting into game coding. I've been learning how to code with a help of a friend (@fupi) and did some small projects, but now I got enough confidence to participate the 48th edition of Ludum Dare! I hope that we'll bring something joyful on that day but I'm also excited to see what y'all are going to present so, see you guys in the day!

Genius

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What an original idea. u guise r great ❤
/s

it's time...

i think i missed on the last ludum dare, had a cretive block at that time, but i am back again, gonna do this shit, need to get some energy drinks ready, i haven't done a game jam in soo long, compo is going to be so much fun, and pain

2D Artist looking for a Team! Found a team!

I'm a 2D artist with a few game jams under my belt, including LD31 & LD32. I can help with some game design, capable of some sound design/music, and like keeping projects organized with things like Trello, Spreadsheets, or even just a GoogleDoc.

Look at some of my work here: https://imgur.com/a/WjHQARI

Get in contact with me on discord @ BurritoEclair#4729

Follow me on twitter @jonDrain

Let's talk about some stuff and see if we could work together!

Voting: check!

Voting is done! A lot of similar themes, reposts of previous themes, spam and obscure references later I have made it through. There were a lot more interesting themes this time around though.

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Final thoughts

I saw the idea of reducing the amount of theme suggestions per user to one and I think it would greatly improve the voting phase. Many people seem to submit the same theme reworded three times anyway and I think people who want to submit actual themes will feel more inclined to make sure their one suggestion is of high quality.

Welp, that's the voting phase done for now. Can't wait to see the final theme and what everyone will do with it!

I don't know how y'all can manage the Theme Slaughter

I finished like 50 and already I'm so bored and tired like no way I'm able to finish that so mad respect

On that note I promise I won't whine when I don't get that theme I wanted

Ludum Deals 48

Ludum Deals is back! Check out the promotions and deals below.


imitone - LD48 exclusive edition

Transform your voice into any instrument! Use it with your favorite music app to create music or sculpt sound effects.

This is a special time limited version of imitone available for Windows and Mac. Good until May 3rd.

ALSO tune in later this week! We'll be streaming a live demonstration of imitone with Evan showcasing how to use the software for music and sound effects. Details to follow!

https://www.youtube.com/watch?v=01Idse6YDpg

Playlist: https://www.youtube.com/playlist?list=PL4_v3KdGKI545hv7tHb5bd8L6ddH-8LP7

  • :computer: Windows: https://imitone.com/beta/ldjam_210416/imitone-0.10.2a-ldjam.exe
  • :apple: Mac: https://imitone.com/beta/ldjam_210416/imitone-0.10.2a-ldjam.dmg

Construct 3 - Free to use during LD48

I saw on Twitter that the Construct team decided to make their cross platform game development tool free to use during Ludum Dare 48.

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Details can be found in this blog post.

You can find getting started tutorials here.

first post, flayvouah apelsin best flayvah

the jam is in like 6 days and I never post anything here so I figured I'd converse a little :p

engines n tools

I'm gonna be using the Rust programming language with the bevy engine/framework, I wanted to take a break from Unity and only use that for larger projects... It will be fun learning a lot by failure, but I still hope I make it in time!

I'll def open-source all the code and art once everything is done...

sound n art

For music I'll use the Reaper daw and a bunch of plugins, Vital is a reaaally good and cool n awesome synth that's free, I recommend 10/10! Reaper itself is also sort of free but not really, it's like winrar... For a daw that's as good as it is and for only 60$ it is a really really good deal anyways.


Anndd that's about all of em, maybe aseprite or krita for 2D art, blender for 3D stuff if I decide to go that route...

goodluck everyone! ต(=ω=)ต

Ludum Dare 48

is the theme actually Slaughter Round? Or will that change by Friday?

Hello, Im recruit

I am new in this type of event and don't have experience in game jams. I want to take part in ld48 but I have some doubts about choice. As I think, jam is better for me but I dont really know about that

Voting Round 1

Wow, what a nice bunch of themes this time!

I was traumatized by the pre-voting round (really, I've felt sick from all the violence and repetition) and expected similar gorefest in the end. But no, everything went better than expected. I've only -1'd one and +1'd all the rest.

Kudos to fellow theme butchers.

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worried about the theme

I'm really worried about the jam theme (BTW this is my first jam) I'm really bad at coming up with ideas in a short amount of time like it takes me at least 3-5 months to get a decent idea so I'm really scared if I cant come up with something for the theme. if i couldn't come up with an idea crippling self doubt especially that I'm new to game development... well, thanks for taking the time to read this.

