Ludum Dare 48 April 24–27, 2021

Warm up time!

Really looking forward to this jam, a year after we participated in our first!

We're thinking we'll try to go for our first 3D offering this time around, so spending some time before the jam starts refreshing on Blender and Unity shaders. Hyped af!

Game Jam Template

For some, making a game is hard enough. Making sure you have a main menu and some simple settings might be a hard task to add as well.

If you want, you can use my Game jam Template: https://hunterson-studio.itch.io/game-jam-template

It has a main menu with simple buttons to start and quit your game. A settings menu with options for fullscreen mode, resolution and volume. And it has a pause menu prefab which you can just add to your game scene to have a simple pause menu.

The unitypackage is free for everyone to use and modify! LD's rules state that you are allowed to 'use assets that you have the legal right to' and with the template, you have!

I would still recommend creating your own menus but the asset is there for you to use.

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Warming Up

This time Ludum Dare gonna apply LibGDX. Gonna put some challenge on this Jam.

Two Lessons From Scarface that are the Most Important Lessons to Game Jams

The Only Two Lessons you Have to Remember

  • Don't underestimate the amount of work you will have to do. Don't be greedy thinking that you can get it all in just 3 days.
  • Don't get high on your own confidence, in hopes of creating a MMORPG in 3 days. Plan tinily. Have a tiny scope and focus on that.

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But what if you want to make a Fortnite-clone in LD?

Well.. The last time I was part of Ludum Dare was on April last year, on LD 46.

I wanted to make a full fledged 3D game with: - Intro cutscene - Many other intermediate cutscenes - Two gameplay mechanics - 6 endings

Turns out I ended up spending 2 days making the 3D art *for all of this and *1 day making the intro and intermediate cutscenes.

And the end of the jam, I had NO GAMEPLAY at all and just 1 ending.

This is the game if you are curious. It actually provides almost 4 minutes of cutscenes, and I personally enjoy it. I actually consider my submission a success, because it was created from scratch, original content and it's something you can watch and get puzzled afterwards, because I purposefully left many unanswered questions in it.

But that's it, there is actually no game in it, it's a "4 minutes cinematic narrative". So if you want to make a GAME and not a cinematic, those lessons are important.

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Am I in?

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Really not sure if I'll even try this time. This is the first time that I will have to work around my day job, and since I have work on weekends, so the only realistic way for me to make anything for this LD is to slam a couple grams of caffeine and work mostly at night.

Obviously, this isn't the healthiest option lol, so I'll probably end up just passing on this LD unless I have a really interesting idea and a spark of that psychotic motivation that gives you supraphysiological levels of focus.

Who is Title Goose Team this time?

Every Ludum Dare, the team reassembles, and almost every time, it's different.

Unfortunately, this time our compositor Sava T can't participate in the jam. However, he's ready to come back in the future with the honcastic OST.

However, it's not the end of the world! Here are LD48 gooses:

  • Ruslan Seferbekov — the second time in the team, he was behind the level design of HONK II;
  • AnSick — first time in the team, but a pretty experienced game jammer;
  • Alexander Getmansky — the first time in the team. Nevertheless, he's also a pretty experienced game jammer;

And, of course, me, the one who started this team as a joke, but eventually, something went wrong.

Fun fact, Ruslan, AnSick and Alexander are my former students from game design courses!

Do we have plan? No.

Are we ready for the jam? No.

This time we aim to get classic game jam experience.

Ready for 48!

Okay, I can't really say that I'm "Ready". Game Jams never actually stick to the plan - but this time, I've got a good feeling about the themes. Even something resembling a coherent idea!

LET'S GO

Monkeybit here, happy to be back for a compo! i'm down for whatever bring it onAnnotation 2021-04-23 040900.jpg

LD 48 Wallpaper

Yet another wallpaper... for your enjoyment.

