Ludum Dare 48 April 24–27, 2021

Allan is released

Hello,

Five years ago, during Ludum Dare 36, I've realized an "Ancient Technology" themed game.

It was a short dungeon/action game with a very specific look.

vgame_pc.png

I have improved it, enforce its ambiance by programming normal maps, recording sound effects and create a more atmospheric music. I have added several levels, challenging the player with harder puzzle and harder ennemies. Five difficulty modes are now available.

It is on Steam since March 24th.

https://store.steampowered.com/app/1553530/Allan/

Will you dare look at that trailer, and try the game? :p Be ready to crawl in rust and lightning.

Question for a game

Hey there! I was wandering if i could use Java and libGDX for the jam, i am asking because for the Windows, Mac OS and Linux version would require to have Java installed, Thanks!

Theme suggestions

(new to the website)Screenshot (11).png

Theme Suggestions

As all the cool kids seem to be posting their theme suggestions, here are mine:

LD48 Theme Suggestions.png

Breaking Eggs with Racecars: Eggcelerate! (Drive Fast: Keep it Alive)

https://www.youtube.com/watch?v=iQRzaWqbjEc

Drive as fast you can to deliver eggs for the Easter bunny without breaking them! Watch out for devious obstacles that will crush you, punch you and make you throw your hands up in a fit of rage. Eggcelerate! is a time-trial racing game that just released today, grab your copy 25% off now!

Eggcelerate! was ranked in the top 1% of fun compo games in LudumDare 46. A month after that event I had polished the game with a few more levels and published it on itch.io. Everyone that grabbed a copy had enjoyed the game despite me knowing there were a few rough edges.

Since that release far more levels, vehicles, obstacles and features were added. The user experience was significantly improved and combined with the amount of content I am happy to be releasing Eggcelerate! as my first game on Steam.

005emold/emtruck_hammer.png

I am thankful for Ludum Dare as it allowed me to create this fun little gem and polish it up into my first product as an indie game developer. It launched with a 25% discount so you can deliver eggs for the Easter bunny!

Can we get a theme keyword ban

For the words villian, bad guy, enemies?

I swear, so many awful suggestions get put in every time with exactly the same terrible concepts linked to those words.

If you are about to make a suggestion (or have already submitted) anything close to resembling the idea "you are the bad guy", please refrain from doing so as you clearly have no idea what the point of a theme is and are going to make theme selection unnecessarily tedious.

/Rant

I'm in!

This will be my eighth Ludum Dare! I went for the Jam for the previous two, but this time I'll probably be going back to the Compo. It's the 48th edition, it's only right to give myself 48 hours, right?

I am, however, going to set myself another challenge, to continue pushing my own boundaries. This time, I want to try and create my game in the Unity Engine, with Crocotile 3D and Aseprite for the graphics. I think you can export music and SFX from PICO-8, so I'll still use that for the sound design, but it won't be my main game engine this time. I'm trying to ramp up and start building full-scale games in Unity, and hopefully this will give me some much-needed practice. It should also stop me falling back into my usual habit of developing 2D adventure games.

inb4 I just made a 3D adventure game instead lmao

I'm in

Going to join yet another LD :).

My tech stack this time is going to be:

  • Engine: Godot
  • Graphics: Gimp and Krita
  • Sound: Audacity
  • IDE/Editor: neovim
  • Music: Ardour
  • OS: NixOS (Linux 5.11)

Chicago Cubs hats- Obtain suitable products online!

 With the growing field of the online site, people are looking for different products online so that they can make the right choice in less time. That is one of the reasons a person is suggested to get Chicago Cubs Hatsimages (2).jpg online so that they can make a suitable choice without getting out of the house.

When it comes to watching a sports event, nothing could be better than a sports theme party. With the help of the online sites, now you can explore a variety of products and merchandise that are exclusively designed for the baseball fans. So, if you are thinking to organize the party at home, then go for the online site that can help in offering Chicago cubs hats at the doorstep. These hats are made from cotton and consist of a special adjustable feature that makes it easier to wear. 

While getting the Chicago cubs hats online one should make sure that the search filters, color, size, and type of product according to your needs and requirements. This is the best way of getting a suitable product possible in less time. The logos of the baseball team are printed on the front panels of the hats and are available in different colors. The material of the hat facilitates complete airflow and minimizes moisture and sweat. 

