dang
my theme suggestions didnt make it. maybe next time.
my theme suggestions didnt make it. maybe next time.
I saw others doing this so... here?
(there is also an animated version but it does not work when I upload it to the site???)
EDIT: oh and if you want to use it that's fine, just let me know and credit me for it.
EDIT 2: animated version here:https://ldjam.com/events/ludum-dare/48/$233487/wallpaper-animated
Teaming up with the 5 time Ludum Dare veteran @trusty with my blender skills to try for a 3d game!

Look at the title
I've always wanted to create a derivation of the old gauntlet games on the Amstrad/Spectrum/Amiga and so today's game idea is somewhat drawn from that. It is a dungeon crawler in which you are to collect a certain amount of gold in order to continue to the next level.
I also really liked the game delicious cortex (by Deepnight for LD45?) and the control mechanism used to indirectly control auxiliary units to reach some objective.
Again, I don't think there is anything here which wouldn't be achievable within 48hours, and so I submit my third game proposal*
*Shoehorning into the announced theme definitely applies.

Gauntlet, Amiga:

Delicious Cortex:

I will probably make a small game this weekend. I don't feel like stressing too much! Simple, but high quality is my goal.
My First Game Jam, My First Finished Game (hopefully)
Pretty excited to take another stab at the Jam. I'll be using Game Maker Studio 2 as my engine, Audacity for sound, and I'm not sure what yet for music but I'll find something (or maybe I'll find someone else to do the music?)
I've been repeating a mantra of "I will not overscope, I will not overscope, I will not overscope..." over and over for the last few days. But I will probably overscope anyway, since I never learned my lesson in the 3 LDs before this, lol.
I'm thinking of making a sort of arcade-style action game focused on surviving and getting a high score, but we'll see what I decide on after the theme is revealed. A few of the themes in the voting rounds so far really caught my interest, but the vast majority were a little uninspiring... so here's hoping we get something good.
I'm in, with Unity, Affinity, ... and other friends ;-)
First Ludum, with a friend. We're gonna put a lot of Baguette here !
I have a team member on Discord and he will be credited in the game description once the jam ends. As the title states, this will be my 2nd Ludum Dare I'm participating in. Can't wait to see what the creative minds in this game jam comes up when the theme is announced!
This is gonna be my 13th LD but the very first COMPO.
I'm gonna try out something totally new with no game engine, plain javascript using RxJS, drawing geometric shapes in html5 canvas ... hope I get something playable :fingers_crossed:
A simple JavaScript adventure game I wrote for practice: Sorrow, Hope, Hunger
2.4 has a few adjustments to make the eye puzzle a little easier.
Click here for hints if you get stuck.
The previous version of this game, for those interested, is here: Sorrow, Hope, Hunger 1.1
Credits:
Iris: 1918 Sears, Roebuck and Company catalog
Sound effects: Leshy SFMaker and ChipTone
Haven't decided what framework to use. Unity 3d, MonoGame or Allegro.js. Not Pico-8 this time. I'll probably change my mind a couple of times along the way too.

NICE
Ok, lets see how much time I have on the weekend, but if all works out I am in for the fifth time.. yay! Using any or all of.. Godot Engine, INK, PyxelEdit, Gimp, Bsfxr, Audacity, Blender, Krita,.. probably my keyboard for music. Hyped! :v:


This is my second LD jam! and my first time making these "I'm in" posts.

The tools I recomend are: Unity, Visual Studio 2019, GIMP, AUDACITY, SFXR/BFXR and finally Trello
Finally got around to theme voting. I found that I liked a good number of the themes this round. Admittedly, I have a tentative agenda underlying most of my votes this time... ;)

So if you had this crazy language that could reason, but was invented in 1972 and had no graphics libraries, obviously you'd enter Ludum Dare with it? No? We're a group of crazy programmers who intend to enter LD Jam using http://swi-prolog.org Prolog! If you're a writer, programmer (you don't need to know Prolog), or artist, we're looking for more team members contact anne@swi-prolog.org if interested
I need to brush up on my Time Management skills. In between, kids soccer, Ironman training and helping the missus extract honey from the bee hive, I am so going to find time for this.
I also didn't realise, this will be my fourth Ludam Jam. Yay me!