LD48_hiddenTavern.png

wait... it's almost start day already...

about 20 minutes ago I had a thought, a rare occasion I know, and that was "When is the next Ludum Dare... maybe I could book the Monday off work to polish whatever I do for it."

and then it hit me... it starts in 13 hours and 30 minutes at the time of writing this blog post... and I know Monday is going to be a busy working day so... who needs polish anyhow and the list of possible jam themes mostly seem interesting to me so here I am... heck I could probably go compo (since I don't have Monday anyhow) and aim as high as the wooden spoon.

Obligatory we're in post

HiddenTavern is a collaboration of @QuantumSno (coding, level design, music, SFX) and @SnufkinsHat (art, narrative design, some coding, VFX). Will collaborating make us more or less likely to cross that finish line? Snuffy is 3/4 for crossing the LudumDare finish line and QuantumSno is 1/1.

Our planned tools: Engine: Unity Graphics: Krita & Tahoma2d & ink & watercolor Audio: TBD

Let's Go!

In with a GBA game

Hello! Long time no see.

Saw that there is a GBAJam happening and also next Ludum Dare is this weekend. It's just natural to give it a go as I have never done GBA programming before and I used to do LDs to learn new platforms.

So the platform is GBA, language is C and I'll use libtonc if I manage to get the toolchain together. I'm not sure about gfx and sound at the momo. But probably use Gimp and OpenMPT if I get to that - usually not happen.

I will try to stream my struggles on Twitch. Come drop by and ask stupid questions or help me - especially if you have experience programming the GBA. Give a follow so you can write in chat and set notifications so you know when I start streaming - as there will be pauses. (First time streamer so please be kind. :grin:) After the LD, I'll continue streaming the development for GBAJam from time to time, and maybe more.

I'm in!

I am so in, we shall see what kind of things I can actually get done this time around.

In past LDs there has just been so much to do I wasn't able to scale back my game ideas to even the most reasonable size.

So we shall see if I can change my process or keep ideas doable. Especially with such limited time.

Good luck all 👍

I'M IN!

Going solo once again, let's see if I don't explode my eyes like last time. ^-^

I'll be using:

  • Visual Studio
  • Clip Studio
  • Aseprite
  • Audacity
  • Itch.io

Will be livestreaming the brainstorming session tonight a couple hours before the theme is announced, you can catch me here: https://www.twitch.tv/oddlyspecificgames

Good luck everyone! May the theme not suck!

I'm in

The aim is to finished more fired up for game development afterwards, not burnt out from it. (harder said than done)

Using Godot, and whatever tools suit the theme.

I'm in

I am happy that I will be participating fully in this Ludum Dare. Hopefully this time I can actually participate instead of not doing anything, and hopefully the theme is something of my likings :D

Will be using: Engine: Unity 2D art: Paint.Net Sounds: Audacity

As for the game idea, with the themes present I'll most likely be going for a UI based game

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I'm in for the 8th time in a row!

Very excited and hopeful to get this thing rolling again and make the best game we have made yet, we got a sick squad this year with no studies to worry about 🤝 7th time in a row in the same house with the coding maestro @JustMars. No resting this year.

And glhf to all the new LD participants, enjoy the experience and may your brain work fast for the next couple of days 8)

I'm in! (part 10)

10th time in a row, and 7th with my great m8 @raffe ! Hoping to make a game again, but most importantly: have fun.

Best of luck to y'all, let's make this historical 48th LD one to remember!

I'm in like a herd of turtles!

Using Unity, Pyxel Edit,(maybe) Blender, Photoshop and some sort of sound tool. Also: I have no idea what I'm doing. Never finished a game in my my life! So here's to having fun and learning new things! Wait what's an array again? Help!

Have a good time everyone!

I'm in!!!!!

First game jam ever!

I'm in!

I've done a few game jams now and I've spent the past year getting better at programming so I'm eager to get started!

I was really surprised recently when I decided to look into the 2D HTML5 canvas - it's surprisingly good! Very concise and effective API and plenty fast for my needs. Would recommend!

Tools I'm going to use: - Javascript/HTML5 (The language) - Paint.NET (The art) - Gvim (The code) - A few random sound packs I've picked up (The sounds) - 1BITDRAGON music editor, or some premade stuff TBD (The music) - My brain (The ideas)

Good luck everyone!