Done

Finished with the voting.This is my first time here and I'm really excited.QQ图片20210418222303.png

I voted!

Hey fellas. I'm back for another Ludum Dare, I wasn't able to participate in 46 and 47, but hopefully I'll be able to put something out for 48! I'm already used to work eating up some of my time and I learned how to be more efficient, and also a friend of mine decided to join me and help me out, we're making a game! All in all this seems promising, good luck to everyone else~!

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Fragile is a bad theme.

Fragile is a theme for:

30% - hardcore delivery simulators, when you break cargo with any non-precise moves and restart. Meh.

30% - arcade/platformers with 1-life main character/1-life item in hands. Meh.

20% - drama about broken hearts. So so deep, so so philosophical. Meh.

15% - total destruction. May be actually fun, depends on implementation.

5% - interesting and innovative games.

Fragile is a terrible theme. Think about games you are going to play for weeks.

Ludum Dare 48

Who are all exited about this Game Jam like me!

Compo 48

This is very exciting! This will be my eighth LD, my fourth time trying the Compo (I say "trying" because of two years where I had to abort, because making games is hard!). Last time I did the compo, I spent most of my productive time figuring out how to properly use Godot, and while I'm happy with the result, that's mostly due to the art and the music, because the game itself is very simple and very janky. Therefore, this time I'll be using a workflow that I'm used to, which is to say HTML5 canvas, TypeScript, building my own engine, possibly using Tiled if it ends up being that kind of a game.

Votes 1

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Curious to see the other votes

Hello theme!

First time I plan to participate.

Seems that everyone is complaining about themes, but the so called "bad themes" of one grumpy appear to be the "good themes" of another. And vice versa. I like this. :rofl:

Anyway, that's gonna be fun, no matter the choosen theme.

I'm Out.... Sort of

Hi, I'm Ned, I've 'attempted' every ludum dare since ludum dare 28. I make my own engines from scratch, and mainly use the ludum dare to experiment, I've never really seen it as a competition, and have never scored particularly well :laughing:

This Ludum Dare in 5 days is is the weekend before my first week of University exams in my 3rd year, also my dissertation submission is due on the 28th to make everything more stressful.

Like I said, I've attempted every ld since ld28, most attempts have been fairly full-on, apart from the last one in which I had covid, started a game, then just slept through the whole thing. I did make Infection (https://nedboulter.itch.io/infection) as part of a Uni jam shortly after though.

The plan:

So, I want to do something. My dissertation involves making a path-tracer using Vulkan (+ RTX extensions), so I might be able to extrapolate some of the Vulkan engine for the LD game.

Overall, I don't want to spend more than 10 hours on the game (5 hours Saturday, 5 hours Sunday), so it'll be a very cut down Ludum Dare, and I'll be very surprised if I have something submittable.

I'm basically aiming to do enough, so that I can say I tried for this one :) It's a shame that this one is so close to exams, especially after the last one being such a mess, and they're less common now too (only twice a year), which is very sad.

Happy Daring,

Ned

Setting up lightning rods for the brainstorm

For anyone looking at these themes and worried about coming up with a game--first off, I recommend joining a group (like the LD discord) of people who might brainstorm publicly. If you draw a blank, they'll have some different idea combos to spark something.

Second, I usually take the final round of voting and draft an idea for each option to bounce off of as soon as I'm done despairing at whichever one wins.

My ideas are limited to things that don't really involve mechanics because uh I don't have those skills; each jam, I've been slowly building visual novel frameworks to the point of functioning at all. So my first ideas are more likely to be melodramatic before I can carve it down to comedy. But obviously you could consider more movements and user interactions depending on the kind of game you're attempting.

For example, this took me a couple hours on and off (hopefully a few make it to the last to save me time on Friday :sweat_smile: ), but if these were the final round it would be a less time-pressed mental warmup than suddenly thinking about the theme when it's announced:

  • Delivery storks? pizza? tone of voice: conflict resolution through dialogue choice? viewpoint of a singing telegram associate who's decided to build or burn bridges for their clients without technically breaking contract

  • One time use plastic wrap? "don't wear out my name:" balancing the advice to use someone's name an unnatural amount to make them like you? fixing (an analogue of) the tragic AI ending? interactive fiction equivalent of a side scroller; no loops or retries?