Ah, so much green in my votes. This is why I love the Final Round, it's only the best of the best. Naturally some things I voted negatively originally were reconsidered, and vice versa, now that they're actual candidates for LD48's theme.

Some things I would like to note:

Participating as a team again this year, this time with @samazki!
First Jam! Participating with @raphiell!
might try this! been a while since i've made a game at all but i just have to come back for event number 48
in
haxeflixel, aseprite, ableton
Exactly one of the themes I gave an upvote made it to the final round; still super excited!
Have a wallpaper, if you don't already:
HD version | 4K version
It has been a while since I used Unity.. Currently taking notes/researching how to do the basics: collision, animations, scene changes, UI elements etc. Weeee gottt thissss!!
Let's do this!

I haven't managed to complete my last few attempts, but I'm feeling good about this one. Most of the final round themes look either good or at least OK.
(I wish I'd been able to enter LD47, I really liked that theme!)
I'll be using Unity. Depending on whether I go 2D or 3D, I will be using some mix of Blender, Krita & LDtk for my graphics and level editing. I usually never get as far as adding audio, but who knows? Maybe the Ludum Dare Imitone beta edition will get a run.🎵
This is my first ever ldjam and I hope finishing it.
These were my votes... I'd say my favorite is: Leave Something Behind.

It's my 10th anniversary on Friday so no game jams for me.
But, I did release ep.5 of Jammers Podcast. This episode I'm joined by LD 47's 12 place game developer, Honest Dan Games.
We discuss our experiences with Ludum Dare, share our thoughts on goal setting during game jams, and as with every episode, we design a game!
https://www.JammersPodcast.com
Or https://anchor.fm/jammerspodcast for a link to your preferred platform.
Hopefully this one goes well, trying for the compo this year.
Haven't done one of these in a while, but I'm likely going to participate in this one. I've recently started dabbling with Unity 2D so I'll be using that


I'm in again with the same team as I did for the last few LDs (@quack-doctor and @adafheyesh). This will make 5 in a row for me! Pretty excited to see what we can make this time.
In the mean-time, have some programmer art!

Last October was my first Ludum Dare. I had a blast and learned a lot. Can't wait to do it again this weekend. Since this is Ludum Dare #2, I'm gonna try my hand at making something 2D.
Programmer + Godot = success (I hope).
I'm tired of beating around the bush and never getting to do any tangible game development, so I decided I'm gonna be using these 48 hours to learn Godot from zero, and apply that knowledge into making a game in the next 48/72 hours (haven't decided if I'm going to be in jam or compo mode yet, though!). I'm expecting to be able to do something cool, but even if nothing ends up working out the way I imagined, I'm still going to fight tooth and nail to cross the finish line.
Good luck to everyone participating!
If parasite, shelter, delivery, you are the power source, one tool many uses, automation or one time use win I will personally track every single person that gave those themes +1 locate their address and look with a very mean look at them
Super excited to finally jump back on the GameJam wagon after so long not being able to. This will be my first game jam in about a year and a half!
If you'd like to see some of my old Ludum Dare games, here's a compilation of my best efforts in one neat little package! 6 of the 7 games were recompiled and reexported for MacOS and Linux, Voice Box's source has been lost.
https://all-hail-insomnia.itch.io/best-of-ludum-dare
Hi everyone,
Good luck in the upcoming jam, can't wait to participate.
I've created a full guide on how to level up your Itch.io game page so if you're an indie Dev or a game jammer or you use Itch.io for your games and projects.
you can see an example of the work here in my entry last Ludum Dare https://fadrikalexander.itch.io/underloop