I'm in!

Hello! I've "participated" a few times, never submitted a game (actually, I've never posted here either!), but it's always fun to think about game ideas and try to make something in time :)

My goal in this one is not very ambitious, I mean I'll try to finish my game this time but I'm just aiming to rescue back the thrill I've used to have for making games, and have a lot of fun in the process.

I'll be using Unity (C#), maybe aseprite or krita for graphics, and I have no clue about sound/music. I'm going for Compo.

I also wish all of you the best of luck and I'm really glad we have this kind of event! Cheers!

Here we go again!

Second time jammer here. Looking forward to a weekend of not knowing what I'm doing.

Anyways, time to start brainstorming some ideas on the finalist theme lineup! Gotta be prepared!

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I'm in!

Couldn't enter ld 47 but this time I'm back, changing my engine from Unity to Game Maker, hope to make a better game this time to see how much I've evolved

💻 Engine: Game Maker Studio 2.x
🎨 Art: Aseprite
🎼 Music: Bosca Ceoil

I'm in!

Let's Go!

  • Editor: VS Code
  • Compiler: GCC
  • Graphics: Gimp
  • Framework: GameLib

I'm in!

PyCharm Pygame First gamejam!

I'm in for the first time ever!

I'm so excited for this! This is the first game jam I've ever been on, and the themes are matching with the main idea for my game!

The tools I'm gonna use are: - Construct 3 LD48 Edition (as the main engine) (NEVER F*ING MIND WITH C2 I DISCOVERED THEM LUDUM DEALS) - Aseprite 1.2.25 (for them graphics) - Bosca Ceoil (for the tuney tunes) - CLIP STUDIO PAINT (for additional sprites)

See you in 12 hours and good luck everyone!

I'm in!

First Timer.

I'm in!

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I'm in, for another PS1 or N64 style game with Godot and Blender

One year later, I'm in! This is going to be my sixth LD (first time on 2011, with a different account).

Tools: - Godot - Blender - LMMS, Audacity - Krita, Gimp, Photoshop - ScreenToGif - OBS

I'll make a low-res, PS1 or N64 like 3D game! As always :smile:

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I'm in

See y'all.

I'm In!

First ludum dare, looking forward to it!

I'm in!

Time to use 48 hours of my life to make something mediocre

ALL In!

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Totally back! Motivated and ready.. This past year couldn't join for family stuff and work, but this week, i will make a cool game :smile:

What is Containment?

One of the themes in the final round is Containment. As a foreign and non native english speaker, I have no idea what is that. I tried google and a dictionary it it doesn't make it a lot clearer.

Is it like a barricade to avoid something to spread? Thank you!

Let's see how far 5 months of hobby video game development can take me :)

Hey everyone,

My name is Lajos and this is going to be my very first game jam. I've started working on my own 2D MonoGame based engine 5 months ago and I'm planning to use it for this jam. Although I consider myself a seasoned developer, the video game domain is a new area for me (excluding some half-baked Unity/UE4/Blender projects), so I'm very excited to see how it will go.

Count me in Lads

Can't wait to get started this evening! Always love a good jam. And the dare especially is always a blast!

I am in!

Hope I will finally end something on time :smiley: gl everyone

I'm in

The website completely goofed up my post. I'm in!

Let's Gooooo!

I'm doing the one-game-a-month challenge this year and the game I make for LD48 will count as April's entry. Is anyone else doing that as well?

Either way, I'm looking forward to jamming with you all :smile: I'll be live-streaming the entire week-end!

I'm in

The website keeps fucking up my posts

I'm in!

Tools

  • ### language: C
  • ### editor: not sure, probably VS code
  • ### compiler: GCC
  • graphic library: SDL

  • image editor: i don't know, i'm the programmer

  • ### audio: idk

3rd LD

Excited to go at this again! I'm aiming to use either Unity AGAIN, or try something with plain JS Canvas. From past LD's i've learned I need to use freeware assets for the art, because I tend to spend too much time on the art and not enough time on the actual game design.

Can't wait!