  • Momentum extending spaceship arms to slow rotation, or similar, like performing a large scale slingshot maneuver to avoid destruction? frick politeness guide to getting out of social pressure situations? fighting executive dysfunction (post-apocalypse / in space / other fantastic setting for reasons not to fall back on other people and make it less boring--could combine with first thought)

  • Rain rein reign -- foiling a mad monarch's plans with your weather machine? finding the leak in your roof/pipes? "when it rains it pours:" a terrible horrible no good very bad day?

  • Something is missing a foodie vampire in search of an alternative to garlic (while their acquaintances keep noticing they aren't visible in mirrors, photos, sunny garden parties, etc)?

  • Split in two magician's assistant is secretly slime girl? (split screen showing different perspectives?)

  • Fragile burgeoning horror villain discovers he needs to consider the rationality of his responses to perceived slights? sheltering luggage from various hazards in travel (eventually revealed to be either kittens or symbolic baggage that the protag has to carry without the cover after it cracks)?

  • Leave something behind the above baggage idea might fit? or similarly "deep:" attempts from a parental figure hero/criminal to ditch a sidekick on their way to a dangerous job, before explaining that the sidekick's safety is more important than their legacy? or a polaroid horror story thing that keeps coming up as an idea for different almost-themes the last few jams, but requires either more programming or more unusual logic.

  • Expansion house of leaves rip off? nervous, self-conscious person slowly opening up and getting more options for who to talk to (as we also see further) as they relax (in time to delegate crisis response when something unexpected happens? or just in time to give a presentation they were dreading)? dressing an incongruous character from several expansion packs who then has to act like everything's normal in game?

  • Out of bounds escapee sportsball? the thoughts that pass through a character's mind as they fall eternally (existential crisis resulting in a rogue mc once they get reloaded)?

  • Instructions unclear "take care of them, if you catch my drift:" a fixer does exactly what he thinks his job description entails? trying to jack your assassin's time machine whose controls are exclusively marked with icons, symbols, and sound cues?

  • Shoot for the moon setting up the photoshoot for the first lunar colony's promotional material?

  • Playing both sides you're the gadget person assigned to give a known double agent tools that can't be used against you? drama mask allusion: trying to build a cover story for something embarrassing that isn't too funny or too dramatic so it doesn't spread far enough to reach people who know better?

  • Clockwork yeah I sure hope it does (things happen on schedule, but maybe the clock on screen is broken?)

  • You are what you eat the one eyed one horned flying purple people eater questions the specificity and morality of her diet (she started this on advice from a magazine in order to fit into her itty bitty teeny weeny yellow polkadot bikini--and it's worked, but she's hungry, and she needs to come out of the water)?

  • Lost signal ugly duckling a la Lilo and Stitch (literally calls for help by saying "I'm lost")? looking for your drone based on the content of the last transmissions? sending up flares from in front of like...the sun--figuring out a way to signal for help that won't be overwhelmed by an extreme environment?

Note I don't necessarily have more or better ideas on the ones I voted for; though occasionally the brainstorming convinces me to bump a negative vote up to neutral when I think of more paths everyone can take with it.

(Edit: you'd never guess I was planning a jam novel from how many words I throw at a screen for fun, would you?)

My 2nd LD Jam!

I don't know if I can participate, but I'll try! :smile: I'll be using PICO-8 for this jam, so it'll be a challenge. 😬

I'm In! :) :) :)

I haven't been able to participate since LD 43, and I am so excited to be back. This will be my first time making a game since going through proper developer training. Letsgooooooooooo!!! (Time to see if any of my friends want to join me) :)

I'm in!

Hopefully I'll have something a little more polished this time...

Time is running against me

This Ludum Dare couldn't be at a worse time. The COVID-19 restrictions are allowing me to see my parents for the first time in 4 months the same weekend. And nothing's more important than family. I hope I'll be able to enter the Jam at least, because my participation in the Compo seems impossible. Unless I can somehow make a game in 4 hours on Saturday morning... It does sound like a challenge though :-)

My favourite theme

It's gonna be shoot for the moon, it has a lot of room for diffrent genres and mechanics, second would be out of bounds, it also has some good potential

Enlightenment

It is not the themes that are supposed to be interesting, but your take on them.