I hope that these videos will help your page to really stand out.
Game Page https://youtu.be/VM3cnMU4A-M
Itch.io Profile https://youtu.be/DccP5w4vDVE
(If you needed any help don't hesitate to ask)
As usual i'm in.
But i should decide to make a game if i come up with a good idea. The problem is that i suck at the "April's" LDJams ;)
Most of them were bad at all.
Time to break the chain.
Setup as usual: - Aseprite for Pixel Art - Photoshop maybe for "normal" Art - Unity as Game Engine - Beepbox, Boscaceol etc. for Music - Bfxr for Sounds - Rider for C#
However - i really plan to not participate if i am not satisfied with the ideas i have. But as this doesnt happened since LD39 (my first LD) i think i just make a game.
Good luck all jammers.
This will be my 23rd time doing Ludum Dare! Wowo
Last time I did super well! 2nd overall! This time we'll see. I will quite possibly come up with a silly idea that I won't have enough time to implement. Hopefully I'll be able to get something out at least!
Tools: I have no idea what tools I will use. Depends on the theme!
The inconceivable event is here. Welcome to Ludum Dare 48. The legit, 48th 48 hour event. Wow. :fireworks:
Go over here and cast your vote:
:ballot_box: /events/ludum-dare/48/theme
For rules and other info, visit the event page:
:trophy: /events/ludum-dare/48
For those new to Ludum Dare, the website slows down during the minutes leading up to the Theme Announcement, so we highly recommend you follow our Twitter account for the reveal:
https://twitter.com/ludumdare
The theme will be announced when the clock at the top this page reaches zero.
After a several year hiatus, it's back with some freebies for you to try out. From imitone, a unique piece of software that lets you control MIDI devices and your DAW (Digital Audio Workstation) using your voice. Also development tool Construct 3 is freely available to use during the event.
:moneybag: .../ludum-deals-48
We did our first official live stream with Evan Balister, creator of imitone. You can find a link to it at the link above.
Twitch categories are a bit problematic, grouping programmers and game developers with nature streams of baby ducks. :duck:
Okay yes ducks are cool, but my point is they could use a bit more choice when it comes to categories.
The main one we want to bring to your attention is our proposal to add a "Jam Games" category to Twitch.
Support our campaign to add "Jam Games" category to Twitch
The goal of this category is to have SOMETHING to use when you are playing and rating other people's Ludum Dare games, or if you're a streaming and you are casually browsing jam games.
Here are a few more worth supporting:
Support adding a "Programming" category to Twitch
Support re-adding a "Game Development" category to Twitch
Here's how to stream:
Ludum DareView All Streams: twitch.tv/.../tags/c8d6d6ee-3b02-4ae7-81e9-4c0f434941cc
Well my grandiose plans for this Keynote didn't work out, and without much time left I settled on a Q&A. Please enjoy.
https://youtu.be/GaTZP0buvXQ
That's it for now. Time for the final vote!
Trying to commit myself a bit more by posting here. It's gonna be my first LD, and while I have some programming experience, it will be my first real dip into the world of gamedev. Planning on using Unity and probably trying to stay very small and manageable with my plans for this first try. Good luck everyone! :thumbsup:
I didn't finish LD46 in time and straight-up missed 47, but not this year. LD48 here I come!

Me and Krexor are in this April, for our 4th jam! Last year we made the amazing game Stove Man! Happy jamming and compo guys!

I voted for almost all of them during the 3 rounds and they all lived. So far so good.
The only theme that was originally in red was Lost Signal. I don't know... my brain can't make the connection somehow. I did vote for One Time Use but I ended up deciding it's both very tricky and possibly too inhibiting. Containment... dunno. Too vague maybe.
The yellow ones seemed either just a tad boring or interesting but hard to pull it off in 2 days. But I still voted for most of them previously.
All in all I like where this is going.

There are only two themes I hope don't get selected: - Leave something behind - You are the power source
This is going to be my first time participating in Ludum Dare, so let's hope that 48 isn't my unlucky number :D
First jam I did was 47, I was doing compo (big mistake), this time I'm doing it with a friend for the extra 24 hours and accountability. Looking forward to it!
Hell yes I am in for ld48. Don't even hate the themes that much!
I will be using some/any of: - Godot game engine - Asesprite/gimp/inkscape - Blender - Ardour - Novation Circuit groovebox - other bits of synths - recording peoples voices - existential uncertainty - stimulants
I always regret taking the time to focus more on music and fx, so I'm hoping to do a little better this time.
Ludum Dare 48 will be my first.
I will use Unity and I'll try to make my own game art.
All the themes are very inspiring, but we just have 48 hours.

