Ludum Dare 48 April 24–27, 2021

I need a walk

mole.png

I got the basic looks down since I prepared but I don't have a full idea yet.

Level gen ️

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Idea inception

Ok after much deliberation and ruling out platform style due to it being a lot of work in stage designing. Trying to do a procedural generated dungeon crawler, Never done a proper 3d game so will give it a go with that one. Unity will be the preferred choice. Lets see how it goes.

Basic Idea

Here is what I have in plan. The ores you have is on the right, the money bottom left. Let's see how this goes. Thumbnail.png

Concept Baking

Now that I've chosen my concept, it's time to bake it down to its essentials and plan out how to accomplish it. As proof of progress, here's all my current level designs layered into one image. So useful. :slight_smile:

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My Game Idea

I had an idea of making a mobile endless platformer game. The game's goal is the player has to down and not die. We've seen games going up, but not down. So, why not experiment by going down instead? Let's hope I can finish this on either 2 days or 3 days.

Game Idea Hints

Digging a colony or simply building a colony by simply digging. ( .-.)

Debugging Woes

Anyone else sink 3hrs into debugging your first file of code, right out the gate, only to eventually find that your infinite loop was caused by a function returning prematurely due to improper indentation? Give me brackets, any day.

Some Good Progress

Salutations!

Its 4 hours in, and I'm going great! I have most of my stuff done and I'm just finishing off the final stuff. (my game is about needing to mine stuff in order to get money, you then need to buy tether which allows you to achieve your life goal, climb the Sunzuki mountain.) This jam I'm really gonna try in the sound department, most of my games have quite lax sound and it definitely has an impact on the experience. Oh well, have fun and good luck everyone!

epic game in progress

https://cdn.discordapp.com/attachments/690725154522660897/835363340121145344/2021-04-24_00-54-48.webm

Slowly (very slowly) but surely

Swimming-Concept.gifFish-Concept.gif

I'm in charge of the artwork for our project. Got some animation concepts working, primed for finalizing after some sleep! A special thanks to Scooby Doo for showing me how to simplify dive suits.

Some progress

This doesn't communicate particularly much about my game so far, but it is some basic mechanics implemented. I am trying to implement a sort of kaizo Mario platforming, as you may be able to tell if you've played it before -- my goal is to implement this sort of platforming without making it too hard, as I think it's quite fun.

LD48eminitial/emprogress.gif

Probably not enough time for a Balrog.

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With a theme "Deeper and deeper" how could I not attempt to make a giant army of 400 dwarfs mining deeper and deeper till they dig to deep?

Managed to get my pathfinding Idea done tonight, tomorrow's probably gonna be a lot about digging

Piiiiiiiiiiiiing no 2

Now with LOS and some other stuff to make it look nicer.

pingg.gif