Theme Voting is on

Looking at the theme voting and I've already found some interesting ideas...but no idea how to build them yet. This is definitely going to be a great way to learn more things.

Last Minute Things to Watch Out For?

It's my first time attending Lundum Dare and I'm planning to make something for the Compo.

I want to be prepared for anything that could go wrong or be forgotten at the last minute when it comes the comp because I'll probably be too focused on meeting its 48 hour deadline.

There's no tricky hoops to jump through, long upload times, or hard to spot submit buttons when submitting a compo game right? 😅

Thanks for any advice/tips.

I'm in for the 13th time. Any advices? Here is mine!

Hi, I'm in, again! It will be my 13th time, 11 in a row. All Jam entries IIRC.

Here is all my past LD events: - LD32 - Failed - LD35 - Done! Greenvasor - LD38 - Done! The Space Explorer - LD39 - Done! Metal Rescue - LD40 - Done! Who Ate my Pizza? - LD41 - Done! Tennis Z - LD42 - Done! The Floor is Lava - LD43 - Done! Game Jam Simulator - LD44 - Done! The Shifter Machine - LD45 - Done! The Chronicles of Stênio - LD46 - Done! Dr. Noir - LD47 - Done! The Looper's Path

My lastest game's Score (The Looper's Path, LD47): Screenshot_186.png

If I have to do some advices, I'd only say two: - A small but polished game is better than a huge and unfinished one! That sentence is a very good one. Vimlark also likes to mention that. Keep your game small so you can polish it more and deliver a better experience in the end. It will be worth, trust me!

  • Finish your game! It may seem to contradict the first advice but it doesn't: We all want to see it and have fun playing it, even if you run out of time. And if that helps, keep in mind that a bad, but published game is worth more than a game that you think it's good but no one knows about. You'll learn a lot by finishing it up!

  • [Extra] Have Fun! This one I don't even need to explain: How do you think after 12 times I'm still pumped for the next one? Because I have a lot of fun doing this! It's awesome!

What about you? I'd like to hear some good advices as well, let's take this topic as an opportunity to share some good ones in the comments! :smiley:

Two in one!

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Well, I'm in again

This will be my second Ludum Dare. My last one was pretty fun but let's hope that I can come up with a better name for the game this time lol. I'm definitely going for the compo as it's what I did last time and I like the extra challenge. I wish everyone the best of luck!

I'm in!

For our 8th (Maybe 9th) jam! Good luck everyone!

Voted again + A little plug

I just find a lot of these themes interesting!

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Also,

I've been working on a little update to my last Ludum Dare entry, from LD45! My game, Sluggish Grind, now has an online leaderboard, as well as many little QoL improvements over my original jam version.

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You can find it on My website, the direct link is here! It's been worked on with HTML5 in mind, and tested by quite a few people on my Discord server, so it should work on most devices, save for mobile, which it hasn't been optimised for.

Be sure to post your scores! Keep on with the grind!

(Once again) I'm in! (I hope so)

Gosh! It's been some time since I last made a game I might have forgotten how to do so! :cold_sweat:

Wanted to do something for a warm up so I made Phaser CE and Phaser 3 project boilerplates, which I might use for the jam :eyes:. Tried to document and make things easy as much as I could (front end development has really paid of eh?).

Still thinking of other engines, like GameMaker, Clickteam Fusion or some HaxeFlixel, but I clearly don't remember much of them, so :shrug_tone1:.

Already decided on the tools, though:

  • Graphics: Aseprite and Affinity Designer/Photo;
  • Audio/Music: good old FL Studio, want to try using my Wiretap Recorder and Loop pedals for the music, hope I can use :thinking:;
  • Writing: Caret or iAWriter;

Kinda anxious about it. :eyes::sweat_drops:

I hope everyone has some good fun making stuff! :laughing:

P.s.: it's pretty old, but here's some GameMaker Control Scripts I've used on previous jams also. :sweat_smile:

Ludum Dare

Hey this is my first game jam any feedback

I'm using gimp for art don't know for music. send suggestions maybe?

Bye and have fun.

My Thoughts On The Themes, And Some More Random Talking

Honestly, I liked Round 1 of Theme Voting more, according to the fact that I said "yeah!" to 6 themes and "maybe...?" to 7 themes. (Whereas Round 2 was 2 "yeah!"s and 8 "maybe...?"s.) I'm excited to see what Voting Round 3 has in store!