Once the jam begins, a lot of people always struggle with the theme. Personally, I enjoy that part of the compo or jam a lot as well (... usually). What better way to say 'I'm in' then to share some of my tips, specifically for dealing with the Theme? :slight_smile:
Do you have any of your own? Or have some remarks on mine? Well, that's what the comment section is for! :slight_smile:
After going off into the weeds with the last one, going way to big with scope on the first day, I'll keep it simple this time, so I have more time for polish / gameplay etc.
I've been doing a bit more 3d stuff since the last compo, and even got a machine that can run Unity at a decent speed, however I might just stick to the old tried and tested Construct 2, given it's now being retired this year and I won't be able to use it for the next jam!

As is tradition, I'm posting this to officially announce I'm in while also providing a low-quality wallpaper I made in an hour. Hope my game won't suck.


As you can see not many of them have really made my brain tick, or at least not for now :P

I'm just waiting, hoping to make a normal game, haha

Last Ludum Dare, I made a game called Goop Loop, which looked like this during the jam:

Since then, I've spent a few months iterating on the assets, extending the level, adding new content, more puns, and lots of other stuff, and now it looks like this:
It's out on Steam in early access and is just about to move on to a full release, so I'm ready to start a new project this Ludum Dare. Hoping to make something else that's really fun!
I am so hyped for LD! This was the jam that skyrocketed my game dev skills! Here is a list of what I'll be using:
Game engine: I'll be using Construct 3 for this jam. I would be using Godot but a kind person gifted my a C3 license for free! I'll be using either pygame or godot next time!
Music: I'll be using LMMS or Beepbox for music, I learned some new music skills so I'm excited to try those out
Art: I recently got aseprite so I'll be using that! I might use Krita for the thumbnail
I just wanted to write the obligatory "we are in" post, because WE ARE IN!
This will be my 10th attempted, and hopefully 8th completed LD. This one is special, because it's the first for OUR TEAM! We are a new (and completely UNfamous) indie team from Hungary, working on a super-secret project, but I've managed to convince everyone on the team that Ludum Dare is the very best thing. To my surprise, EVERYONE was super hyped about getting up at 3:00 AM to make a game in 72 hours!
Let me introduce everyone:
See you around, and have fun during this weekend! :)
Here is my choice of score distribution. Kinda disappointed by the themes actually..
Nevertheless, everybody happy LD48 and good luck <3

Beginning of April last year, I started learning Game Development with no previous programming experience. I was already obsessed with Ludum Dare devlogs and could only wonder fascinated at whether I’d be able to do the same one day.
One year later and I’m now joining my second LD, for the historic 48th edition nonetheless! It’s an incredible milestone for this jam, but also for me as an individual... to see how far I’ve come during this year, to see if I can now call myself a gamedev without feeling like an imposter.
Ludum Dare holds a special place in my heart as far as game jams are concerned. There’s just nothing quite like it, especially the COMPO. During LD47, I ended up having to really stretch my game design ability to compensate for my lack of art and development skills. And it was exhilarating. I ended up making a fantasy twitter game that I’m still incredibly proud of to this day (devlog below for the curious).
https://youtu.be/OGrVEIOr_NA
Maybe this weekend I’ll manage to have enough time to make music. Maybe. One can dream! What I know though is that whatever happens, I’ll make a game. I’ll finish it and submit it at any cost, even if I have to scrap half of my plans last minute. I’ll cut down the scope brutally and ruthlessly. What counts to me is delivering a complete experience by the end of the 48h. It might not be a great experience for sure, might be ridiculously short, yes, but it’ll be complete. What about you, what are you aiming for?
Stay safe and beautiful lovelies. I’ll see you on the other side.
Tools: - Unity - Krita - Ableton Live - Audacity
This is my first time, I have half started doing my own jam with no official post and I have snooped around in the back ground for too long, this time I wanted to give this a proper go. I still need to be away to do real life things but lets see where this goes.
Heres my theme votes as that seems to be a thing :)