To know more about the finest and reliable Chicago cubs hats of cubs online, then give a look at the site carefully https://www.sportsworldchicago.com/ChicagoCubsHats/

Chicago Cubs hats- Obtain suitable products online!

 With the growing field of the online site, people are looking for different products online so that they can make the right choice in less time. That is one of the reasons a person is suggested to get Chicago Cubs hats online so that they can make a suitable choice without getting out of the house.

When it comes to watching a sports event, nothing could be better than a sports theme party. With the help of the online sites, now you can explore a variety of products and merchandise that are exclusively designed for the baseball fans. So, if you are thinking to organize the party at home, then go for the online site that can help in offering Chicago cubs hats at the doorstep. These hats are made from cotton and consist of a special adjustable feature that makes it easier to wear. 

While getting the Chicago Cubs Hats online one should make sure that the search filters, color, size, and type of product according to your needs and requirements. This is the best way of getting a suitable product possible in less time. The logos of the baseball team are printed on the front panels of the hats and are available in different colors. The material of the hat facilitates complete airflow and minimizes moisture and sweat. 

To know more about the finest and reliable Chicago cubs hats of cubs online, then give a look at the site carefully https://www.sportsworldchicago.com/ChicagoCubsHats/

3D artist looking for a team!

Edit: I have a team now!

~~Hello everyone! I'm an artist looking to join a team for the upcoming jam. If needed I'm able to do pixel art, though I would much prefer 3D. My timezone is UTC +3, so something close to that would be ideal. I'm fluent in English and Finnish.~~

~~Here's a portfolio of some of my work: https://axelk.artstation.com/~~

~~Feel free to check the games on my profile to see more of what I've worked on!~~

~~DM me on Discord if you're at all interested: AXLplosion#9453~~

I'm in for the 2nd time

I joined the last one with 0 game development experience but I had so much fun so here I am again for my 2nd LD! I will rock this Ehehehe (o)__(O)

My first Nintendo Switch game hit the eshop!

I want to tell everybody that my first game hit the Nintendo eshop :)

You can find it here :

UK/EU : https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Balloon-Girl-1944572.html US: https://www.nintendo.com/games/detail/balloon-girl-switch/

balloonemgirl/emswitch.jpg

Some Post-Mortem about the game

Development began initially in 2014/2015 around. It was initially planned as a mobile game for iOS and Android. The first ideas was to make an "endless" game out of it.

The first screen i found was this (this is the very fist testversion i made) : balloongirl_2015.jpg

For a mobile game it had to be a funny concept but i had a new idea. What about mixing candy crush with a "one screen" level game ?

So i tried something like this: balloongirl_old1.jpg

However it turned out i need more space to have more different levels. So i didn't set the bounds to a screen.

After that i did some progress from year to year (sometimes). And in the end of 2018 (November) i finally shipped the android version of the game.

As the play store sucks ass the game was not recognized by players (that is normal at the android store). I also was burned out by mobile and thought about making a PC game.

So (my silly idea:D) was : hey i have this game here which is finally done. How about to port it and adjust it for a PC Game ? Well i am not sure if the idea was good at all.

But i did - it also means i changed a bunch of stuff. For example: the mobile version had 5 lives system (like in candy crush) and if you loose all lives an video ad was visible to get a new live.

So i changed a bunch of stuff and released it on Steam on Juli 2019. The steam release was also not a real success. Until today it was below 100 bucks at all.

The i got the chance to get approved to Nintendo Switch (and also Xbox One) so i decided to make a game for it. And what could be the best idea to port a game over to the switch ? :joy:

Thats what i did.

Here is how it looks now: NSwitchDSemBalloonGirl/em04.jpg

Why i did that ? Well at least - even if the game wouldn't be a financial success - it is helpful to get a game out. After i released Balloon Girl at Steam i got approved at Nintendo and Xbox. And to get the complete process for switch (and Xbox maybe too) is helpful.

I have a second game which will be released in April for Switch too (which i am working on in the last weeks) and the process to setup the game was so much faster, because i know knew how to do it.

Conclusion: If you make a game which is good enough for PC and console - why not try to get it out ? Even if it is not a financial success (which happens often) - you can learn from every step.

And a small Fun Fact: from the beginning in 2015 until today i took part in 9 Ludum Dares :D

And some final words: if you release a game on the nintendo switch it is something like a childhood dream come true. I grown up with a gameboy, famicon and snes and my dream was to release a game for a console.