I'm in

I'm well stocked on junk food and coffee. As usual I'll be working with my teammates @bcav and @genie.

I plan to use bare-bones JavaScript, as in the old days. Depending on the theme, I may use a practice game I made recently, SHH, as a reference. The code is a bit of a mess, but feel free to use it if you think it will help. I'd turn it into a real code-base but I need to save my energy. Good luck everyone!

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Click here for hints if you get stuck.

The previous version of this game, for those interested, is here: Sorrow, Hope, Hunger 1.1

Credits:

Iris: 1918 Sears, Roebuck and Company catalog

Sound effects: Leshy SFMaker and ChipTone

Music:

Bio Unit: (CC4)

"Radio Signal"

"Close"

Daniel Birch: (CC4)

"The Gates Are Locked"

"One Hundred Thousand Surfaces 2"

Humanfobia: (CC4)

"Echelon Data Information via God Like Productions"

"Labyrinth of Sleepless Enigma"

My first LD Game Jam!

This will be my first LD game jam! :sparkles:

Tools I will be using: - MonoGame - C# programming language - bosca ceol - aseprite - visual studio 2019 - lots of open source libraries

I wish everyone the best of luck!

Taking music requests

Howdy!

I'm looking to get some practice writing/producing original music. Throw some ideas at me and I'll see what I can get back to you! Be as specific or vague as you'd like.

I've done a couple of these a long time ago (2014?), and couldn't find credentials to get into my old account, so I'm on a fresh one. (The games I made were pretty trash anyways)

Things to keep in mind: * The music will be published under a Creative Commons license * As per Ludum Dare rules, if you use my music you'll be required to OPT-OUT of the "Audio" voting category. * There's no guarantee on the quality or eventual existence of the requested music. This is ad-hoc, if I was able to commit fully I'd join a team instead.

Obviously I'm unable to actually submit anything for entry, but I hope that this can be a bit of help for people who are looking for music throughout the weekend. :smile:

Hello! This is my first game jam! Looking for help!

We need an extra person for programming. The other programmer uses unity if that helps. I will be working on the art and animation for the game in aseprite and adobe also.

This will be my first ever game jam!

Ok fine, I'm in.

I'll be using Unity for the compo, and.... I dunno, I guess that's it?

Question to native english speakers

I'm not a native english speaker, so I have a language question:

Theme: Summoning

I thought it meant to summon a monster / demon or whatever. But according to translators, therefor the word "incanation" or "evocation" is used. So is Summoning more likely used to summon someone to the curt or into the army?

I'm in

Third times the charm. Unity, aseprite, bxfr.

I’m in!

Hey everyone! I'm in, probably switching engines half-way through again! 😅

I'm in!

I'm in again! Hopefully not switching engines halfway through the jam again 😅

I'm in

hopefully it goes well!

In the jam uwu

Clip Studio Paint, Gamemaker 1.4, Beepbox, let's gooooo uwu

I'm In!

Back after 3 years 🎉

[Blender, Unity, Bosca Ceoil]

I'm In!

First time, I’ll be using Construct 3 and aseprite.

Joining the Jam!

I'm a unity programmer looking for a team to join. 1 jam under my belt and I'm ready to start the grind! Contact me here or on discord: LaLoge#1344

We're all in!

My first Ludum Dare! 😤 Also going to be making my first game EVER, not technically but spiritually... if you know what I mean. Let's do this!

Final Voting Round - Ideas #2

I found the themes harder to create ideas for today, and feel there is a fair bit of repetition here. The goal was the same as yesterday, to have at least one idea for each of the themes in the final round of voting. I really wanted to squeeze a top-down racing game in there somehow, but couldn't figure out where it would best fit.

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Do you have any cool ideas which you feel fit particularly well to one of the themes? Let me know in the comments

Third Time's the Charm!

2 is a coincidence, but 3 is a trend right? This will be my third compo in a row and hopefully that means big things! My last game was lacking in sound and music, so I'll focus on balancing work on all aspects of the game this time. I wanted to change up my tools a bit but never got around to it, so I'll be using my staples:

  • Engine: Godot
  • Graphics: Aesprite, GIMP
  • Music: beepbox
  • Audio: Audacity

Good luck everyone!