I'm happy to see that Clockwork managed to make it to the Theme Voting again; since it had so many blog posts praising it when it reached the Final Round last time, I figured it would win and came up with multiple ideas I'm disappointed I didn't get to try last Ludum Dare. I hope Clockwork at least makes it to the Final Round. I also have my eye on the theme "48", I hope that it is lurking in Round 3 because I cannot think of a more fitting theme for the symbolic 48th 48-hour event!

To be honest, I feel that the themes in Round 1 were a bit less specific and restricting than the themes in Round 2. I'm having a much easier time thinking of ideas for every theme in Round 1 than thinking of ideas for the Round 2 themes. But of course, I'm sure my case of ~~writer's block~~ game developer's block will disappear once LD48 starts and the theme is revealed! Since I'm going to try the Compo this Ludum Dare I don't exactly have time to carefully think of ideas, anyway....

If anyone is interested in seeing specifically what I liked and what I didn't, let me know and I'll hit my PrtScr button to show you my votes via uploaded PNG files.

And while I'm already typing a blog post...

I'm excited to announce that I have done what I said I would do: I have begun working on a (much) better version of my LD47 game, Outside The Loop! Really the only things that set Outside The Loop apart from every other platformer ever would be the fact that walking is almost useless since I made the level loop for the rest of eternity, and the fact that by cheating the system you can have infinite flight via throwing your portable platform over and over again and landing on it after each jump. It's pretty fun, too bad the sky has a ceiling.

Originally Outside The Loop was made over the course of about three hours, most of which was bug squashing, title screen designing, and font drawing. Outside The Loop featured: - Some cool mechanics, like making platforms and never going anywhere when you try walking to the right or left. - A play time of about 3 minutes. - Exactly one sound effect, which was just a heavily distorted synth made to poorly mimic the sound of dead grass. - A walking animation that had so little effort put into it you will laugh at it. (Seriously, you should play the game just to laugh at the walking animation) - A noticeable lack of any enemies despite my plans to make AI-controlled minions and a scary-smart boss. - Bugs.... 😖 (thankfully less than I expected since I wasted 30+ minutes playing the game over and over again, trying to eliminate every bug and not realizing that playing the game twice crippled the camera until the page got refreshed, a bug I really should have seen coming)

Screenshot 2020-10-05 172335.png

Now I'm working on the post-jam version, which is more like a game based upon Outside The Loop than a post-jam version, I've made so many improvements. Comparison with Outside The Loop (Jam Edition): - The epic way to cheat the game is back! Grab a power up and have fun cheating the system to get as high into the sky as you want! (Except this time the cheating is intentional, now that I know you can do that and you can throw more than one platform) - An estimated play time of several hours, once I implement all of the worlds, dialogue screens, and secrets only NES gamers will think to look for. (Currently the play time is a pathetic couple of minutes since I don't even have two levels, if we ignore the secret level that is currently impossible to get to) - Currently I don't have any audio imported to the project since I plan on making my own SFX/music development tool for this and LD48, but eventually I plan on having a full soundtrack of catchy beats. - A better walking animation that isn't "so bad it's funny"! - Enemies! Finally you don't have to worry about nothing but holes. - A surprising lack of bugs for a game that doesn't even have three tilemap palette designs.

I've made plenty of changes and additions to the original version, too: - The game has been completely rewritten from scratch, so this is a second chance for Outside The Loop! - Time to say goodbye to those loop teleporters most players struggled to find, and say hello to slightly more sensible things like portals that you won't waste a lot of time trying to find! - I'm also going to throw in a good difficulty curve, some tutorials, and some actual instructions. - The lack of a good story made Outside The Loop bland. Time for a full dialogue system and a twist-filled story with more character development as you clear each world! - Lives, points, save data, secretly tracking how many times you've had to hit that "CONTINUE" option.... all of the stuff that makes Outside The Loop be more than a demo! - Time to say farewell to those hastily drawn graphics that fell short of the handdrawn style I was going for. Outside The Loop has been completely reimagined in a style designed to pay homage to the good ol' games of the 80's and 90's! Bright blocks of pixelart-ness meet their cousins who have had color swaps to make different area color palettes, all the while using basic colors since once upon a time Kirby and Mario only had 8 bits. - Whether the weird and stiff physics of games such as Super Mario Bros and Ice Climber made you love the games or hate 'em, the physics of Outside The Loop Post-Jam have been tweaked to be frustratingly tough like 80's games while still being controllable enough to not lose all of your lives before the camera even scrolls. (The reason why Kirby is more fun than Mario in my opinion) - And I might have decided to change the name off of Outside The Loop since the goal of the game isn't to escape from the endlessly looping area anymore....