For now at least. But it's overwhelming so far.
I gave it a zero so I don't know what to think. Not really my stronger theme.
Hey everyone! This will be my first Jam and I'm really excited! I know it's last minute but I had a question regarding the compo.
I use Game Maker Studio 2 and a plugin called GM Live which I paid for. The compo requires that I share the source code but if GM Live is part of that I think people might be able to copy the GM Live code. It's a development tool, so I could just probably just remove the plugin before uploading the source code, but it would add extra work because I would need to make sure to remove any references to the code as well. If that's what I have to do then that's fine, but I was curious if anyone had any tips for this sort of thing.
Deeper and deeper - Mining game with some unique mechanic.
Leave something behind - Rougelite/Dungeon crawler where you can only hold a small number of items, so must leave some behind to pick others up.
Parasite - You play as a parasite that must latch on to other creatures and mind-control them to progress.
Shelter - You're a vampire that must carry a shelter wherever you go to protect yourself from the sun. - The zombie apocalypse has come, but your home is falling apart, you must keep repairing it to survive.
Expansion - Demolition game where you must make space for an expansion for your house. (ok, I might have got that idea from Teardown...) - Everything you touch starts slowly expanding/growing, and you must escape before you get trapped and squashed.
Hidden world - Platformer where you reveal hidden platforms with your mouse.
Delivery - Get X from A to B using some strange control mechanic.
You are the power source - Puzzle game where you power/activate certain things by standing next to them. - Shooter game with a weapon that draws it's power from the player's health.
Generations - Some evolution game? (really I can't think of anything for this one...)
One tool, many uses - You have some magic goo that can be shaped into anything you can think of, use it to overcome obstacles, as a key to a puzzle, or as a weapon.
Automation - You work in a automated factory, and need to program the robots to complete their tasks.
Lost signal - Your internet stopped working and you must find a way to fix it.
One time use - Shooter where every gun can only be used once before it falls apart.
Containment - Game where you herd animals/creatures into some particular area. - You must contain a corrosive liquid in a container by patching um the holes it creates.
Split in two - Puzzle game where you duplicate things by clicking them. - You control two identical characters at the same time, but in different places, you need to make sure both can get to the end without getting hurt.
Summoning - You play as a wizard and can summon monsters to fight for you. (yeah, not much creativity here...)
Last year, in April, for LD 46, I made a "visual experience"/"dark narrative" with Godot and Blender, inspired by Silent Hill, FFVII and more, Kaoamaru Kaiju.
I recorded everything and yesterday, one year later, I released a mini-documentary (it's not just a timelapse) - right now it's only in Portuguese, but if I see enough visitors from other languages, I'll add English subtitles.
https://www.youtube.com/watch?v=rcnoxfp1FdY


I think I could live with any of these themes, but that doesn't stop me from having favorites. Good luck to everyone! 🙂
Second LD, first time doing it solo. Gonna aim for the compo deadline so this is gonna be rough! I'll be streaming the whole thing from the start to finish so if you wanna check out what I'm doing please do! :smile:
I've been looking forward to this for months so I'm majorly hyped it's almost here! Have no idea what I'm going to do with any of these themes but I guess that's part of the fun :laughing: This will be a good test to see if my Games Programming degree is worth more than the paper it's printed on. :laughing:

I'll be using Unity and since I'm going for the compo I'll be making every last bit from scratch, so apologies if my soundtrack/sound effects/art is painful :stuckouttongue: I'll see you all in about 34 hours when the fun begins! Good luck everyone!
LD really is the best time(s) of year, I can't wait to make something, then play a bunch of awesome games. I'll be streaming your LD games later once rating begins, excited to see what everyone makes! :heart:
Well, @syudzius and I are in! :D
We'll use our good old tools:
Let's make some games and don't hesitate to experiment, try new weird things and have fun! It's game jam time, go nuts!