I'm in, again.

It's gonna be my 8th LD Jam. For once I am hoping the theme does not suck. There is also a theme I'm dreading as it's very similar to a project I am working on.

I hope everyone has a nice LD, and for the love of god, don't make games that the user has to compile to play.

Here is some tips that I usually follow:

  • Do NOT switch engines half way through development. ahem
  • Do NOT use an engine/framework you have never used before, always use what you are most comfortable with.
  • Do NOT let others tell you what engine/framework is good for you, if you like Unity, GameMaker, Construct, Plain C or even scratch, use that one. No one engine is superior to any other engine.
  • Do NOT have sleepless nights. Yes that one feature needs to be completed at this once, but it is not more important than your sleep schedule!
  • Do NOT make a game that is too ambitious, Ludum Dare has always been about making a game in a short time, not about making the next big thing in a short time. You might want to make the next GTA, but keep in mind, you have 48/72 hours to do it!
  • Talk to people about your progress. Trust me, no one will steal your idea when you talk about how your game is going.
  • Actually work on your game. This is sadly something I've not done in the past, I have avoided working on the game in almost every LD. If you have free time, work on your game.
  • Finally and most importantly, have fun! LD is all about having fun while making a game. Unnecessary stress and the urge to be competitive might ruin your entire experience!

Good luck and have fun everyone!

I'm in!

I'm still here

This will be my 23rd Ludum Dare. Started with LD26 in April 2013. So far I've created entries in Unity, GameMaker, and Stencyl.

I liked the "Reflections" theme, but it didn't make it to the final round. I think a "house of mirrors" game would be cool, and technically I'm curious how many reflective surfaces Unity can handle at once.

Below are my previous Ludum Dare entries from my website.

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System programmer sharing his game-plan

Alright everybody! In less than 10 hours the game jam will start! Most people are prepping their setup for a weekend full of designing, programming and (hopefully not) headaches.

Let me show you around my workplace for this weekend. It is made pure for comfort. I numbered the most important stuff:

Setup.jpg

1: a system loaded with Elementary OS (a Linux system), a simple code-editor, Trello for tracking progress and a music library FULL OF Bee Gees (to stay ~~alive~~ in focus)

2: a virtual machine with Windows XP and Paint.NET. It is the only (advanced?) image-editor that is simple enough for me to wrap my head around ^^"

3: The rubber duck for the desperate moments when a self-inflicted bug just won't die

4: a calculator for fast calculations

5: a note block, pen and markers for the idea's (as you can tell now, I'm pretty old-fashioned in some ways)

6: a laptop (and our cat "Nova"), so we can catch some sunlight while I do some small stuff for the game-programming

I wish everyone as much luck and fun in the world! I look forward for all the different creations after the weekend is over :smiley:

ld48 nerves

Always feeling nervous with these kinds of events. Anyway, I just wanted to make a post (more of a reminder to myself) of stuff I want to do differently for this jam.

1) Write up a blog post before heading off to bed. I completely forgot to do this for LD47. Since I'm only doing the jam rather than the comp, I should have enough to do a small write up. I've set up a folder as well as text files with some template text for game controls, descriptions, attributions etc. so I don't waste time on small busy-work stuff. The LD comp is too time restrictive, and coming up with a game loop is already hard enough.

2) Speaking of game loops, focus on doing one game loop regardless how simple it appears. Something I'd liked about LD47 was that I was relatively chill about it.

3) REMEMBER to play other people's entries. I'll admit I feel a bit bad not doing this for the past two Ludum Dares. I'd like to change that starting with this jam.