So anyways....

Sorry about the long post! 😅 I'm excited for Ludum Dare 48, without Ludum Dare 47 I probably would end up being an unsuccessful developer who doesn't realize the importance of polish.

Good luck to everyone in Ludum Dare 48, and may every game win!

First time ...

... one of my theme suggestions made it to the voting round.

And I'm not sure, if I like it any more ... 🙄

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Second time participating

Ludum Dare 47 was my first experience, with some plain results. I'm comming back to LD48 to put into practice all that I learn from the past, especially to reduce scope of the game this time :D.

Normally the starting time is not so good for people in europe, so I'll have to start on early Saturday.

Good luck everyone!

Not so sure about round 2...

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Feel free to change my mind in the comments. I'd be really interested in reasons why a theme on this list would be great. If you can, give me three examples of games from three different genres, with three different core mechanics for the theme you want to defend.

Strong Yes!

I'm definitely in for the anniversary LD48!

Will try to use all my previous experience to prepare better and go small. Really want to finish something more playable.

Probably will use: * PIXI.js * TypeScript * Krita / Blender * Ableton Light / GarageBand

Let's pick the most creative theme!

Meh.....

Screenshot 2021-04-19 150935.png These themes weren't nice. :smiley:

Single word themes are dumb

It is open to so many interpretations that it is almost like not having a theme at all. And "Garden" is.... Just the worst!

A minute of introspection

LD as become an event, even within my house, my parents and wife are very supportive and motivate me to jump into this madness that makes me happy. As an older software engineer, I notice how this has helped me getting new skills and learning new tools (Blender, Audacity, Unity).

Now preparing for my third round, I took a minute to think on what I need to improve: practice specific code, been efficient in game design. Keeping in mind not be to hard on myself.

I wanted to share this and ask: how do you work on improving your skills, any special inspiration or role models? What would you do different? For me it would be: keep it simple.

First Time to Join a Ludum Dare!

Finally, I'll be able to join a Ludum Dare! I've joined several game jams in the past, but never a Ludum Dare. It just never seemed to fit my schedule. This time however it fits perfectly! And on LD48 of all events! I'll try compo since it's a classic. I mainly use the Godot Engine, but I want to try Pico-8 for this jam. That way I can limit my scope from the get-go and do a bit of everything. I can't wait!

hello Ludum Dare

This is my first game jam

An adventurer hits the scene!

Hiya hi! My name is Simul (Espeon#0001 on Discord), and I'm most definitely a newcomer to the Ludum Dare and... jams as a whole! Ludum Dare 48 will be my first GameJam ever, eheh!
I'm a programmer and story designer coming from Oklahoma heavily inspired by the Pokemon Mystery Dungeon series, and man is this somethin' amazing! I've spent two years now preparing for ideas like this through trade school, and now I can't wait to get started! I'm proud to be in such a large community of game creators like me, and I'm happy that I'll be able to finally join you all in four and a half days!
For this competition, I'm being joined by my great friend Kereli! (@kereli)
Together, we've been planning for some time now to create a long-term project with each other, and this definitely is quite the preparation and team-building for us I'd say! We're both big fans of many things together, and I can't wait to see what we can come up with!
But hey, thank you all for having me! I'm happy to be a part of this month's Jam, and I wish everyone involved good luck! I hope I can use this experience to make myself a better developer as a whole, and that we all have the best time possible! Have a wonderful day! :D

Butterfly effect

Obviously the best theme due to this xkcd: https://xkcd.com/378/

Looking for someone who needs sound.

Hey, first time im trying this out, im interested in joining a team in this game jam!

I can do music/sound/sound fx i have worked in Ableton live for years and i also have experience with Fmod, Wwise and blender.

ill link some of my work below:

https://youtu.be/AXensfP9pAY - theme tune i made for an upcoming game

https://youtu.be/KgRoug4KpAI - cover i made of a mario kart tune

https://soundcloud.com/jakob-eriksson-959279565/tmnt-cancelwe - theme tune for a canceled game

https://soundcloud.com/jakob-eriksson-959279565/jazzy - original funky tune

i have also done some sound effects work, here is a short example of a dub over a doom trailer - https://youtu.be/VpD1odWnSbU

Instructions unclear

Such a theme... Only after we have "Usability" or something as the theme... Otherwise playing and rating is gonna be a disaster...