I always look forward to LD but I have really not enjoyed the last few, I get wound up very quickly if I don't have the perfect game idea or at least something as good as I've done before. I'm 99.99% programmer and 0.01% game designer so if the ideas aren't immediately fully-formed I don't really know where to go from there.
If you've watched Pixel Prophecy's latest post-mortem, multiply that by 10 and take away the consolation he has that his suffering will make for a great video!
This time I'm just going to try to plough through like I did with the first 2-3 I entered and the challenge was just finishing the game, not worrying if the idea is going to work out or not, and also going to watch along live with Quill18's stream instead of watching the VOD later. I've always thought I'd just end up making a similar game or stealing one of his discarded ideas but at this stage I don't care :D
Any helpful tips would be appreciated. Anyway looking forward to the Jam.
Would use Unity, Krita for the in-game art, Inkscape for UI as well as promo material like icons & stuff, FL Studio for music & sfx.
I'm really happy to say I will be attempting my first Ludum Dare GameJam, on my own. Any advice for the jam ? I'm using GameMaker Studio 2
I missed the last 47 jam, but I was in 46.
I've gained lots of more experience and I hope I can make something good!
Using jMonkeyEngine
Is this a common tactic in WebGL? I did a mockup and it's barely over 50fps so I'm thinking of setting the target to 30fps instead. And it seems okay to me but I wonder if people actually do this here.
Really looking forward to the jam! But I will be taking things rather relaxed this time around, as regular work is stressful enough at the moment with a big deadline coming up next week... So I will try to adhere to the following, which might be helpful for others too: - make the smallest game possible, with just one core mechanic, and polish it - in the past, this led to the best game experiences, and polish is the most fun part anyway :) - sleep 7+ hours each night - starting each day fully recuperated is just great and very important - go for a long walk each day - this also helps with thinking about what I'm actually doing and get a little distanced look at things - eat healthy - I always forgot the frozen pizza in the oven anyway... - mix things up a bit - my last few games were all quite atmospheric, adventure-y games, so maybe it's time to go into a different direction (but staying inside that comfy comfort zone is also nice, we'll see :))
As for tools, I'll be using Unity, Blender and GIMP, FL Studio and Audacity.
For some handy extension methods and codebase, I'll use my little UnityLibrary (feel free to use it too!): https://github.com/Erkberg/UnityLibrary.
For listening pleasure, I got this GameDev spotify playlist: https://open.spotify.com/playlist/4lNy3f6OXszuObMDC3MOtp?si=d91c6fa89db14bd9.
And the project will be up on GitHub: https://github.com/Erkberg/LudumDare48
Lots of text in this post, so let's end it with a little (clickable) picture of my last entry and cheers to all of you, let's have an awesome jam!

I can definitely work with any of these themes, but a few of them I think would be much more interesting to deal with. I don't want to start thinking too much about any one theme until the votes are done, but I have a couple ideas for my +1's
It has been a really long time since I participate in Ludum Dare. My last LD was 15th. I have to say I am excited :).

Snappy Sloth and DaaWeeD are teaming up for this edition!
We'll use for the first (really) time Unity for the code, and the game will be in pixel art :)
Good luck to everyone!
Yet again Title Goose Team participates in Ludum Dare.
This time we use Unreal Engine 4, why? Because we like challenges! Considering the fact, that it'll be our very first 3D jam game!

last time i did Ludum Dare in LD44. i haven't been able to catch the event since.
but now it's time to return to the scene! i hope the best for everyone for this special event :)
btw, i did Bullet Hell Jam just this week, you can check out my game at https://verysoftwares.itch.io/1butterfexe

Hello fellow jamers I have created A discord server where you can join and chat with other ludem dare jamers
Here is the link https://discord.gg/jRt9SmxG
Hi! It's been a long journey, but I'm finally close to releasing my LD38 game formerly named "Zen Demiurgy"!
Zen World is a strategy game that can be as relaxing as you want it to be. Build a calm and colorful landscape with hexagonal tiles, matching their borders to each other, collect valuable boxes, and explore the tech tree.
Check it out on Steam, and don't forget to wishlist, it means a lot to me! Thank you!
What an anniversary to make that announcement, also. It's been 10 LD's already!
It's been a bazillion years since I've attempted a game jam... but there's no time like the present to get back into it, so I'm in!!
SDK - Construct 3/JavaScript Grafx - Aseprite/Clip Studio Paint Audio - FL Studio
Hello fellow jamers I have created A discord server where you can join and chat with other ludum dare jamers
Here is the link https://discord.gg/jRt9SmxG