I appologize for the long text at all - but i hope someone like it or read it.

Now i cannot wait that LD48 starts :)

I'm In

This will be my first LD ever.. and even my first full game with audio(hopefully) I'm really interested in making games and I'll code my game in python using the pygame library I really hope I can do something good enough, I'll go for the Jam for the 24h more but I'll post the source code on GitHub anyways.. unless the game is not finished and I don't end up finishing it after the Jam

I'm in. LD48 FTW and for the victory and for the hahaha and for the hurrah

This will be my 25th ludumdare in a row. xD i started at LD24, and am still here apparently. I’ll be using these this time:

IDE: Visual Studio 2017 Community - Microsoft

Engine: Otter2d - kyle pulver (i'm going to have to find another for future)

Graphics: aseprite/paint.net -david capello/Rick Brewster; Tiled - Thorbjørn Lindeijer; ui /shell/ lib - myself

Sound: Audacity - Dominic Mazzoni and Roger Dannenberg

Music: Musagi - Tomas Pettersson

Timelapse: Chronolapse - keeyai

I wanted to post this earlier this time. I love seeing all the games you guys come up with either scrappy or fancy it doesn't matter; just make it cool. xD Good luck on all your entries, let's hope the theme offers real creative freedom! Drink up unicorns. ;-)

Suplimental Challenges?

Whenever I participate, I like to tack on extra challenges that I give myself, on top of the theme restrictions. If I'm able to find a way to work it into the theme, I'll do it.

For LD39, I wanted to try to program AI for the first time, with unique character behaviors. My game wound up being a pac-man clone, with different colored robots choosing different strategies to follow or get ahead of the player. It worked out somewhat.

For LD44 I wanted a click-to-move and click-to-interact interface to make an adventure game. I wound up completely failing. I tried again for LD45 and did slightly better, so I might give it another shot in the future.

For LD46 I wanted to try my hand at AI again, but with real strategy this time. I managed to make a board game with an AI advanced enough to play against itself (barely). It's still really buggy, but it was a great learning experience and I have so many ideas on how to improve it. I also gave myself a challenge to have a physics-based dice-rolling mechanic. In the end that took too long and probably wasn't worth the effort, but at least I completed my challenge.

For LD47 I mainly wanted decent sounds, since I tend to skimp on them. Having lost a lot of time in development, I think I did decently, but overall my game lacked polish.

I'm not sure which of these challenges I'll try for LD48, but hopefully I can accomplish at least one of these:

  • 3D ANIMATIONS - I'm pretty new to 3D modeling, and have never animated a character before. I'd love to get some practice with it.

  • UNITY NEW INPUT SYSTEM - I usually make my games with keyboard/mouse support for maximum accessibility, but I put in optional gamepad support when possible. I want to switch to the new system.

  • ADVANCED AI - If I do another strategy game, I want to improve on my previous AI efforts.

  • LEADERBOARDS AND ACHIEVEMENTS - Yeah might not be necessary, but it'd be fun to learn.

  • ONLINE MULTIPLAYER - I've made a game (LD46) that supported AI opponent or couch multiplayer, but I know that pretty much everyone played against computer AI. While probably WAY out of scope for a jam, I think it'd be cool to attempt.

  • LEVEL GENERATOR - I wanted to do this since LD39 and have done some experimentation here and there, this is actually probably very doable if I get a theme that fits it.

  • PLATFORMER CONTROLS - I've done platforms before, but the controls have always been a little floaty. I want to really get into the controllers and create something very intuitive.

Downloading a game

How likely are you to download an exe file to play a game? I ask because I'll code mine in python with pygame and there's no way to make a browser version of it, so my only chance is the exe file

In with these suggestions!

Well, I have never finished more the beta version of the game, but I am in again.

Fixed after feedback: ld48.PNG

Let's go! Couldn't miss LD48

This will be my 15th entry, hard to believe I've put in 600+ hours of development into these fun little projects over the past 8 years (First entered in LD 27),

Engine: likely Unity or Godot, I might meme it and make a game in Roblox who knows lmao

Graphics: Paint.Net, Pro Motion NG if I find time to play with it first

Sound: BFXR

Music: AI composers (Neural Composer by Code Parade, and might just google some fun jazz composers or something)

Have a fun 48th jam everyone, and a big thank you to PoV for getting us excited to make games for so many years!