ROUND 2

It could be a beautifull theme with many interpretation ! bttee.png

First Ludum Dare!

Hello everyone, I'm a high school student from the United States and I've done a few Itch.io game jams but this will be my first Ludum Dare and I'm so excited! I'll be using Godot to make my game. The most interesting themes so far imo are "Automation", "Instructions Unclear" and also "Clockwork", but I can't wait to see what themes round 3 has. Good luck to everyone!

Be positive man

Hello everyone. I don't know if I am the last one who can be positive, but these themes are just amazing. Why so many bad reviews? I hope that one of them will be chosen by the community so that I can do something creative. There is everything in those themes. Let's go further ++

Мне всё равно какую тему выбирают. Во всяких условиях будет удовольствие моё.

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Back at it again!

Like many others, we are glad to announce that we will be crawling out of our caves once more to participate in another Ludum Dare. Unlike last time, however, we have decided to stream our full development process, 24/7, from the initial brainstorming to hitting the publish button!

As you may imagine, streaming the development process with all its ups and (mainly) downs will be a huge step for us, but we are in for a wild ride and are ready to enjoy this journey together.

We will be starting with our stream two hours before theme announcement, so if you are interested in chatting and arguing about the bad themes that made it through theme voting this time, feel free to join us early! For our streaming schedule, follow us on twitter. We will be posting updates as soon as possible!

Enough rambling, if you want to join us on our journey towards another hopefully fun and enjoyable game, make sure to follow us on twitch! ld48emtwitch/emwallpaperem1080/emzoom.jpg

IM BACK!! again

After a few months without showing up here. Here I am! Ready to make new pixelarts and try to fit the theme in a platform/topdown mode, for your happiness (or not) hehe.

I am trying to encourage some friends who have never make games, to participate with me in the next edition... I will try to put some of their pixels or draw, as estereggs in the someplace of the game :smiley: .

I will participate in my beloved COMPO mode, transmitting my entire process via Twitch.

~~Unfortunately I am not practicing pixel art for a few months, so let's see what will come out this time~~


My name is Thiago Augusto Weizenmann, i develop games for about 6 years professionally, and I participate in Ludumdares since the 30th edition. One of my biggest inspirations at the beginning of everything here at Ludumdare, was the participation of the great @pietro-ferrantelli, with his beautiful pixelarts (I'm a fan since Genemon entry). That until today are my main references together with @pedro-medeiros pixels <3.


Some of my LdJam games Here.

And here are some of my pixels that I made in the last few editions: 30fd4.gif 30fd6.gif Animated GIF-downsized (1).gif

You can watch me here: HalsterAW

ps: I am Brazilian, and during the live, I will probably speak most of the time in Portuguese.

I'm in, again

Yay, so I've cleared it with the family, and I'll be able to join again for my 11th (I think) Ludum Dare.

One of the things that I've learned from past competitions is that, I for one, always bite off more than I can chew, and really do end up trying to add way too many features for what is reasonable in 48 hours. A few times this has led to me submitting unfinished games, or just flat out missing the deadline.

This time, I have a plan. Starting from today, I am going to spend 1 hour each day thinking of a simple game premise from a different genre. Something that I think would be possible within a 48-hour period. I figure, if I can list all the features on a single piece of A4, as well as the premise of the game, hopefully the scope will be manageable.

Of course, this is totally independent of any themes that maybe annouced, but I'm sure I can shoehorn in some story later. Just glancing through themes in round 1&2, this potentially already fits a few of them.

Today, I was thinking that I would like to and complete a small strategy game. I think a cross between North & South and Galcon (I'll post small pictures of each below):

Scan2021-04-19_204800.png

North and South: northandsouth2.png

Galcon: Galcon.jpg

Is it a waste of time? Do you enjoy the thrill of coming up with a game idea as the theme is announced? Let me know what you think

I'm in

Think I'll use HTML5 or MonkeyX. Probably hand-drawn graphics or pyxel edit or Fireworks. Sounds... bfxr or something like it. And probably in the compo. Lots of unknowns.