Some tips before we start

Here’s a small list of tips you don’t read everywhere that I wrote up some LDs back (in 2014):

  1. Your game is probably too hard. As the maker of a game, you are much more skilled in your game as you know exactly how it works and have played it a whole lot. Have your game playtested, even in a jam, and scale the difficulty down.
  2. Add story skip functionality. Consider adding skip functionality to intros and parts of the story (if your game has one).
  3. Add level skip functionality (after X failed attempts). This allows players that are struggling or simply don’t have the time to try many times to see the story/ending of your game regardless. This is not that hard to add and in my eyes is a must in story-driven games.
  4. Add sound. Any sound is always better than no sound, if you are not an audio pro, consider recording things around you with your microphone or generating sounds with bfxr. If you do it really well, it can make for a great experience all by itself. A mute button is something you may not want to forget :)
  5. Do one thing well. I often end up over-scoping in jams, it’s not so much that I didn’t put in every feature I wanted, it’s that the game does not do one thing very well, but does a lot of things. I think this problem is especially present in the programmer-end of the game developer spectrum.
  6. Don’t finish with programmer art. Making art is not impossible for programmers, plan to spend some time on at least reasonable art. Keep it simple and add particles.
  7. Build for Linux too if your game engine allows it. I’m not a Linux user myself, but many of jammers (especially the veterans (who vote on a lot of games and give great criticism)) are.
  8. Put instructions in the game when the player needs them the first time. This is so much better than putting a list on your submission page or at the very start of the game.
  9. Watch a stream of someone playing your game (or an IRL person). This is how I compiled most of these tips. Post-jam there a bunch of people streaming games, it’s a great opportunity to see someone struggle with things that you thought were intuitive/easy.
  10. Changing the pitch of your music to around 50% makes for pretty good game over music.
  11. Using different instruments for different tracks but keeping the same melody is a nice way to save a lot of time and prevent repetitiveness.
  12. Your game doesn’t need a menu if it means you won’t finish your game because of it.
  13. It’s OK to change your game idea around if it doesn’t feel right or you risk not being done in time.

14 i think.

cringe

Why is it mandatory to have the "im in" posts

I just think its dumb that ever feels the need to span im in we know if your on the site your most likely doing ld. The im in post clog up real post asking for teams or interesting topics. I get its just for fun but still its really annoying most of them art ignored anyways.

I'm not in

?

My Top Secret Trick for Making Interesting Jam Games

PLEASE NOTE: THIS IS TOP SECRET. Don't tell ANYONE. OKAY? Okay.

Here it is:

You do the things you do well first, and then do the rest.

So for example, in preparation for the LD48 compo, I took the list of judging categories:

Innovation Fun Theme Graphics Audio Humor Mood Overall

...and I re-sorted them in order of what I can do best, to what I do worst.

  • Theme - In Bennett Foddy's NYU game-a-week class (https://www.youtube.com/watch?v=9O9Q8OVWrFA) he found that "good work answers at least one unanswered question". Turning the theme into that one question is Step 0 for me.
  • Humor - I don't know if I'd call myself "ha-ha funny", but I have a lot of experience turning a passable bon mot quickly and I'm comfortable with my "voice". Plus, my last LD entry (43) landed 77th out of 1000 or so entries in the Humor category (hashtag humblebrag) so I'm confident that if nothing else I can get a chuckle out of most players. I'll start here.
  • Audio - I'm also comfortable knocking out sound effects and a melody or three, so I'll probably tackle this sooner rather than later.
  • Mood / Fun - Humor plus audio, with a sprinkling of weird graphics, will get me most of the way to mood. Ideally, it's a fun mood?
  • Graphics - This is where I'll struggle the most, so I'll need to cut myself some slack here. Trash art in a funny game is better than one amazing walk cycle that goes nowhere.
  • Innovation - Unfortunately for all of us, I won't be revolutionizing the games industry this weekend. I'll keep it simple and let the game's uniqueness shine through my own personal style or whatever.
  • Overall - Can't really target this, since it's the most subjective category and a culmination of all the others.

And there it is! Now I have a foundation for building my game, before the final theme is even announced. Your sorting will probably look different, but hopefully it'll help reveal a path towards making the most you game you can make it 48-72 hours.

BUT ALSO PLEASE REMEMBER NOT TO TELL ANYONE ABOUT THIS

Good luck!

I'm in

LD is always fun, my last game was, let's just say not critically acclaimed, but it was still fun and I always learn something in the process as creating all the assets gives me the opportunity to learn art/modeling skills. Reminder, mostly for me: Tutorial is important, Test, Test, Test, also :notes:

I'm planning to join Compo
I will be using Unreal engine 4,
Visual Studio for C++,
Affinity Photo for :art: ,
Blender 2.6 for models,
Audacity for recording sound and music,
Sublime for checklist :heavycheckmark: .

I am in

Yes, I am in, second time in a row - it's starting to become a tradition!

I will be using Godot, GIMP, Krita, possibly Blender.

Good luck everyone!

The pressure builds

The pressure builds, time to relax from the work week and watch the themes of the final round. I have no idea what I'm going to do when the final theme will reveal but I'm going to do it!

just-do-it-hed-2013.jpg

Im in

Hopefully I can finish this because last ludum dare I ran out of time.

I'm in for the first time

This is the first ludum dare I'll take part in, I'd have always wanted to participate but it would always be around exams, now that college is in the past I can finally participate.

Good luck everyone!

I'm in it again

Ok giving it another try, everytime I try to finish life gets in the way but this time I took off till Tuesday so if I fail the compo i can still at least make the jam I am gonna lose the first two hours since I'm seeing mk but after that I'm free and clear

We’re In (LTGD Crew Style)

I’ll be chilling (aka panicking) in the Let’s Talk Game Design discord server. Come say hi, we’re a chill bunch.👌

https://discord.gg/GFrJtFBt

And when in doubt, remember...

https://youtu.be/A3Z9O59VYXo

I'm In

I was hoping to say I've been doing Ludum Dare for 10 years for the 48th event.... but alas only 8 years. It will be my 20th one thought!

LDAllGames.png

Good Luck (and have fun) Everyone!

First Timer In!

I've been wanting to participate in Ludum Dare for years now as I love game jams and I always remembered the events AFTER the events, once people started posting their games. Well, I'm happy to finally make it with this meaningful LD48! Cheers and good luck, everyone. Don't forget to hydrate as you do the things this weekend!

Im in boys and girls

I might try to enter this time, hopefully il be able to finish in time and no major bugs will occur happy jamming everybody!

I am in

this is my first time to participate in any game jam. I am learning game development for 2 months and quite excited for this. any advice on the would be great.

Practice

Just finished my practice project https://meritcoding.itch.io/oggles here to play.

Also in...

Will be using Phaser as per previous jams... hoping to beat previous rankings. Weekend will be powered by coffee, red bull & chocolate. Bring it.

What I may be using

In my first Ludum Dare, I am going to be using Khan Academy's programming editor and JS Library. It is a bit unconventional, but I didn't have access to the engine of my choice, or rather, any engine at all, so I have to use all that I have got. Therefore the art will be created using Khan Academy itself. Also, I may be using some Khan Academy engines. But if I decide to import in libraries in HTML, I will change my plan and host my project independently using GitHub Pages, as libraries are very slow on KA.

Ludum Dare Excitement

It's great to see so many posts about people excited to be taking place in the jam! I too am excited, especially since I get to team back up with the same team that delivered Cattenburg in LD47 😻

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If any of you are looking for something to listen to whilst we count down the remaining 8 hours, I was recently a guest on a Game Jam podcast called "Jammers Podcast". In the episode we discuss in depth different ways that people can approach game jams, sharing tips and suggestions to make sure that you get a worthwhile experience out of the jam. You can listen to it here.

Goodluck and enjoy the weekend everyone!

First Time GameJamer

I started using Unity this year and I am planning to do this gamejam with a buddy (who is also new to this) Any handy tips we might need?

I'm in again

My second go. Hopefully I can correctly enter my game in the compo this time.

I'm in

It's been 2 years since the last time I've done some gamedev, so I hope I can do it!

MMO RPG - Recruiting members

For LD48, I'll be making a groundbreaking MMO RPG. I'll be the lead designer. I'm looking for 8 others to fill all roles.

2nd Jam, we're in !

Good luck to all and have fun :) (and don't forget to sleep)