Daring After So Long

It's been years ever since I last tried Ludum Dare. I had gained a small fear of game jams due to how awful the 'finished' thing had gotten (you couldn't even destroy the bad guys in the game!) and for the longest time avoided all of them.

Then suddenly time ago I participated on the Grow-ON Jam and had good fun making a game. Maybe it was because I liked Grow games, or I had become more experienced with making games and art, alas, there was a spark in me to go after making tiny games. So I'm joining LD48 to make one of them. It'll be a simple short RPG, with weird and cool looking bad guys and a protagonist up to teach 'em a few lessons. Just a base that the theme could assist with instead of making it hard for me.

For sure though, practicing before it starts is gonna help a lot.. Getting better focus, brushing up on my tools more, if it'll be a trainwreck it may as well be beautiful :laughing:

This is going to be... weird

So I realized that I suck at art. Then I thought that I might make things easier on myself if I went more abstract. Then I thought about reducing the options I have as much as possible.

Then I joked about how I should just make my games in 1 dimension so there's no real graphics to speak of. Then I thought... why not?

So I made a little library to draw 1-d games and decides I was gonna try and make something in 1 dimension for this Ludum.

To get an idea of what that looks like... this is my current attempt to make something resembling chess (which has a board with more than one dimension, so that's already tricky). Turns out that even if you only have 1 dimension you still need to think about graphics, or it'll still look awful.

1d-chess-with-images.png

But, let's see if it's possible to have a fun experience with only 1 graphical direction :D

Dont just abandon the GameJam because of any theme

Remember that Friday Night Funkin' came from the last gamejam and absolutely did not follow the theme of the gamejam. Create, make a game, or something.

The Theme is just another rating category, as written in the rules. You still can make something great.

The Keyboard Cowboys Ride Again!

keyboardcowboys.jpg

It's our favorite time of year again!

We're super looking forward to not only creating another monstrosity this weekend, but also streaming everyone's games during the rating season!

See y'all in the trenches! :pointright: :cowboy: :pointright:

I'm in?

First time playing and I think I'm supposed to say I'm in? I'm in. I'll stick to what I know for this go round -> Unity(C#), Aseprite, Ableton, Bfxr.

I'm In

This is my first LD, and I am quite excited to compete. I shall be using Unity, Visual Studio, and Photoshop. Music and SoundFx have not been decided upon.

Best of luck to everyone!

First time playing

I have no idea what I'm doing! So this should be fun. :rofl:

Following the trend, will be looking to use Unity, and unsure on the rest.

I'm in!

First time doing LD, really excited to have a breakdown, stay up all night and regret my decisions at work on Monday.

I'm planning on using Unity, MagicaVoxel or Aseprite depending on what sort of game I decide to make, and then Cakewalk and sfxr for my music/sfx.

Have fun guys!

Should be in!

I haven't really done much in terms of game dev since February, when I participated in the Godot Wild Jam... college and other things are just consuming so much time.

However, I really don't want to miss the 48th Ludum Dare, and it would be nice to do some game dev again. I'm looking forward to the compo, and making sure to plan this whole week to make sure I'll have time to participate...

Hope to see everyone there!

A "Good" Game Jam is like a Cooking game show

And by good I mean, what I like. People wont share always share the same definition of what is and is not good. But I digress.

When people love themes I hate or when people hate a theme I love, I generally find a conflict in the middle of that. That conflict is whether or not Games should be similar, this is on a spectrum of similar and different. I love it when a jam feels like a cooking show, the main ingredient (the theme) is announced all of the chefs make different yet recognizable dished, All of the dishes ARE Beef dishes or all dishes ARE broccoli dishes, however all the dishes have distinct twists. I find main ingredients boring when the chefs hide the ingredient. When you have a vague theme people hide the main ingredient behind layers and layers of high-interpretation.

Thats just my opinion and the subject of what is and is not a good theme is HIGHLY subjective. With all that here are my votes so far. ld1.png ld2.png

my suggestions reveal

as to not potentially impact the voting results, i had decided to wait until either the theme announcement occurred or i verified all my suggestions were slaughtered. it appears, they all were slaughtered.

LD48-suggests.png

so, there they are

I am in

Should be able to this weekend. A bit excited, since I missed a few jams over last year. Want to get back into it.

ToolsUnity, Photoshop, asprite, blender depends on 3d or 2d

i'm in

might just mess around and learn godot in 48 hours

good luck to all ! stay hydrated !